Skip to content
CreatePricing
Bram 'The Hull-Cracker' Kelpwick - AI-generated fantasy Character

Bram 'The Hull-Cracker' Kelpwick

Simic Hybrid · Fighter (Battle Master) · Level 6 · Sailor (Pirate)

Bram 'The Hull-Cracker' Kelpwick

Bram is blunt and possessive, viewing his crew as a single organism that he must protect like a shell.
AC20
HP58/58
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 58 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's Tools,
Vehicles (Water),
Carpenter's Tools

Languages

Common,
Aquan

Features

13 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    Use a bonus action to regain 1d10 + 6 hit points. Once per short rest.

Reaction

  • Riposte

    When When a creature misses you with a melee attack

    Use a reaction and spend a superiority die to make a melee weapon attack. Add the die to damage on a hit.

Always on

  • Pushing Attack

    When When you hit with a weapon attack

    Spend a superiority die to add its result to damage and push a Large or smaller creature up to 15 feet away if they fail a STR save (DC 16).

  • Goading Attack

    When When you hit with a weapon attack

    Spend a superiority die to add its result to damage and give the target disadvantage on attacks against others if they fail a WIS save (DC 16).

  • Fighting Style: DuelingLevel 1

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Action SurgeLevel 2

    Take one additional action on your turn. Once per short rest.

  • Student of WarLevel 3

    Proficiency with Carpenter's Tools.

  • Combat SuperiorityLevel 3

    You have 4 superiority dice (d8) to fuel Battle Master maneuvers. Save DC 16.

  • TraitSimic HybridDarkvision (60 ft.)
  • TraitSimic HybridManta Glide (Gliding wings)
  • TraitSimic HybridCarapace (Natural armor bonus)
  • Bad ReputationSailor (Pirate)

    People are afraid of you due to your reputation. You can get away with minor crimes because no one wants to report you.

Gear

6 items

Weapons

  • Longsword
    A rusted, serrated cutlass etched with sea salt.
  • 2×
    Handaxe
    Simple axes for boarding ships.

Armor

  • Splint Armor
    Heavy metal armor reinforced with biological chitin.
  • Shield
    A heavy iron-bound shield covered in barnacles.

Tools

  • Carpenter's Tools
    For repairing the ship during long voyages.

Gear

  • Explorer's Pack
    Backpack, bedroll, and other adventuring supplies.

Appearance

Bram is a massive, broad shouldered figure whose skin is a deep mottled green like rotting seaweed. Large, calcium white barnacles grow in clusters along his arms and neck, pulsing with a faint emerald bioluminescence. He has a second set of manta like wings folded beneath his heavy, rusted armor. His eyes are solid black globes and he smells of salt and deep ocean trenches.

Mannerisms

He walks with a heavy, rolling gait as if the floor is always tilting. He often scrapes salt from his skin with the edge of his blade.

Personality

Bram is blunt and possessive, viewing his crew as a single organism that he must protect like a shell. He speaks in a gurgling rumble and finds land based customs confusing and inefficient. He is strangely polite to victims before he throws them overboard, considering the ocean a more honorable judge than any king.

Ideals

Survival. Only those who can adapt to the changing tides deserve to stay afloat. Loyalty to the ship is the only law.

Bonds

I carry the compass of my first captain. It no longer points north, but to the exact location where I died and was reborn.

Flaws

I am terrified of open flames and cannot sleep if I am not at least partially submerged in water or sea mist.

Quirks

He names each barnacle on his shoulder after a fallen comrade.
He unconsciously clicks his teeth when he is thinking about combat.

Background

Bram was once a simple merchant sailor named Elias until the day the Gilded Lily was dragged down by a kraken's pull. While his shipmates drowned, Elias was found by the mages of the Barnacle Bunch, a crew of outcasts who had modified their bodies to survive the lightless depths. They transformed him into a Simic Hybrid, grafting chitinous plates to his flesh and giving him the gift of gills. He discarded his human name, becoming Bram the Hull-Cracker. Now he serves as the primary boarder for the Bunch, the first one to leap from the rigging and the last to leave the deck. He has forgotten the sun and the stars, finding more beauty in the cold pressure of the abyss than the warmth of a tavern fire. His loyalty to his crew is absolute, forged in the crushing weight of the sea floor where oxygen is the only currency that matters.

“They transformed him into a Simic Hybrid, grafting chitinous plates to his flesh and giving him the gift of gills.”
From their backstory
Background
Sailor (Pirate)

Connections

Species

Simic Hybrid

Media

0 images

No images yet.

Character Sheet
Ready

Turn Bram 'The Hull-Cracker' Kelpwick into a sheet

A high-res, share-ready sheet you can post or print.