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Ellis Vale - AI-generated fantasy Character

Ellis Vale

Human · Wizard (School of Divination) · Level 3 · Sage

Ellis Vale

Quietly curious, patient, and unexpectedly kind, Ellis prefers listening to lecturing.
AC11
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 18 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • ReligionINT

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Languages

Common,
Draconic,
Elvish,
Sylvan

Features

7 features

Always on

  • SpellcastingLevel 1

    You can cast wizard spells using Intelligence as your spellcasting ability. You maintain a spellbook, prepare spells after rest, and can perform ritual casting with spells in your spellbook.

  • Arcane RecoveryLevel 1

    You can recover expended spell slots by meditating and studying your spellbook for 1 minute after a short rest, regaining a number of spell levels equal to half your wizard level, rounded up.

  • Divination SavantLevel 2

    You study the School of Divination. The gold and time you must spend to copy a Divination spell into your spellbook are halved.

  • PortentLevel 2

    After each long rest, roll two d20s and record the results. You can replace any attack roll, saving throw, or ability check you can see with one of these rolls. Each roll can be used only once, and each is lost when you finish your next long rest.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Extra LanguageHumanYou can speak, read, and write one extra language of your choice.
  • ResearcherSage

    If you do not know a piece of lore, you usually know where and from whom you can obtain it. You often know the location of the nearest library, scriptorium, monastery, or university where such lore can be found.

Spells

12 spells

Spellcasting. Ellis Vale casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

10 items

Weapons

  • Quarterstaff
    A simple melee weapon carried for emergencies.

Tools

  • Ink bottle
    A bottle of black ink used to copy spells and keep records.
  • Quill
    A thin writing feather used for notes and correspondence.
  • Small knife
    A small utility blade for cutting pages, seals, and cord.

Gear

  • Crystal orb focus
    An arcane focus used to cast wizard spells. This is chosen instead of a component pouch.
  • Scholar's pack
    Contains essentials for travel, study, and survival.
  • Spellbook
    A book containing the formulas and notes for your prepared and learned spells.
  • Letter from a dead colleague
    A sealed letter from a dead colleague, full of unfinished warnings.
  • Common clothes
    Plain travel clothes suitable for library halls and dusty roads.

Purse

  • Pouch with 10 gp
    Coins and small valuables kept for personal use.

Appearance

A lean human scholar with ink-stained fingers, alert hazel eyes, and a perpetually wind-tossed coat lined with stitched pockets for notes and spell components. Their dark brown hair is usually tied back with a strip of red ribbon, and a silver-rimmed pair of spectacles rests low on their nose. They carry a well-worn spellbook bound in blue cloth, marked with marginal notes, bookmarks, and pressed flowers tucked between pages.

Mannerisms

Ellis speaks in careful, measured sentences and often pauses mid-thought to jot down a phrase they do not want to forget. When excited, they tap two fingers against their spellbook as if keeping time with an invisible argument.

Personality

Quietly curious, patient, and unexpectedly kind, Ellis prefers listening to lecturing. They are happiest when solving a mystery, cataloging a ruin, or helping someone understand a problem they thought was beyond them. Their warmth shows most clearly in practical help, not grand speeches.

Ideals

Responsibility. Knowledge is not a trophy, it is a tool. If Ellis can learn what is coming, they believe they have a duty to warn, prepare, and protect others rather than hoard the truth for themselves.

Bonds

Ellis carries a cracked brass astrolabe that once belonged to their mentor, who vanished after uncovering a sealed prophecy. They refuse to stop searching until they learn what became of them, and whether the warning they left behind was meant for the world or only for Ellis.

Flaws

Ellis trusts patterns more readily than people, and can become so certain that a clue matters that they miss the simpler truth right in front of them. When frightened, they retreat into brisk logic and an almost irritating calm, even if others need reassurance instead of analysis.

Quirks

Always labels scrolls, jars, and even food with tiny handwritten notes.
Counts steps under their breath when entering unfamiliar rooms.
Touches the cover of their spellbook before making any important decision.
Keeps pressed flowers and scraps of old paper between pages as bookmarks.

Background

Ellis Vale was born in a river town where the clergy taught that every event had a cause, every storm a pattern, and every life a thread in a greater design. While other children learned to fish or farm, Ellis learned to read tide tables, star charts, and the cramped annotations of old scholars. A local archivist noticed the child’s hunger for patterns and brought them into the town library, where a lifetime of quiet obsession began. Ellis became known for asking impossible questions, then staying long after sunset to test the answers against history, celestial movements, and old folios no one else bothered to open. In time, Ellis’s studies led beyond mere scholarship and into wizardry. The first successful cantrip was less a triumph than an accident, a candle flame bending to their will while they were trying to keep a stack of manuscripts dry. That moment convinced Ellis that knowledge was not only to be read, but lived. When the archive’s masters dismissed ominous signs in their records, Ellis followed the clues anyway, believing that good people should not ignore warnings just because they are inconvenient. Now they travel with ink, steel, and spellbook alike, seeking hidden truths and using divination not to control fate, but to give others a fair chance against it.

“While other children learned to fish or farm, Ellis learned to read tide tables, star charts, and the cramped annotations of old scholars.”
From their backstory
Background
Sage

Connections

Species

Human

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