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Feli Gudewin - AI-generated fantasy Character

Feli Gudewin

Tabaxi · Bard · Level 1 · Outlander

Feli Gudewin

Feli is warm, quick-witted, and effortlessly charming, with a talent for making strangers feel like old acquaintances.
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 9 · 30 ft.
AlignmentChaotic GoodGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments: lute, flute, and drum,
Playing card set

Languages

Common,
Tabaxi,
Dwarvish

Features

14 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    As a bonus action, Feli can inspire one creature other than himself within 60 feet that can hear him. Within the next 10 minutes, that creature can add a d6 to one ability check, attack roll, or saving throw. Feli can use this feature a number of times equal to his Charisma modifier, three times, and regains all expended uses after a long rest.

Always on

  • Vicious Mockery

    When Action, one creature within 60 feet that can hear him

    Feli uses a sharp insult disguised as a clever observation. One creature within 60 feet that can hear him must succeed on a Wisdom saving throw or take 1d4 psychic damage.

  • Mage Hand

    When Action, a point within 30 feet

    Feli creates a spectral, floating hand that can manipulate objects, open unlocked doors, retrieve items, and perform other simple tasks within range.

  • Healing Word

    When Bonus action, one creature within 60 feet

    A creature Feli can see within 60 feet regains 1d4 hit points plus his Charisma modifier.

  • Dissonant Whispers

    When Action, one creature within 60 feet

    Feli whispers a cutting phrase that deals 3d6 psychic damage to one creature within 60 feet. The target must make a Wisdom saving throw, taking half damage on a success, and must use its reaction to move away if it fails.

  • Faerie Fire

    When Action, creatures in a 20-foot cube within 60 feet

    Each creature in a 20-foot cube must make a Dexterity saving throw. Feli's allies gain advantage on attacks against creatures that fail until the spell ends.

  • Charm Person

    When Action, one humanoid within 30 feet

    Feli attempts to charm one humanoid he can see within 30 feet. The target makes a Wisdom saving throw and is charmed for 1 hour on a failure, unaware that it was magically influenced when the spell ends.

  • SpellcastingLevel 1

    Feli can use musical instruments as a spellcasting focus and can cast bard spells using Charisma. He knows two cantrips and four 1st-level bard spells. He has two 1st-level spell slots.

  • DarkvisionTabaxiFeli can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Feline AgilityTabaxiWhen Feli moves on his turn in combat, he can double his speed until the end of that turn. He cannot use this trait again until he moves 0 feet on one of his turns.
  • Cat's ClawsTabaxiFeli has climbing claws and a climbing speed of 20 feet. His claws are natural weapons that deal 1d4 slashing damage plus his Strength modifier on a hit.
  • Cat's TalentTabaxiFeli is proficient in the Perception and Stealth skills.
  • LanguagesTabaxiFeli can speak, read, and write Common and Tabaxi.
  • WandererOutlander

    Feli has an excellent memory for maps, terrain, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers them. He is also familiar with the customs and traditions of many lands and peoples.

Spells

6 spells

Spellcasting. Feli Gudewin casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

12 items

Weapons

  • Rapier
    A finely balanced one-handed blade suitable for fencing and close combat.
  • Dagger
    A light blade kept at Feli's off hand and used for throwing or emergencies.
  • Staff
    A sturdy walking and fighting staff, useful on the road and familiar from his years as an outlander.

Armor

  • Leather armor
    Studded leather armor maintained from Feli's years in the royal guard.

Tools

  • Lute
    A polished lute bearing a small painted crown on its soundboard.

Gear

  • Entertainer's Pack
    A compact pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hunting trap
    A compact metal trap used for catching small game.
  • Animal trophy
    A preserved black-feathered hawk plume, taken from a dangerous hunt and worn as a travel token.
  • Traveler's clothes
    Plain but durable clothing suited to long journeys.
  • Belt pouch
    Coin saved from guard service, performances, and opportunistic fruit theft.
  • Playing card set
    A deck of marked wooden cards used for games, wagers, and social distractions.

Purse

  • 10×
    Gold pieces
    Money carried in the belt pouch.

Appearance

Feli is a lean, athletic male tabaxi with tawny-gold fur marked by dark rosettes and expressive green eyes. He keeps his fur meticulously groomed, especially the whiskers around his muzzle, and wears a neatly arranged royal-blue sash beneath his leather armor, a reminder of his former service. His twin blades rest at his hips, while a polished lute hangs over one shoulder. He has an easy smile that can become an edged smirk in an instant.

Mannerisms

Feli constantly adjusts his royal-blue sash and checks that his twin blades are sitting at precisely the same angle. He punctuates serious statements with a slow blink and a theatrical tilt of the head, as if weighing whether the truth is more entertaining than a clever lie.

Personality

Feli is warm, quick-witted, and effortlessly charming, with a talent for making strangers feel like old acquaintances. He enjoys harmless mischief, dramatic entrances, and verbal duels with anyone arrogant enough to accept the challenge. Beneath the jokes is a fiercely protective caretaker who notices hungry children, frightened travelers, and lonely people before anyone else does.

Ideals

Freedom. No child should be trapped by the circumstances of their birth, and no tyrant should be allowed to decide who deserves a better life. Feli will bend rules, mock authority, and risk himself if it means giving someone else room to breathe.

Bonds

Sir Aldren Vale gave Feli a home, a purpose, and a pair of finely balanced training blades. Feli will answer any call for help that bears Aldren's heraldic device, and he secretly hopes to become the kind of protector his father figure believed he could be.

Flaws

Feli cannot resist showing that he is the cleverest person in the room, especially when someone has underestimated him. He lies smoothly even when the truth would serve him better, and his habit of taking small, unnecessary things can create trouble long after the danger has passed. He also fears being truly claimed by any home or cause, because leaving first feels safer than being abandoned again.

Quirks

He pockets a single apple whenever he passes an unattended fruit cart, even when he has plenty of food.
He gives every tavern cat a formal title and introduces them to strangers as if they were nobility.
He practices flattering compliments in three different tones, noble, soldierly, and scandalously sarcastic.
He keeps a running mental tally of how many people mistake his sarcasm for sincerity.

Background

Feli Gudewin grew up in the orphanage district beneath the shadow of the royal palace. He was never chosen for adoption, but he made himself indispensable by caring for the younger children, telling stories, settling arguments, and stealing just enough food to make sure nobody went hungry. His life changed when Sir Aldren Vale, a royal knight, noticed the quick-fingered tabaxi distracting a guard while several children escaped punishment for a minor theft. Rather than turn Feli in, Aldren took him under his protection and became the father figure Feli had never known. The knight taught him the discipline of the blade, the dignity of service, and the importance of standing between the vulnerable and those who would prey upon them. Feli joined the royal guard as a young adult, where his ability with paired blades was matched only by his ability to talk himself out of trouble. He could sound like a polished noble guard during official duties, then become a sarcastic streetwise trickster the moment the uniform came off. Eventually, court life began to feel like a cage, and Feli left with Aldren's reluctant blessing to wander the roads. Now he travels from settlement to settlement, helping travelers, exposing bullies, and using song, wit, and steel to tilt bad situations toward better endings. He still occasionally takes an apple or two from an unattended cart, partly from habit and partly because he enjoys proving that he can. His reputation has followed him, describing him as a two-faced tabaxi, one side a charming gentleman of the guard and the other a sharp-tongued rogue with a dangerous grin.

“Rather than turn Feli in, Aldren took him under his protection and became the father figure Feli had never known.”
From their backstory
Background
Outlander

Connections

Species

Tabaxi

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