Varra the Severer
Varra the Severer
Sheet
AC 19 · HP 285 · 40 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
23 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
Bonus action
- RageLevel 1
6 times per day. Bonus action to enter. Adv. on STR checks/saves, bonus damage to STR attacks, resistance to bludgeoning, piercing, and slashing.
- Instinctive PounceLevel 7
As a bonus action, you can move up to half your speed when you enter a Rage.
- Intimidating PresenceLevel 14
As a Bonus Action, you can cause creatures within 30 feet to be Frightened (save DC 21).
Reaction
- RetaliationLevel 10
When you take damage from a creature within 5 feet, you can use your reaction to make a melee weapon attack against them.
Always on
- Unarmored DefenseLevel 1
AC equals 10 + DEX mod + CON mod while wearing no armor.
- Weapon MasteryLevel 1
You can use the mastery properties of four types of weapons.
- Reckless AttackLevel 2
Gain advantage on STR attack rolls, but attacks against you have advantage until your next turn.
- Danger SenseLevel 2
Advantage on DEX saving throws against effects you can see.
- FrenzyLevel 3
While raging, your first successful hit with a Reckless Attack each turn deals extra Frenzy damage.
- Fast MovementLevel 5
Your speed increases by 10 feet while not wearing heavy armor.
- Mindless RageLevel 6
You cannot be Charmed or Frightened while raging.
- Feral InstinctLevel 7
Advantage on Initiative rolls.
- Brutal StrikeLevel 9
When you Reckless Attack, you can forgo Advantage to deal extra damage and apply debuffs like push or slow.
- Relentless RageLevel 11
If you drop to 0 HP while raging, you can make a CON save to drop to a number of HP equal to twice your Rage bonus instead.
- Persistent RageLevel 15
Your Rage lasts for 10 minutes and only ends early if you are Unconscious or choose to end it.
- Indomitable MightLevel 18
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Primal ChampionLevel 20
Your Strength and Constitution scores increase by 4, and their maximum is now 24 (Already factored into totals provided).
- TraitTiefling (Infernal)Darkvision (60 ft.)
- Otherworldly GazeTiefling (Infernal)You know the Thaumaturgy cantrip.
- Infernal LegacyTiefling (Infernal)You can cast Hellish Rebuke (once per Long Rest) and Darkness (once per Long Rest) starting at 3rd and 5th level.
- Fiendish ResistanceTiefling (Infernal)Resistance to Fire damage.
- Savage AttackerSoldier
Once per turn when you hit a creature with a weapon, you can reroll the weapon's damage dice and use either total.
Spells
3 spellsSpellcasting. Varra the Severer casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will):
1st level:
2nd level:
Gear
4 itemsWeapons
- Vorpal Greatsword+3 bonus to attack and damage rolls. On a natural 20, you cut off the target's head.
- 2×HandaxesLight, thrown (20/60).
Gear
- Explorer's PackStandard adventuring gear.
- Military Rank InsigniaA badge from a forgotten infernal legion.
Appearance
Varra is an imposing obsidian-skinned Tiefling standing nearly seven feet tall, with a physique that speaks of a lifetime of military discipline and survival. Her horns are massive, sweeping back like a crown of scorched bone. She possesses a distinct physical form, bearing both a heavy feminine chest and male genitalia, an endowment she carries with the same confidence as her legendary blade. Her eyes glow with a dull ember-like light, and she typically wears only leather harnesses and heavy trophies of war.
Mannerisms
She speaks in a gravelly, low-frequency voice that vibrates in the listener's chest. She rarely sits, preferring to loom.
Personality
Varra is blunt and terrifyingly honest. She does not see the point in social niceties and views battle as the only place where a soul truly reveals itself. Despite her fierce exterior, she has a strange sense of protective honor for those she deems 'little birds'. She finds peace in the silence after a decapitation and has a dark sense of humor regarding her unique physical traits.
Ideals
Might makes right, but true might is the courage to stand alone against a superior force.
Bonds
My blade is my soul, and I would trade a kingdom before I would let another hand touch its hilt.
Flaws
I am prone to bloodlust that blinds me to tactical retreat. Once the rage starts, only silence stops it.
Quirks
Background
Varra was bred for the frontline of the Infernal legions, a soldier whose very existence was intended to intimidate and destroy. She rose through the ranks with brutal efficiency, her natural strength augmented by a strange, primal rage that even the devil-generals found difficult to control. During a campaign in the Material Plane, she reclaimed a Vorpal Greatsword from the vault of a fallen paladin, finding that the blade sung to the rhythm of her own bloodlust. It became her most trusted companion, slicing through the history of her enemies. She deserted the legion when she was ordered to execute a village of non-combatants, not out of sudden altruism, but because she found the slaughter of the weak to be a waste of her talent. Now a wanderer, she takes contracts that allow her to test her blade against the strongest foes imaginable. She is a creature of legend, a severance of logic walking on two legs, leaving a trail of headless corpses in her wake as she seeks a challenge worthy of her end.
“It became her most trusted companion, slicing through the history of her enemies.”
- Background
- Soldier
Connections
Species
Tiefling (Infernal)
Media
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