Brian v5
Brian v5
Sheet
AC 19 · HP 44 · 30 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- InsightWIS
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Always on
- Commander's Strike
When An ally can use their reaction to make one weapon attack
When Brian sees an opening in a foe's guard, he calls the strike aloud to an ally, turning battlefield tactics into coordinated violence.
- Precision Attack
When When he makes a weapon attack roll
He commits to a strike only after reading angles, footing, and intent, turning near misses into decisive blows.
- Riposte
When When a creature misses him with a melee attack
He turns an enemy's failed attack into a punishing counterstroke, as if collecting an unpaid debt.
- Second WindLevel 1
You regain hit points equal to 1d10 + your fighter level, once per short or long rest.
- DefenseLevel 1
You adopt a fighting style, gaining a permanent combat specialty. Brian fights with heavy armor and shielded discipline, gaining +1 AC while wearing armor.
- Action SurgeLevel 2
You can push yourself beyond normal limits. Once per short or long rest, you can take one additional action on your turn.
- Martial Archetype: Battle MasterLevel 3
You choose a martial archetype and gain its 3rd-level features. Brian uses tactical superiority rather than brute ferocity.
- Student of WarLevel 3
You gain one artisan's tools proficiency of your choice. Brian has learned cartographer's tools for route planning, supply ledgers, and the geometry of trade roads.
- Combat SuperiorityLevel 3
You learn maneuvers that expend superiority dice to produce precise combat effects. You have 4 superiority dice, which are d8s, and you regain all expended dice on a short or long rest. Maneuvers known: Commander's Strike, Precision Attack, Riposte.
- Ability Score ImprovementLevel 4
At 4th level, you can increase ability scores or take a feat. Brian sharpened his presence and authority, increasing Charisma by 2.
- TraitHuman+1 to all ability scores
- TraitHumanExtra language
- TraitHumanVersatile, adaptable human training
- Guild MembershipGuild Artisan
You have the respect of members of your guild and can gain access to its influence, resources, and contacts when dealing with fellow guild members or legitimate trade concerns.
Gear
9 itemsWeapons
- LongswordA versatile melee weapon used as Brian's primary sidearm.
- Light crossbowA ranged weapon for keeping enemies and ambushers honest.
Armor
- ShieldProvides +2 AC when wielded with his armor.
- Chain mailProvides strong protection in battle.
Tools
- Cartographer's toolsTools for drafting maps, contracts, and route plans.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA set of travel essentials for a campaigner on the road.
- Guild membership documentsProof of membership and status within a trade organization.
- Signet ringA signet ring used to seal contracts and receipts.
Appearance
A broad-shouldered human man with a neatly trimmed beard, practical brown hair tied back with a ledger-string ribbon, and sharp eyes that miss very little. He wears polished chain mail beneath a well-kept travel coat, with a signet ring and wax seals tucked beside his sword belt. His shield bears not a heraldic beast, but a balanced scale worked in steel and enamel.
Mannerisms
He speaks in carefully measured sentences, as if every word has already been budgeted. When stressed, he straightens papers that are not there, taps two fingers against his thumb like counting coins, and never sits with his back to a door.
Personality
Brian is patient, dryly witty, and intensely organized. He rarely raises his voice, but when he does, people notice. He respects competence in any form, from blacksmithing to diplomacy, and he has little tolerance for grandstanding that endangers a balance sheet or a life.
Ideals
Stability. Prosperity is not a sin when it keeps people fed, employed, and protected. A well-run venture is a form of mercy.
Bonds
He keeps meticulous accounts for his companions, and would rather take a wound than let their fortunes be stolen, squandered, or seized.
Flaws
He treats every friendship like an investment, and sometimes cannot tell the difference between loyalty and leverage. When frightened, he becomes controlling, counting resources, favors, and escape routes instead of admitting he needs help.
Quirks
Background
Brian v5 was never the sort of human who chose between a blade and a ledger. He learned early that caravans need guards, guards need pay, and pay needs someone who can argue with a magistrate, soothe a tax collector, and still stand in the road when bandits come smiling out of the trees. His talent was not just for fighting, but for making hard things happen in the right order. A warehouse emptied on time, a shipment vanished less often, and a troublesome companion who could not stop gambling somehow always found Brian standing between them and the debt collector. He served first as a junior factor for a trade syndicate, then as the muscle behind delicate negotiations, and finally as the hand that quietly managed other people’s business interests while they chased glory. When one of his partners disappeared with a cargo contract and a map to somewhere very profitable, Brian chose not to report the betrayal. Instead, he took the books, the route plans, and the old sword he had carried since his apprenticeship, and went after the missing assets personally. He tells people he is an employee of his companions. The truth is stranger. He is the one who keeps the whole enterprise from becoming a legend told in a bankruptcy court.
“His talent was not just for fighting, but for making hard things happen in the right order.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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