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Shesh Thun - AI-generated fantasy Character

Shesh Thun

Aarakocra · Cleric (Tempest Domain) · Level 1 · Acolyte

Shesh Thun

Soft-spoken and observant, Shesh treats every conversation like a change in the weather.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 25 ft., fly 50 ft. while not wearing medium or heavy armor
AlignmentNeutral GoodGenderMaleAge19 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Longbows,
Shortbows,
Longswords,
Rapiers,
Shortswords,
Heavy armor weapons as granted by Tempest Domain

Languages

Common,
Aarakocra,
Celestial

Features

7 features

Reaction

  • Wrath of the StormLevel 1

    When A creature within 5 feet that Shesh can see hits him with a melee attack.

    When a creature within 5 feet hits him with a melee attack, Shesh can use his reaction to force a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage on a failed save, or half damage on a success. He can use this twice per long rest.

Always on

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus. At 1st level, you know three cleric cantrips and can prepare a number of 1st-level cleric spells equal to your Wisdom modifier plus your cleric level.

  • Tempest DomainLevel 1

    You follow the Tempest Domain. You gain proficiency with martial weapons and heavy armor. You also gain the Wrath of the Storm feature.

  • FlightAarakocraYou have a flying speed of 50 feet. To use this speed, you cannot be wearing medium or heavy armor.
  • TalonsAarakocraYour talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 plus your Strength modifier.
  • TraitAarakocraAarakocra are humanoids with a strong avian heritage and are adapted to life among high mountain peaks.
  • Shelter of the FaithfulAcolyte

    You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect free healing and care at temples, shrines, and other established presences of your faith, though you must provide any material components needed for spells. You can also receive modest support, provided you remain in good standing with your religious community.

Spells

9 spells

Spellcasting. Shesh Thun casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

12 items

Weapons

  • Mace
    A simple one-handed weapon used in shrine defense and ritual processions.
  • Light crossbow
    A light crossbow with a case of bolts.

Armor

  • Scale mail
    Medium armor of overlapping metal plates. Base AC 14, adds up to 2 from Dexterity.
  • Shield
    A wooden shield bearing the spiral mark of the wind god. Grants +2 AC.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Priest's pack
    A backpack containing a blanket, ten candles, tinderbox, alms box, two blocks of incense, censer, vestments, and waterskin.
  • Holy symbol
    A holy symbol carved from mountain wood, used as a spellcasting focus.
  • Prayer book
    A prayer book containing wind liturgies and the names of Gullcage's dead.
  • 5×
    Incense sticks
    Used during daily rites and funerary prayers.
  • Vestments
    Ceremonial clothing worn during worship.
  • Common clothes
    Plain traveling clothes.

Purse

  • Pouch of gold
    Coins entrusted to him by his temple for necessities.

Appearance

A lean male aarakocra with slate-gray feathers edged in pale silver, a narrow hooked beak, and bright amber eyes. He wears weathered scale mail beneath blue-gray prayer cloth, with a round wooden holy symbol carved as a spiral gust. His feathers carry the clean scent of cold air, juniper smoke, and sun-warmed stone. Before speaking, he pauses and draws a soft breath through his beak, producing a faint whistle that resembles wind passing through a mountain cleft.

Mannerisms

He pauses before answering, inhales with a faint whistle, and often tilts his head toward the nearest open window as though listening for distant weather. When anxious, he smooths the feathers along his forearms in careful, repetitive strokes.

Personality

Soft-spoken and observant, Shesh treats every conversation like a change in the weather. He is patient with frightened people and surprisingly firm with bullies. Though he prefers peace, he becomes direct and unyielding when someone threatens the helpless. He has a dry sense of humor that appears in brief, perfectly timed remarks.

Ideals

Protection. The wind belongs to no one, so its strength should shelter the exposed, carry aid to the stranded, and humble those who use power only for themselves.

Bonds

Gullcage is under his protection, and he will risk almost anything to return with knowledge or aid that can keep the village safe. He also carries a shard of the shrine bell, which he believes still rings in the wind when danger approaches.

Flaws

He mistakes caution for wisdom when frightened, delaying action while he searches for a sign from the wind. He is also quietly judgmental of people who complain about weather, hunger, or hardship, because he believes suffering should be endured without burdening others.

Quirks

He names favorable wind currents as if they were old acquaintances.
He collects tiny pieces of shattered bells and keeps them in a stitched leather pouch.
He leaves windows cracked open even during rain so the wind can enter.
He counts thunderclaps after lightning strikes as a private devotional practice.

Background

Shesh Thun grew up in Gullcage, a mountain village built into a shelf of black rock where every home is anchored against the high winds. The villagers worship the wind god not as a distant ruler, but as the breath that carries seeds, warning cries, and the voices of the dead. As a fledgling, Shesh learned to read weather by the movement of cloud shadows across the cliffs. He also learned that the wind could be generous one moment and murderous the next, a lesson that shaped his reverence for tempest as both judgment and protection. At the village shrine, Shesh served as an acolyte, tending the incense braziers and memorizing the old storm prayers. During a season of unnatural thunder, a lightning strike shattered the shrine bell and injured several villagers. Shesh survived by calling down a sudden gust that broke the falling stones before they crushed the trapped worshipers. His elders recognized the first sign of divine power and sent him beyond Gullcage to learn how to wield it responsibly. He now travels as a gentle guardian of the vulnerable, seeking signs that the strange storms were not an accident and carrying a small fragment of the broken bell as a reminder that even sacred forces must be respected.

“The villagers worship the wind god not as a distant ruler, but as the breath that carries seeds, warning cries, and the voices of the dead.”
From their backstory
Background
Acolyte

Connections

Species

Aarakocra

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