Sasha Vey
Sasha Vey
Sheet
AC 15 · HP 116 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresBonus action
- VanishLevel 14
When When Sasha needs to break line of sight or reposition
Sasha can hide as a bonus action, slipping between cover and shadows with practiced efficiency.
Always on
- Precision Volley
When When Sasha takes the Attack action with a ranged weapon
Sasha makes two weapon attacks when she takes the Attack action. With Sharpshooter, she can ignore most cover and long-range disadvantage, and may trade accuracy for increased ranged damage.
- Colossus Slayer
When When Sasha hits a creature that is below its hit point maximum
Sasha deals an extra 1d8 damage once per turn against a wounded target.
- Hunter's Volley
When When Sasha reaches Ranger level 11 and has multiple targets within range
Sasha can fire at multiple targets in a wide arc, representing the Hunter's Volley feature.
- Favored EnemyLevel 1
Sasha has chosen humanoids associated with the void-weave trafficking ring and aberrations as favored enemies. She has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Sasha is particularly adept at navigating urban ruins, industrial districts, and underground facilities. She has heightened awareness while traveling, can track other creatures, and can forage or remain alert with exceptional efficiency in her favored terrain.
- Fighting Style, ArcheryLevel 2
Sasha gains a +2 bonus to attack rolls with ranged weapons, including her modern firearms.
- SpellcastingLevel 2
Sasha is a spellcaster who draws on disciplined field awareness and primal perception. Wisdom is her spellcasting ability.
- Hunter, Colossus SlayerLevel 3
Once on each of her turns, Sasha deals an extra 1d8 weapon damage when she hits a creature that is below its hit point maximum.
- Primeval AwarenessLevel 3
Sasha can expend a spell slot to sense the presence of certain creature types within range, though the feature does not reveal exact location.
- Ability Score ImprovementLevel 4
Sasha increased her Dexterity by 2, improving her speed, accuracy, stealth, and firearm handling.
- Extra AttackLevel 5
Sasha can attack twice, instead of once, whenever she takes the Attack action.
- Land's StrideLevel 8
Sasha can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them.
- Ability Score ImprovementLevel 8
Sasha increased her Wisdom by 2, sharpening her perception, survival instincts, and ranger spellcasting.
- Hunter, Steel WillLevel 7
Sasha has advantage on saving throws against being frightened.
- Feat, SharpshooterLevel 12
Sasha gains the Sharpshooter feat. She ignores long-range disadvantage, ignores half and three-quarters cover with ranged attacks, and may take a -5 attack penalty to gain +10 damage on a ranged hit.
- Ability Score ImprovementLevel 16
Sasha increased her Constitution by 1 and her Intelligence by 1, representing hard-earned physical resilience and tactical expertise.
- Feral SensesLevel 18
Sasha has advantage on attack rolls against creatures within 30 feet that are invisible, provided she can see or hear them. She is also aware of the location of any invisible creature within 30 feet that is not hidden from her.
- Foe SlayerLevel 20
Once on each of her turns, Sasha can add her Wisdom modifier to the attack or damage roll of an attack against her favored enemy.
- Ability Score IncreaseHuman+1 to all six ability scores, represented in the final scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- TraitHumanVersatile and adaptable, gaining no additional special racial feature under the standard 2014 human rules.
- Military RankSoldier
Sasha retains the respect and practical support of soldiers and security personnel who recognize her service. She can usually find a place to hide, recover, or obtain basic aid among military camps, guard posts, and veteran networks.
Spells
10 spellsSpellcasting. Sasha Vey casts with Wisdom (spell save DC 17, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): no spells
3rd level (3 slots): , ,
4th level (3 slots):
5th level (1 slot): ,
Gear
12 itemsWeapons
- Suppressed pistolA suppressed modern pistol, treated as a martial ranged weapon for this character. It uses ammunition and is intended for narrative modern-setting play.
- Suppressed submachine gunA compact suppressed submachine gun, treated as a martial ranged weapon for this character. It uses ammunition and is intended for narrative modern-setting play.
- Tactical longbowA long-range tactical rifle, represented mechanically by a longbow for standard 2014 5e balance.
- 2×Combat knivesA military sidearm backup, represented mechanically by two shortswords for standard 2014 5e balance.
Armor
- Matte gray tactical jumpsuitLightweight protective tactical clothing, mechanically equivalent to studded leather armor.
Tools
- Gaming setA set of dice used for quiet gambling and reading the habits of other players.
- Land vehiclesA compact tactical vehicle suitable for ground transport in the modern setting.
Gear
- Dungeoneer's packA compact first-aid kit, multi-tool, lockpick case, cord, signal mirror, and field repair supplies.
- Insignia of rankA military insignia and service identification badge.
- Enemy tokenA trophy or identifying token from a defeated enemy operation.
- Common clothesA set of common clothes, including a gray hoodie, black shirt, durable jeans, and scuffed sneakers.
- 60×AmmunitionAmmunition for her modern firearms and a quiver of arrows for her tactical longbow.
Appearance
Sasha is a compact, wiry human woman with a build shaped by speed, endurance, and constant readiness. Her light olive skin is smooth and unmarked by tattoos, contrasting sharply with the inked skin of her former partner Vikasha. Her short dark brown hair is cut in a practical bob that brushes her jawline. Deep brown eyes watch everything with sharp intelligence and restrained intensity. She has high cheekbones, a straight nose, and a mouth that settles into a thin line when she is concentrating. In casual settings she wears a faded gray hoodie, black shirt, durable dark jeans, and scuffed black sneakers. In the field she wears a matte gray urban camouflage jumpsuit, black tactical harness, thin leather gloves, reinforced silent-soled boots, and a black beanie. Her modern firearms include a suppressed pistol and compact suppressed submachine gun.
Mannerisms
Sasha constantly maps exits, sightlines, reflective surfaces, and possible cover without appearing to look. When thinking, she presses her lips into a thin line and taps one finger against her thumb in a steady rhythm. She speaks in concise sentences, rarely repeats herself, and uses dry humor most often when the situation is at its worst.
Personality
Sasha is observant, analytical, and quietly resilient. She values competence, directness, and promises that are actually kept. Her humor is dry and dark, appearing in private conversations or under extreme stress. Trust is difficult for her to grant, but once earned, her loyalty is fierce and practical. She does not seek admiration, only results, and she is more comfortable protecting people from the shadows than receiving thanks in the light.
Ideals
Competence is a form of compassion. If I am prepared, observant, and willing to act, fewer people have to suffer.
Bonds
She owes her life to Doc Rya and to the soldiers who risked themselves to recover her. Sasha will destroy the Shadowstalker's network, even if the final trail leads into places no sane person should enter.
Flaws
She assumes every kindness has a hidden cost and often tests loyal people until they are exhausted. Sasha can become frighteningly detached when frightened, treating friends, enemies, and herself as pieces on a tactical board. She also has an unhealthy need to prove that the Shadowstalker did not truly break her.
Quirks
Background
Sasha grew up in the lower districts of Atrix Isle, where the streets taught her to read danger before it announced itself. She learned early that survival belonged to people who noticed the smallest details, remembered every exit, and never mistook confidence for competence. Her physical gifts made her a natural scout, while her patience and analytical mind turned her into an exceptional tracker and marksman. She eventually joined a private security firm, serving as a reconnaissance specialist and field operative. Her soldiering was modern, disciplined, and practical, built around surveillance, infiltration, suppressed firearms, and precise violence used only when necessary. Her last assignment was a deep-cover operation monitoring a suspected void-weave trafficking ring. The mission collapsed when the Shadowstalker discovered her identity. Captured and subjected to psychic torture, Sasha survived by retreating into a cold internal chamber where fear became information rather than command. She was eventually recovered by her unit and nursed back to health under Doc Rya's care. The experience left scars that do not show on her skin, but it also gave her an unsettling understanding of predators, terror, and the moment prey decides to fight back. Now a veteran Hunter Ranger, Sasha operates from modern training facilities with matte black floors, using stealth, firearms, fieldcraft, and relentless observation to hunt the things that once hunted her.
“Her physical gifts made her a natural scout, while her patience and analytical mind turned her into an exceptional tracker and marksman.”
- Background
- Soldier
Connections
Species
Human
Media
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