Perrin Oloyede
Perrin Oloyede
Sheet
AC 13 · HP 9 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
10 featuresAlways on
- Fey PresenceLevel 1
When As an action, once per short or long rest.
You can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw. On a failed save, a creature is charmed or frightened by you until the end of your next turn.
- Otherworldly Patron, The ArchfeyLevel 1
You have made a pact with an otherworldly patron, the Archfey, who grants you arcane abilities in exchange for service and influence in the mortal world.
- Pact MagicLevel 1
You know two cantrips of your choice from the warlock spell list. Charisma is your spellcasting ability for your warlock spells.
- DarkvisionForest GnomeYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Gnome CunningForest GnomeYou have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Natural IllusionistForest GnomeYou know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
- Speak with Small BeastsForest GnomeThrough sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
- Gnome Ability Score IncreaseForest GnomeYour Intelligence score increases by 2.
- Forest Gnome Ability Score IncreaseForest GnomeYour Dexterity score increases by 1.
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, that information comes from a library, a scriptorium, a learned person, or another sage.
Spells
5 spellsSpellcasting. Perrin Oloyede casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (1 slot): ,
Gear
13 itemsWeapons
- Light crossbowA simple ranged weapon with ammunition for battlefield use.
- DaggerA small blade kept at the belt.
Armor
- Leather armorLight armor made from supple, dark brown leather.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Arcane focusA spellcasting focus, a smooth river stone etched with a tiny spiral.
- Scholar's packA pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Book of loreA scholarly work on a subject of personal fascination, filled with annotations and pressed leaves.
- Bottle of inkBlack writing ink.
- QuillA sharpened writing instrument.
- 10×ParchmentBlank writing material.
- Common clothesA set of ordinary travel clothes.
- PouchA small belt pouch containing starting coin.
Purse
- 10×Gold piecesStarting currency.
Appearance
A slight forest gnome with warm umber skin, bright hazel eyes, and thick moss-brown hair gathered into two uneven knots. His pointed ears are decorated with tiny copper rings, and a pale green birthmark curls along his left cheek like a fern frond. He wears a weathered leather coat over sage's traveling clothes, with an arcane focus of polished river stone hanging at his throat. His smile is quick, crooked, and usually followed by a suspicious glance toward the nearest shadow.
Mannerisms
Perrin speaks in a soft, careful voice, but accelerates into a breathless murmur when excited. He taps his river-stone focus three times before casting, squints at people as though they are difficult texts, and frequently pauses mid-conversation to write down an observation.
Personality
Perrin is curious, sly, and unfailingly observant. He treats conversations as informal research interviews and enjoys discovering what people reveal accidentally. He is kind toward the overlooked and vulnerable, but he has little patience for authority that cannot explain itself. Perrin prefers clever solutions, technical loopholes, and escape routes over direct confrontation.
Ideals
Knowledge. Every secret is a door, and every door deserves to be opened, regardless of what may be waiting on the other side.
Bonds
I must recover the missing pages of the forbidden manuscript that first revealed my patron to me, even if the people who hold them would rather burn them than surrender them.
Flaws
I cannot resist correcting an error, especially when doing so is dangerous, tactless, or completely unnecessary.
Quirks
Background
Perrin Oloyede grew up among the root-houses and lantern groves of a forest gnome enclave, where every child was expected to learn the names of plants, stars, spirits, and the old bargains that kept the woods safe. Perrin was a poor climber and an even worse hunter, but he possessed a relentless memory and a gift for asking questions that made adults uncomfortable. He became an assistant to the enclave's keeper of forbidden texts, cataloguing fragments of druidic verse, celestial maps, and half-burned records left by travelers who had vanished beneath the hills. His life changed when he found a sealed page written in a language that seemed to rearrange itself whenever he looked away. The page belonged to an ancient archfey who spoke to Perrin through reflections in inkpots and still water. The bargain was simple, at least as first explained. Perrin would carry the archfey's questions into the mortal world, and in return he would receive the power to uncover hidden truths. Now he travels as a wandering scholar, collecting rumors, debts, and dangerous fragments of lore. He insists that he is the one using the pact to pursue knowledge, though he privately suspects the archfey has been studying him for far longer than he has been studying anything else.
“His life changed when he found a sealed page written in a language that seemed to rearrange itself whenever he looked away.”
- Background
- Sage
Connections
Species
Forest Gnome
Media
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