Vola "The Vice" Gash
Vola "The Vice" Gash
Sheet
AC 18 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Fast HandsLevel 3
You can use the Bonus Action granted by Cunning Action to take the Search action or the Use an Object action.
- FisticuffsLevel 1
Unarmed strikes and improvised weapons deal 1d8 damage. Can make Unarmed Strike as a Bonus Action.
- Dig DeepLevel 4
Bonus action for 10 min: resistance to physical damage and ignore exhaustion level 1 to 5.
- TraitOrcAdrenaline Rush (Bonus Action Dash + 6 Temp HP, 6/long rest)
Always on
- Sneak AttackLevel 1
Once per turn, deal 7d6 extra damage to one creature you hit with an attack if you have Advantage or an ally is within 5 feet.
- Second-Story WorkLevel 3
Climbing doesn't cost you extra movement. Your Jump distance is determined by Dexterity.
- Cunning StrikeLevel 5
Spend Sneak Attack dice to apply effects: Poison (1d6), Disarm (1d6), Trip (1d6), Withdraw (0).
- Reliable TalentLevel 11
Treat any d20 roll of 9 or lower on a proficient skill/tool check as a 10.
- Devious StrikesLevel 14
Advanced Cunning Strikes: Daze (2d6), Knock Out (6d6), Obscure (3d6).
- Iron ChinLevel 1
Unarmored AC equals 12 plus CON modifier.
- MoxieLevel 2
6 Moxie Points. Use for Brace Up, One-Two Punch (2 unarmed strikes), Stick and Move.
- Bloodied But UnbowedLevel 2
Reaction to regain Moxie. If bloodied, gain 24 Temp HP.
- GroundworkLevel 3
Deal 1d8+2 damage to grappled targets at start of turn. Disadvantage on enemy checks vs your grapple (1 moxie).
- Meat ShieldLevel 6
Half cover while grappling. Reaction and 1 Moxie to force attack to hit grappled creature if it misses you.
- TraitOrcDarkvision (60 ft.)
- TraitOrcPowerful Build (Count as Large for carrying capacity)
- TraitOrcRelentless Endurance (Once per long rest, drop to 1 HP instead of 0)
- AlertCriminal
You gain a +6 bonus to Initiative and you can swap your initiative with a willing ally.
Gear
4 itemsWeapons
- 2×Dagger1d4 piercing, Finesse, Light, Thrown. Nick mastery.
Armor
- Studded LeatherReinforced light armor that allows full mobility.
Tools
- Thieves' ToolsEssential for lockpicking and trap disarming.
Gear
- Burglar's PackA set of gear for illegal entries and exploration.
Appearance
Vola is a towering orc with lean, corded muscles and a gaze like sharpened steel. Her skin is a mottled jade, covered in the faint sapphire glow reflected from the Atrix mana conduits. Her knuckles are heavily scarred and perpetually wrapped in grey linen, hiding hands that have won hundreds of street fights. She wears a practical black leather vest and trousers designed for movement and silence.
Mannerisms
She habitually checks the tension of her hand wraps when she is bored. She tends to stand perfectly still, making her presence feel heavier than it is.
Personality
Stoic, pragmatic, and remarkably disciplined for a cage fighter. She speaks in a low rumble that matches the permanent hum of the central floating continent. She prefers to observe every exit before speaking, and she has a high respect for anyone who can keep their cool when the law or the fists start flying.
Ideals
A job completed with precision is a job well done. I respect the structure of the underground and the laws of the street.
Bonds
I am tied to the Wellspring, the heart of Atrix. Its vibration is the only thing that keeps me centered in a world that never sleeps.
Flaws
I am addicted to the rush of digging deep, pushing my body past its limits even when a simpler solution is available.
Quirks
Background
Vola was raised in the steam-choked shadow of the gold-plated skyscrapers of Atrix, born to a family of dockworkers who serviced the sapphire airships of the Web. She quickly learned that while the gold flowed above, power was maintained below by those with the strongest grip. She rose through the ranks of the Iron Lattice Syndicate, serving as a specialized 'cleaner' who could neutralize high-value targets without ever drawing a loud or messy blade. Her mastery of the Squared Circle came from years of defending her territory in the subterranean pits where the geological ley lines converge. Now a seasoned professional, she operates as a high-stakes thief and enforcer, navigating the frantic golden streets and dark alleys of the central continent with the grace of a predator and the power of a sledgehammer.
“She quickly learned that while the gold flowed above, power was maintained below by those with the strongest grip.”
- Background
- Criminal
Connections
Species
Orc
Media
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