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Boric - AI-generated fantasy Character

Boric

Dragonborn · Barbarian · Level 3 · Soldier

Boric

Boric is direct, patient, and quietly protective.
AC12
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 32 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe,
Javelin,
Spear,
Shortbow

Tools

Gaming set,
Land vehicles

Languages

Common,
Draconic

Features

15 features

Always on

  • RageLevel 1

    When As a Bonus Action

    Boric enters a battle frenzy, gaining resistance to physical weapon damage and adding his Rage damage bonus to Strength-based damage rolls.

  • Reckless AttackLevel 2

    When On the first Strength-based attack of his turn

    Boric attacks recklessly with his greataxe, gaining Advantage on the first Strength-based attack he makes during his turn.

  • Breath Weapon

    When As part of the Attack action, replacing one attack

    Boric exhales destructive energy in a cone or line determined by his draconic ancestry. Creatures in the area make a Dexterity Saving Throw against DC 12, taking 1d10 damage on a failure or half damage on a success.

  • Savage Attacker

    When When he hits with a weapon attack

    Once per turn when Boric hits with a weapon attack, he can roll the weapon's damage dice twice and use either result.

  • Unarmored DefenseLevel 1

    While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

  • Weapon MasteryLevel 1

    You gain mastery with two Simple or Martial weapons of your choice. You can use the mastery properties of those weapons, and you can change one mastered weapon whenever you finish a Long Rest.

  • Danger SenseLevel 2

    You have Advantage on Dexterity Saving Throws unless you are Incapacitated.

  • Primal KnowledgeLevel 2

    You gain proficiency in one additional skill from the Barbarian skill list, and while raging you can use Strength instead of another ability for certain Strength-based ability checks, as permitted by the feature.

  • Barbarian SubclassLevel 3

    Choose a Barbarian subclass. Boric has not yet selected one. His subclass will grant additional features beginning at this level.

  • TraitDragonbornDraconic Ancestry, Boric is a blue dragonborn and deals Lightning damage with his Breath Weapon.
  • TraitDragonbornBreath Weapon, as part of the Attack action, Boric can replace one attack with an exhalation in a 15-foot cone or 5-foot-wide, 30-foot-long line. Creatures in the area make a DC 12 Dexterity Saving Throw, taking 1d10 Lightning damage on a failed save or half damage on a successful one. He can use this feature twice per Long Rest.
  • TraitDragonbornDamage Resistance, Boric has Resistance to Lightning damage.
  • TraitDragonbornDarkvision, Boric can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees darkness as shades of gray.
  • Draconic Flight is not yet availableDragonbornIt becomes available at level 5.
  • Military RankSoldier

    You can find the military forces of your former affiliation and request modest aid, such as temporary shelter, food, or basic assistance, though the organization is not obligated to help you.

Gear

16 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon suitable for powerful sweeping attacks.
  • 4×
    Javelin
    Thrown weapons useful for opening an engagement before entering melee.
  • Spear
    A simple spear issued as part of Boric's military kit.
  • Shortbow
    A shortbow with twenty arrows, useful for sentry duty and hunting.

Tools

  • Gaming Set
    A gaming set used by soldiers during long watches.
  • Land Vehicles
    Training and practical experience allow Boric to operate carts, wagons, and similar land vehicles.

Gear

  • Explorer's Pack
    A pack containing basic adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
  • 20×
    Arrows
    A quiver containing twenty arrows.
  • Bedroll
    A rolled bedroll for field camps.
  • Mess Kit
    A metal kit for preparing and eating meals.
  • Tinderbox
    A small box containing flint, steel, and tinder.
  • 10×
    Torch
    Wax-coated torches for lighting camps and dark passages.
  • 10×
    Rations
    Preserved food sufficient for ten days.
  • Waterskin
    A leather container for carrying drinking water.
  • Hempen Rope
    A sturdy hempen rope, fifty feet long.

Purse

  • 14×
    Gold Pieces
    Loose coin remaining from military service and his starting stipend.

Appearance

Boric is a broad-shouldered blue-scaled dragonborn with a heavy, square jaw and blunt ivory teeth that show whenever he eats, laughs, or speaks with enthusiasm. His horns sweep backward like polished antlers, and a short ridge of darker scales runs from his brow to the base of his neck. He wears a battered soldier's harness over practical travel clothes, with a red sash tied around one arm and a greataxe secured across his back. Boric takes up more space than he realizes, often standing too close and leaning over people when listening. His expression is stern until someone offers him food, at which point his whole face softens.

Mannerisms

Boric leans forward when listening, crowding the other person's space without realizing it. He taps the haft of his greataxe twice before entering a dangerous place, then quietly counts the people around him before counting his enemies.

Personality

Boric is direct, patient, and quietly protective. He speaks in short practical sentences, but he remembers small details about everyone under his care, including favorite foods, fears, and the names of relatives. He has an unexpectedly gentle sense of humor and laughs with his entire jaw, flashing a mouthful of blunt teeth. He prefers useful work to ceremony and would rather repair a fence than attend a victory feast, although he will attend if someone else cooked.

Ideals

Protection. Strength has meaning only when it is used to shield someone who has less of it. A victory that leaves the helpless behind is merely another kind of defeat.

Bonds

The people of Fenwatch, the settlement he saved, are his chosen family. He carries a small wooden token carved by one of the rescued children and will risk himself to protect communities abandoned by powerful leaders.

Flaws

Boric treats every disagreement like the beginning of a battlefield crisis. He is slow to forgive cowardice, especially in leaders, and his temper rises when someone uses rank or wealth to avoid responsibility. He also has difficulty accepting help, because he believes needing rescue makes him a burden.

Quirks

He names every campfire before leaving it, usually after a person who deserves remembrance.
He unconsciously counts doors, windows, and exits whenever he enters a building.
He keeps hard candies in his pack and offers them to frightened children with great solemnity.
He dislikes empty chairs at meals and will move his own seat to make a table feel less lonely.

Background

Boric was raised among a dragonborn border regiment that guarded river crossings, merchant roads, and villages too small to appear on most maps. He learned early that soldiers were not merely weapons pointed at an enemy. They were the people who stood between ordinary families and the consequences of someone else's ambition. Boric became known for holding the line long after more cautious warriors had retreated, not because he loved battle, but because he could not tolerate the thought of frightened civilians being left behind. During a disastrous campaign against raiders and mercenaries, Boric disobeyed an order to abandon a burned farming settlement. He led a handful of exhausted troops back through the smoke, using the river and old cattle paths to guide nearly forty villagers to safety. His commander called it insubordination. The rescued families called it courage. Boric accepted his discharge without argument, taking only his field gear, his axe, and the worn red sash of his old unit. Now he travels as a wandering protector, trying to make certain that no one has to wonder whether the uniformed people nearby will actually come when needed.

“He learned early that soldiers were not merely weapons pointed at an enemy.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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