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Captain Elara 'Salt-Grace' Vane - AI-generated fantasy Character

Captain Elara 'Salt-Grace' Vane

Human · Rogue (Swashbuckler) · Level 20 · Sailor

Captain Elara 'Salt-Grace' Vane

Elara is a master of the double-life.
AC17
HP203/203
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 203 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Navigator's Tools,
Vehicles (Water)

Languages

Common,
Thieves' Cant,
Draconic

Features

17 features

Action

  • PanacheLevel 9

    As an action, you can make a Persuasion check contested by a creature's Insight. If you succeed, you can charm it (if friendly) or force it to target only you (if hostile).

Bonus action

  • Cunning ActionLevel 2

    You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.

  • Elegant ManeuverLevel 13

    As a bonus action, you can gain advantage on the next Acrobatics or Athletics check you make during the same turn.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage.

Always on

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Deception, Persuasion, Perception, and Stealth.

  • Sneak AttackLevel 1

    Deal an extra 10d6 damage once per turn to a target you hit if you have advantage or if conditions of Swashbuckler features are met.

  • Fancy FootworkLevel 3

    If you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

  • Rakish AudacityLevel 3

    You add your Charisma modifier to your initiative. You don't need advantage on your Sneak Attack if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you don't have disadvantage.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and half on a failure.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

  • BlindsenseLevel 14

    If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.

  • Slippery MindLevel 15

    You gain proficiency in Wisdom saving throws.

  • Master DuelistLevel 17

    If you miss with an attack roll, you can roll it again with advantage. You can't use this feature again until you finish a short or long rest.

  • ElusiveLevel 18

    No attack roll has advantage against you while you aren't incapacitated.

  • Stroke of LuckLevel 20

    If your attack misses, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the roll as a 20. You can't use this again until you finish a short or long rest.

  • Ability Score IncreaseHuman+1 to all ability scores
  • Ship's PassageSailor

    When you need to, you can secure free passage on a sailing ship for yourself and your companions.

Gear

5 items

Weapons

  • Rapier
    A fine steel blade with a silvered hilt.

Armor

  • Studded Leather Armor
    Toughened leather reinforced with close-set metal rivets.

Tools

  • Navigator's Tools
    Sextant, charts, and compass.

Gear

  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, and waterskin.
  • Fine Silk Clothing
    Worn when masquerading as a merchant captain.

Appearance

Elara is a tall, athletic woman with sun-kissed skin and sharp, intelligent eyes. Her long, dark brown hair is usually tied back in a practical braid, though a few stray strands are always stiff with dried sea salt. She wears a long, deep-blue naval coat over reinforced leathers, and her belts are heavy with tools and hidden daggers. She carries herself with a controlled, predatory elegance that suggests she is always scanning for the nearest exit.

Mannerisms

She has a habit of adjusting her leather gloves when she is about to enter a tense situation. She tends to lean close when she speaks, using her natural charm to unnerve her targets.

Personality

Elara is a master of the double-life. On the deck of her ship, she is a fierce and demanding captain who leads by example. In a high-society port, she is a charming and silver-tongued merchant noble. She is remarkably quick-witted, moving from a polite jest to a cutting remark in a single breath. Despite her piratical nature, she holds a deep respect for personal freedom and despises those who would try to cage others.

Ideals

Independence. I follow no laws but the ones I set for my own crew. We are masters of the sea and our own destinies.

Bonds

My ship is my heart and my crew is my soul. I will risk anything to ensure their safety and our collective freedom.

Flaws

I am addicted to the high of a dangerous gamble. If a job isn't risky, it feels beneath me, which often leads to unnecessary complications.

Quirks

She flips a gold coin between her knuckles whenever she is thinking deeply.
She always keeps a small jar of Westgate soil in her cabin to remind her of where she came from.

Background

Born in the cutthroat alleys of Westgate, Elara learned early that information is as valuable as gold. She spent her youth serving as a runner for various merchant guilds until she realized that the people moving the goods had more power than the ones selling them. She stole her first ship, the 'Silver Gull', and rebranded it as the 'Veiled Sovereign'. Through years of navigating the Sea of Fallen Stars, she perfected a unique business model, her ship is a heavily armed privateer masquerading as a legitimate trade vessel. This allows her to enter major ports without suspicion, using her 'legitimate' business as a front for high-stakes smuggling and intelligence gathering. While the authorities in Westgate have a price on her head, those in Waterdeep see her as a reliable shipping partner. She has spent the last decade building a crew of loyal specialists who know how to swap out the ship's colors and uniforms at a moment's notice. Her life is a constant dance of shifting identities, and she thrives on the thrill of nearly being caught.

“She stole her first ship, the 'Silver Gull', and rebranded it as the 'Veiled Sovereign'.”
From their backstory
Background
Sailor

Connections

Species

Human

Media

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