Captain Elara 'Salt-Grace' Vane
Captain Elara 'Salt-Grace' Vane
Sheet
AC 17 · HP 203 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- PanacheLevel 9
As an action, you can make a Persuasion check contested by a creature's Insight. If you succeed, you can charm it (if friendly) or force it to target only you (if hostile).
Bonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.
- Elegant ManeuverLevel 13
As a bonus action, you can gain advantage on the next Acrobatics or Athletics check you make during the same turn.
Reaction
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage.
Always on
- ExpertiseLevel 1
Your proficiency bonus is doubled for Deception, Persuasion, Perception, and Stealth.
- Sneak AttackLevel 1
Deal an extra 10d6 damage once per turn to a target you hit if you have advantage or if conditions of Swashbuckler features are met.
- Fancy FootworkLevel 3
If you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
- Rakish AudacityLevel 3
You add your Charisma modifier to your initiative. You don't need advantage on your Sneak Attack if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you don't have disadvantage.
- EvasionLevel 7
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and half on a failure.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- BlindsenseLevel 14
If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
- Slippery MindLevel 15
You gain proficiency in Wisdom saving throws.
- Master DuelistLevel 17
If you miss with an attack roll, you can roll it again with advantage. You can't use this feature again until you finish a short or long rest.
- ElusiveLevel 18
No attack roll has advantage against you while you aren't incapacitated.
- Stroke of LuckLevel 20
If your attack misses, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the roll as a 20. You can't use this again until you finish a short or long rest.
- Ability Score IncreaseHuman+1 to all ability scores
- Ship's PassageSailor
When you need to, you can secure free passage on a sailing ship for yourself and your companions.
Gear
5 itemsWeapons
- RapierA fine steel blade with a silvered hilt.
Armor
- Studded Leather ArmorToughened leather reinforced with close-set metal rivets.
Tools
- Navigator's ToolsSextant, charts, and compass.
Gear
- Burglar's PackIncludes a backpack, 1000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, and waterskin.
- Fine Silk ClothingWorn when masquerading as a merchant captain.
Appearance
Elara is a tall, athletic woman with sun-kissed skin and sharp, intelligent eyes. Her long, dark brown hair is usually tied back in a practical braid, though a few stray strands are always stiff with dried sea salt. She wears a long, deep-blue naval coat over reinforced leathers, and her belts are heavy with tools and hidden daggers. She carries herself with a controlled, predatory elegance that suggests she is always scanning for the nearest exit.
Mannerisms
She has a habit of adjusting her leather gloves when she is about to enter a tense situation. She tends to lean close when she speaks, using her natural charm to unnerve her targets.
Personality
Elara is a master of the double-life. On the deck of her ship, she is a fierce and demanding captain who leads by example. In a high-society port, she is a charming and silver-tongued merchant noble. She is remarkably quick-witted, moving from a polite jest to a cutting remark in a single breath. Despite her piratical nature, she holds a deep respect for personal freedom and despises those who would try to cage others.
Ideals
Independence. I follow no laws but the ones I set for my own crew. We are masters of the sea and our own destinies.
Bonds
My ship is my heart and my crew is my soul. I will risk anything to ensure their safety and our collective freedom.
Flaws
I am addicted to the high of a dangerous gamble. If a job isn't risky, it feels beneath me, which often leads to unnecessary complications.
Quirks
Background
Born in the cutthroat alleys of Westgate, Elara learned early that information is as valuable as gold. She spent her youth serving as a runner for various merchant guilds until she realized that the people moving the goods had more power than the ones selling them. She stole her first ship, the 'Silver Gull', and rebranded it as the 'Veiled Sovereign'. Through years of navigating the Sea of Fallen Stars, she perfected a unique business model, her ship is a heavily armed privateer masquerading as a legitimate trade vessel. This allows her to enter major ports without suspicion, using her 'legitimate' business as a front for high-stakes smuggling and intelligence gathering. While the authorities in Westgate have a price on her head, those in Waterdeep see her as a reliable shipping partner. She has spent the last decade building a crew of loyal specialists who know how to swap out the ship's colors and uniforms at a moment's notice. Her life is a constant dance of shifting identities, and she thrives on the thrill of nearly being caught.
“She stole her first ship, the 'Silver Gull', and rebranded it as the 'Veiled Sovereign'.”
- Background
- Sailor
Connections
Species
Human
Media
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