Brannik Stoneward
Brannik Stoneward
Sheet
AC 18 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once used, you must finish a short or long rest before using it again.
Always on
- Fighting Style: DuelingLevel 1
You adopt a particular style of fighting as your specialty. Brannik gains a +2 bonus to damage rolls with melee weapons wielded in one hand, provided he is wielding no other weapons.
- TraitHill DwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHill DwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance against poison damage.
- TraitHill DwarfDwarven Combat Training, you have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- TraitHill DwarfDwarven Tool Proficiency, you gain proficiency with one artisan's tool, brewer's supplies.
- TraitHill DwarfStonecunning, whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- TraitHill DwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 every time you gain a level. At level 1, this is included in the listed hit points.
- Military RankSoldier
You retain your military rank and can invoke its authority over soldiers loyal to your former organization. You can also gain access to military encampments and identify the insignia, rank, and equipment of military organizations.
Gear
11 itemsWeapons
- LongswordA versatile martial weapon that deals 1d8 slashing damage, or 1d10 when wielded with two hands. Brannik uses it one-handed with his shield.
- Light CrossbowA martial ranged weapon that deals 1d8 piercing damage and has a normal range of 80 feet and a long range of 320 feet.
Armor
- Chain MailHeavy armor made of interlocking metal rings. It imposes disadvantage on Dexterity (Stealth) checks and requires Strength 13 to avoid a speed reduction. Armor Class 16.
- ShieldA wooden shield reinforced with iron. It grants a +2 bonus to Armor Class.
Gear
- 20×Crossbow BoltsAmmunition for a light crossbow.
- Dungeoneer's PackContains a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side.
- Insignia of RankA small badge or emblem identifying Brannik's former military organization.
- Trophy from a Fallen EnemyA small trophy taken from a fallen enemy, a broken piece of black iron bearing an unknown crest.
- Bone Dice SetA bone gaming set used to pass long nights on campaign.
- Common ClothesA set of common traveler's clothes.
Purse
- 10×Gold PiecesStarting money remaining from military service.
Appearance
A broad-shouldered hill dwarf with copper-brown skin, a carefully braided auburn beard, and steady gray eyes. He wears well-maintained chain mail beneath a weather-stained surcoat, carries a round wooden shield reinforced with iron, and keeps a battered military insignia pinned over his heart. A pale scar crosses his left eyebrow, and his hands are calloused from years of drills, marches, and shield work.
Mannerisms
Brannik checks the straps on his shield whenever he enters a new room, speaks in clipped phrases when stressed, and instinctively positions himself between companions and any visible doorway.
Personality
Quiet, dependable, and intensely observant. Brannik speaks little during celebrations but remembers every name, injury, and promise. He respects competence in anyone, regardless of rank, and treats preparedness as a form of kindness.
Ideals
Duty. A soldier's first responsibility is to stand between the innocent and the blade, even when no one will remember who held the line.
Bonds
The survivors of his old shield company are his family, and he will risk everything to protect their names and uncover the truth behind their betrayal.
Flaws
He cannot easily abandon a chain of command, even when the person giving orders has clearly lost his judgment. Brannik also hides fear behind rigid discipline, and he would rather accept an impossible burden than admit he needs help.
Quirks
Background
Brannik Stoneward was raised in a hill dwarf hold where every child learned the old battlefield songs before they learned their letters. He joined the hold's shield company as soon as he was old enough to carry a practice axe, not because he dreamed of glory, but because he believed a disciplined line could keep fear from spreading. During a border war, Brannik served as a shield bearer, scout, and eventually a sergeant. His unit survived a disastrous retreat only because he held a mountain pass long enough for wounded soldiers and civilians to escape. The victory was never recorded properly, and Brannik still carries the insignia of a commander who died believing the company had been abandoned. After the war, Brannik found peacetime more difficult than battle. He had learned how to protect people in formation, but not how to live without orders. When reports surfaced that the same officers who sacrificed his company were now selling military secrets, Brannik left his hold to investigate. He travels as a soldier for hire, taking contracts that place him between danger and the defenseless. He hopes to uncover the truth about his lost company, though he fears that exposing it may shatter the honor of the hold he still loves.
“During a border war, Brannik served as a shield bearer, scout, and eventually a sergeant.”
- Background
- Soldier
Connections
Species
Hill Dwarf
Media
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