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Shaena Tosscobble - AI-generated fantasy Character

Shaena Tosscobble

Lightfoot Halfling · Rogue (Arcane Trickster) · Level 14 · Urchin

Shaena Tosscobble

Mischievous and sharp-witted, Shaena has a habit of finishing other people's sentences, usually with a joke.
AC17
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 87 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Halfling,
Thieves' Cant

Features

14 features

Bonus action

  • Cunning ActionLevel 2

    Take a bonus action on each of your turns to Dash, Disengage, or Hide.

  • Versatile TricksterLevel 13

    Use a bonus action to designate a creature within 5 feet of your Mage Hand, giving you advantage on attack rolls against it.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you, use your reaction to halve the attack's damage.

Always on

  • Sneak AttackLevel 1

    Deal an extra 7d6 damage to one creature you hit with an attack if you have advantage or an ally is within 5 feet.

  • EvasionLevel 7

    Area effects that allow a Dex save for half damage deal no damage on success and half damage on failure.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

  • BlindsenseLevel 14

    If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.

  • Mage Hand LegerdemainLevel 3

    Your Mage Hand is invisible. You can stow or retrieve objects from containers or use thieves' tools at a distance.

  • Magical AmbushLevel 9

    If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on saves against that spell.

  • LuckyLightfoot HalflingReroll natural 1 on attack, ability check, or save.
  • BraveLightfoot HalflingAdvantage on saves vs frightened.
  • Halfling NimblenessLightfoot HalflingMove through the space of any creature larger than you.
  • Naturally StealthyLightfoot HalflingAttempt to hide even when obscured only by a creature at least one size larger.
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.

Spells

13 spells

Spellcasting. Shaena Tosscobble casts with Intelligence (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (2 slots): ,

Gear

6 items

Weapons

  • Rapier
    Finesse weapon, 1d8 piercing.
  • 2×
    Dagger
    Finesse, light, thrown 20/60.

Armor

  • Studded Leather Armor
    Reinforced light armor.

Tools

  • Thieves' Tools
    Essential for lockpicking and traps.

Gear

  • Burglar's Pack
    Includes backpack, bag of 1,000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, and waterskin.
  • Token of Parents
    A small silver whistle that doesn't make a sound.

Appearance

Shaena is a petite halfling with wild, chestnut-colored hair usually gathered in a messy bun. Her eyes are a bright, observant green that never seem to rest. She wears soot-stained leathers and a charcoal grey cloak that helps her vanish into shadows. Her hands are constantly in motion, either fiddling with a silver coin or tracing unseen patterns in the air.

Mannerisms

She constantly drums her fingers on any flat surface, often accidentally casting minor Prestidigitation sparks.

Personality

Mischievous and sharp-witted, Shaena has a habit of finishing other people's sentences, usually with a joke. She is fiercely protective of the downtrodden, having spent her youth sleeping in rain-slicked alleys. She speaks quickly and treats every locked door as a personal challenge and every wealthy noble as an unofficial donor to the local orphans.

Ideals

Freedom. Chains are meant to be broken, whether they are physical locks or the laws that keep people in poverty.

Bonds

I will find the wizard who showed me my first spark of magic, and I will protect the alleyway kids I left behind.

Flaws

I cannot resist a 'forbidden' area. If someone tells me I cannot enter a room, I will find a way in just to prove I can.

Quirks

She names her invisible Mage Hand 'Binky'.
She has a collection of over thirty silver spoons stolen from famous houses.
She hums low, rhythmic tunes when concentrating on a lock.

Background

Shaena grew up in the twisting gutters of a sprawling metropolis, surviving on stolen apples and the kindness of fellow strays. Her life changed when she attempted to lift a heavy leather satchel from a traveling scholar, only to find the bag protected by a shimmering field of force. Instead of turning her in, the elderly man saw her potential and taught her the basic principles of weaving magic into her nimble movements. He vanished months later, leaving Shaena with a rudimentary spellbook and a new way to survive. Over the years, she honed her skills by combining traditional thievery with subtle illusions, becoming a local legend among the city's urchins. She uses her magical talents not just for profit, but to ensure that the children living on the streets today have it slightly easier than she did. To Shaena, the city is a living machine, and she knows exactly which gears to jam to make it cough up what she needs. Her current journey is fueled by a lead regarding her teacher's disappearance, though she would never admit to caring that much about the old man.

“Instead of turning her in, the elderly man saw her potential and taught her the basic principles of weaving magic into her nimble movements.”
From their backstory
Background
Urchin

Connections

Species

Lightfoot Halfling

Media

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