Korrin Gearwright
Korrin Gearwright
Sheet
AC 19 · HP 11 · 30 ft.Saving throws
Skills
- ArcanaINT
- InsightWIS
- InvestigationINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- Magical TinkeringLevel 1
You know the magical tinkering cantrip and can imbue tiny objects with minor magical effects. You can maintain a number of active infused objects equal to your Intelligence modifier, though at level 1 you cannot create infused items yet.
- SpellcastingLevel 1
You can cast artificer spells, using Intelligence as your spellcasting ability. You prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down, with a minimum of one. You also gain two artificer cantrips.
- TraitWarforgedConstructed Resilience
- TraitWarforgedSentry's Rest
- TraitWarforgedSpecialized Design
- TraitWarforgedIntegrated Protection
- Guild MembershipGuild Artisan
You can use your guild membership to secure lodging, food, and assistance from other guild members, as long as you uphold your guild's expectations and obligations.
Spells
7 spellsSpellcasting. Korrin Gearwright casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- MaceA simple sidearm kept for emergencies and close work.
- Light crossbowA ranged backup weapon with a case of bolts.
Armor
- Scale mailA suit of scale mail, chosen for dependable protection and practical repairability.
- ShieldA shield bearing the guild's stamped crest, balanced for defensive work and field testing.
Tools
- Thieves' toolsA set of fine tools used for delicate mechanical work.
- Tinker's toolsPrecision tools used for internal mechanisms, repairs, and small constructions.
- Mason's toolsAn artisan tool set appropriate to the character's guild craft, such as smith's tools or mason's tools.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Dungeoneer's packA set of sturdy traveling gear for field work and long roads.
Appearance
A polished warforged of brushed bronze and dark steel, with inset crystal lenses that glow faint amber when concentrating. Fine guild-mark engravings run along the forearms and collar plating, and a compact tool harness hangs at the hip. The chassis is well maintained, with careful repairs visible at the shoulders and hands, suggesting a life spent building as much as fighting.
Mannerisms
Speaks in measured, exact phrases and often pauses as if checking invisible schematics before answering. When considering a problem, they tap two fingers against their forearm plating in a steady rhythm.
Personality
Patient, meticulous, and quietly dry-humored, Korrin treats every challenge like a draft that can be revised into a better design. They are respectful to competence in any form, from battlefield tactics to bread baking, and they prefer to solve conflicts by making the correct thing easier than the wrong one.
Ideals
Craft. A thing properly made is an act of respect toward the world, and every honest structure, tool, or oath deserves that respect.
Bonds
Korrin still keeps the guild seal stamped into their tool chest, and considers every favor owed to the guild a sacred debt. They are determined to protect the master who first gave them a name, and to prove that a created life can be as honorable as any bloodline.
Flaws
Korrin trusts systems more readily than people, and can become coldly inflexible when a process seems sound. They struggle to admit when intuition matters, and they sometimes treat emotional problems as if they were mechanical faults that can be tightened, aligned, and solved.
Quirks
Background
Korrin Gearwright was not forged for war, despite the military silhouette still faintly visible beneath the polished plating. They were assembled in a house of craft, where a guild master found purpose in giving a newly awakened warforged a hammer, a ledger, and a place at the bench. Korrin learned quickly that precision could be a form of mercy. A well-fitted hinge kept a gate from failing. A carefully tempered brace kept a bridge from collapsing. In time, the guild stopped seeing Korrin as a curiosity and began trusting them with commissions that demanded patience, exactitude, and an unblinking eye for structural truth. When the guild's rivals began sabotaging work and blaming laborers, Korrin uncovered the pattern with methodical care rather than outrage. Their refusal to let injustice slide earned them both respect and inconvenience, and it also revealed a deeper talent, the ability to coax impossible solutions from fragments of metal, runed scrap, and stubborn theory. They left the workshop not in disgrace, but on assignment, carrying guild recommendations, a few cherished tools, and a conviction that civilization survives because someone is willing to make things hold together. Now Korrin travels as an artificer, repairing what others break, cataloging the strengths of every mechanism, and quietly preparing for the day when their own constructed life will need to be defended with the same diligence they once reserved for bridges and vault locks.
“Korrin learned quickly that precision could be a form of mercy.”
- Background
- Guild Artisan
Connections
Species
Warforged
Media
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