Yuki ohnah
Yuki ohnah
Sheet
AC 15 · HP 55 · 40 ft.Saving throws
Skills
- AthleticsSTR
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Always on
- RageLevel 1
Gain Advantage on Strength checks and saves, bonus damage to Strength attacks (+2), and resistance to Bludgeoning, Piercing, and Slashing damage. Lasts 10 minutes or until ended.
- Unarmored DefenseLevel 1
AC equals 10 + Dex mod + Con mod while wearing no armor.
- Weapon MasteryLevel 1
Mastery over specific weapon properties (e.g., Cleave for Greatsword, Nick for Daggers).
- Danger SenseLevel 2
Advantage on Dexterity saves against effects you can see.
- Reckless AttackLevel 2
Gain Advantage on Strength attack rolls during your turn, but attacks against you have Advantage until your next turn.
- Form of the BeastLevel 3
When you rage, manifest a natural weapon: Bite (1d8, heal if low hp), Claws (1d6, extra attack), or Tail (1d8, reach, defensive reaction).
- Fast MovementLevel 5
Your speed increases by 10 feet while you aren't wearing Heavy Armor.
- BraveHalflingAdvantage on saves against being Frightened.
- Halfling NimblenessHalflingMove through the space of any creature that is a size larger than you.
- LuckHalflingWhen you roll a 1 on a d20 for an attack, ability check, or save, you can reroll the die.
- Naturally StealthyHalflingYou can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
- Alert (Origin Feat)Criminal
Add your Proficiency Bonus to Initiative rolls. You can swap Initiative results with a willing ally at the end of a Long Rest.
Gear
6 itemsWeapons
- GreataxeLarge heavy axe used with both hands.
- 2×HandaxeSmall axes for throwing or melee.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
- CrowbarUsed for prying open chests or doors.
Gear
- Common OverallsShort overalls with mismatched stockings.
- Red NeckerchiefA whimsical red necktie.
Appearance
Yuki is a brawny halfling with light green skin and large, expressive pointed ears. Her hair is a curly reddish-brown bob with vibrant orange tips. She has warm, brown eyes that shift to a predatory yellow when her temper flares. She possesses small, protruding tusks that create a slight lisp when she speaks. She is usually seen in short overalls, mismatched stockings, and heavy iron-shod boots.
Mannerisms
She speaks with a gentle lisp caused by her tusks and often adjusts her red neckerchief when she feels nervous or excited.
Personality
Yuki is fundamentally cheerful and industrious, possessing the heart of a tinkerer and the muscle of a guardian. She is incredibly protective of her friends at Brightwater Middle School and loves helping her father in the workshop. However, she has a fierce sense of justice and a hair-trigger temper, she will not hesitate to use her great strength to put an end to bullying or systemic cruelty.
Ideals
Loyalty. I will always stand by my friends, no matter how cold the world gets.
Bonds
My father is my hero, I carry the tools he taught me to use with as much pride as my axe.
Flaws
My temper is like a wildfire, once it starts, I have a very hard time putting it out before someone gets hurt.
Quirks
Background
Born in the Frost Hearth, a territory governed by the ruthless Thorne Conglomerate, Yuki experienced a childhood defined by industry and military-style structure. Her heritage is an unusual blend, combining the resilience of fire goblins with the legendary luck of strong heart halflings. This mixture granted her an affinity for fire and metalwork, alongside a wild, bestial power that manifests when she is pushed too far. To escape the reach of the conglomerate, her family moved toward the Brightwater district, where she now balances her life as a student with her duties as a local protector. At school, she is known as the girl who can lift a carriage but still worries about her homework. She often practices her repair skills alongside her father, dreaming of blending artificing with her raw physical power. Her criminal background stems from her time in the Frost Hearth, where she used her small size and strength to liberate supplies for oppressed workers, marking her as a local hero to some and a delinquent to the authorities.
“Her heritage is an unusual blend, combining the resilience of fire goblins with the legendary luck of strong heart halflings.”
- Background
- Criminal
Connections
Species
Halfling
Media
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