Vex
Vex
Sheet
AC 11 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresBonus action
- RageLevel 1
On your turn, you can enter a rage as a bonus action. While raging, you have advantage on Strength checks and Strength saving throws, you gain a +2 bonus to damage with melee weapons using Strength, and you have resistance to bludgeoning, piercing, and slashing damage. Rage lasts for 1 minute or until you are knocked unconscious, or if your turn ends and you haven't attacked a creature or taken damage since your last turn.
Always on
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingHellish Resistance (Fire damage resistance)
- TraitTieflingInfernal Legacy (Thaumaturgy cantrip)
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Spells
1 spellSpellcasting. Vex casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
Gear
9 itemsWeapons
- GreataxeA heavy, two-handed martial melee weapon.
- 2×HandaxeA light martial melee weapon that can be thrown.
- 4×JavelinA simple thrown weapon.
Tools
- Bone DiceA set of gaming dice carved from bone.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Soldier's InsigniaA tarnished insignia of your former elite reconnaissance unit.
- Trophy (Broken Dagger)A broken dagger taken from a fallen enemy.
- Common ClothesA set of plain traveler's clothes.
- PouchContains 10 gold pieces.
Appearance
Vex is a tiefling with deep crimson skin and obsidian horns that sweep back over her head. Her yellow eyes are piercing and often bloodshot from lack of sleep. She wears scarred leather over her soldier's tunic, and her muscular arms are marked by both ritualistic scars and battle wounds. She carries a massive, notched greataxe that looks like it has seen far too much use.
Mannerisms
She has a habit of standing perfectly still for long periods, like a statue, only to move with sudden, explosive speed.
Personality
Vex is surprisingly calm and disciplined when she is not in the heat of battle. She speaks with a low, measured tone and prefers to listen rather than lead. However, when steel is drawn, a frightening intensity takes over her features. She deliberately avoids making friends, keeping people at arm's length to prevent herself from growing attached. She is constantly at war with her own nature, fearing the monster that others see when they look at her infernal heritage.
Ideals
Results. I was trained to get the job done, no matter what it costs me. The objective is all that matters when the fighting starts.
Bonds
I carry the identification tags of my fallen squadmates. They are my only remaining connection to a life where I felt like a hero instead of a butcher.
Flaws
When I am overwhelmed by stress or fear, my first instinct is to solve the problem with extreme violence. I find it difficult to stop once the blood begins to flow.
Quirks
Background
Born with infernal blood, Vex was treated as an outsider from her earliest memories. Seeking a place where her horns and skin mattered less than her skill, she enlisted in the military as a teenager. Her natural aggression and fearlessness quickly saw her recruited into an elite reconnaissance unit. For years, her squad was her only family, succeeding in impossible missions of sabotage and monster hunting across the borderlands. They were a legendary group of specialists who trusted each other implicitly. Everything changed during their final operation at a remote, cursed fortress. Vex only remembers the mission in flashes of gore and screaming. She recalls the smell of sulfur and the feeling of her vision turning red. When she came to, the fortress was a ruin, and most of her unit was dead or dying. Whether she was possessed by a lingering evil or simply succumbed to a bloodlust she can no longer control, she does not know. The military leadership hushed up the incident to protect their reputation, but the rumors of the Hellspawn Butcher followed Vex into exile. Now she wanders as an adventurer, haunted by the whispers in her mind and the weight of the dog tags she carries from her fallen comrades.
“Seeking a place where her horns and skin mattered less than her skill, she enlisted in the military as a teenager.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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