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Vakaria Veyr - AI-generated fantasy Character

Vakaria Veyr

Human · Rogue (Assassin) · Level 12 · Noble

Vakaria Veyr

Vakaria is quiet, analytical, and intensely self-controlled.
AC16
HP98/98
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 98 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Gaming set

Languages

Common,
Draconic

Features

26 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action.

    As a bonus action, Vakaria can Dash, Disengage, or Hide.

  • Observant ThiefLevel 12

    Vakaria can use her bonus action to make a Wisdom (Perception) check to locate a hidden creature or object, or make an Intelligence (Investigation) check to uncover or decipher clues. She can do so even while moving at a fast pace, and a dim light penalty does not impose disadvantage on her Perception checks.

Reaction

  • Uncanny DodgeLevel 5

    When An attack hits Vakaria.

    As a reaction, Vakaria halves the damage from an attack she can see that hits her.

Always on

  • Sneak Attack

    When Hit with a finesse or ranged weapon while meeting Sneak Attack conditions.

    Once per turn, when Vakaria hits with a finesse or ranged weapon under the required conditions, she adds 6d6 damage.

  • AssassinateLevel 3

    When Combat begins or a surprised creature is attacked.

    Vakaria has advantage against creatures that have not acted yet, and any hit against a surprised creature is a critical hit.

  • Silent Infiltration

    When Stealth or infiltration checks.

    Vakaria makes no noise while moving unless she chooses to, represented by expertise in Stealth and her tactical training.

  • Sneak Attack (1d6)Level 1

    Vakaria deals an extra 1d6 damage once per turn when she hits with a finesse or ranged weapon and has advantage on the attack, or when another enemy of the target is within 5 feet of it and she does not have disadvantage.

  • ExpertiseLevel 1

    Vakaria has expertise in Stealth and Investigation, doubling her proficiency bonus for checks using those skills.

  • Thieves' CantLevel 1

    Vakaria can use thieves' cant, a secret mixture of dialect, jargon, and coded signs used by rogues and criminals.

  • Roguish Archetype: AssassinLevel 3

    Vakaria chooses the Assassin archetype, specializing in infiltration, disguise, and lethal surprise attacks.

  • Ability Score ImprovementLevel 4

    Vakaria increases her Dexterity by 2, raising it to 20.

  • Sneak Attack ImprovementLevel 5

    Sneak Attack damage increases to 3d6.

  • ExpertiseLevel 6

    Vakaria gains expertise in Perception and Deception, doubling her proficiency bonus for checks using those skills.

  • Sneak Attack ImprovementLevel 7

    Sneak Attack damage increases to 4d6.

  • EvasionLevel 7

    Vakaria can use Dexterity saving throws to take no damage on a successful save and half damage on a failed save against effects that normally deal half damage on a successful save.

  • Ability Score ImprovementLevel 8

    Vakaria increases her Intelligence by 2, raising it to 20.

  • Sneak Attack ImprovementLevel 9

    Sneak Attack damage increases to 5d6.

  • Ability Score ImprovementLevel 10

    Vakaria increases her Constitution by 2, raising it to 18.

  • Reliable TalentLevel 11

    Vakaria's proficient ability checks cannot treat a d20 roll of 9 or lower as less than 10.

  • Sneak Attack ImprovementLevel 11

    Sneak Attack damage increases to 6d6.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanHuman versatility grants broad adaptability and social familiarity.
  • Position of PrivilegeNoble

    Vakaria can secure an audience with local nobles, retainers, and other members of high society. She is treated as a person of standing and can call upon the hospitality of her social class when circumstances permit.

Gear

11 items

Weapons

  • Rapier
    A light one-handed finesse weapon with a narrow blade, suitable for silent attacks.
  • 2×
    Daggers
    Light thrown finesse weapons, balanced for close combat and concealment.
  • Shortbow
    A compact ranged weapon with ammunition, useful when distance and discretion matter.

Armor

  • Leather armor
    Supple leather armor providing basic protection without restricting movement.

Tools

  • Thieves' tools
    Precision tools for opening locks and disabling traps.

Gear

  • 20×
    Arrows
    Arrows carried in a fitted quiver.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, ten pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Fine clothes
    Fine but understated clothing suitable for court appearances and formal introductions.
  • Signet ring
    A signet ring identifying Vakaria's noble lineage, though she rarely displays it openly.
  • Scroll of pedigree
    A written family genealogy proving her descent from a minor noble house.

Purse

  • Pouch of gold
    A purse containing starting wealth from her noble background.

Appearance

Vakaria is a lean, sharp-featured human woman of average height, with an athletic build and controlled, economical movements. Her pale porcelain skin bears faint scars along her jawline and across her knuckles. Her most striking feature is her silver undercut, with the sides and back shaved close and the longer top swept sleekly past her jaw. Her tarnished-steel eyes hold a cool, calculating intelligence. In casual settings she wears a fitted black tank top, dark gray cargo pants, scuffed black leather boots, and a plain steel ring on her right middle finger. Her tactical attire consists of a charcoal sound-dampening bodysuit, matte black modular vest, reinforced fingerless gloves, padded boots, tactical webbing, two daggers, thieves tools, and a compact medical kit.

Mannerisms

Vakaria pauses for a heartbeat before answering difficult questions, as though sorting several possible responses. She maintains steady eye contact, rarely gestures while speaking, and unconsciously positions herself with a clear view of every exit. When irritated, she rolls the steel ring across her fingers. When preparing to strike, she becomes completely still.

Personality

Vakaria is quiet, analytical, and intensely self-controlled. She speaks rarely, but every word is deliberate. She respects competence above status, has little tolerance for bluster, and prefers practical cooperation to sentimental loyalty. Her dry wit appears only under extreme stress or around people who have earned her trust. Beneath her cool exterior lies a hunger for purpose, power, and proof that she can never again be made helpless by someone else's decision.

Ideals

Control. No one should be able to ruin another person's life simply because they possess a title, a fortune, or better connections. Power must belong to those disciplined enough to use it precisely.

Bonds

She carries her ruined family's plain steel signet ring and intends to uncover the full conspiracy that destroyed her house. She is fiercely loyal to the organization that gave her a second purpose, though she tests its leaders constantly for signs of weakness or betrayal.

Flaws

Vakaria assumes every kindness has a hidden price and often tests allies until she drives them away. She has little patience for incompetence, reacts badly to public humiliation, and is dangerously tempted by opportunities to control those who once held power over her. She believes emotions are liabilities, yet her suppressed anger can make her choices harsher than necessary.

Quirks

Counts exits and visible weapons whenever she enters a room.
Keeps her pockets empty in casual clothing because she dislikes unexpected weight.
Can identify most people by their footsteps before seeing them.
Uses a person's full name only when issuing a warning.
Sleeps lightly with one hand near a dagger.
Occasionally hears stray thoughts when emotionally exhausted, though she hides this from nearly everyone.

Background

Vakaria was born into a minor noble house whose wealth rested on contracts, secrets, and carefully arranged alliances. From childhood she was trained to read ledgers, faces, and silences, but she never possessed the polished obedience expected of a court-bred daughter. When a rival faction destroyed her family through forged evidence and staged accusations, Vakaria discovered that noble status was only useful while others agreed to recognize it. She escaped with little more than a signet, a scar across her knuckles, and the knowledge that truth alone could not protect anyone. For years she survived in alleys, gambling dens, and guarded estates, using the skills of her upbringing to infiltrate the circles that had once excluded her. She became a thief, spy, and eventually an assassin, learning to kill cleanly when negotiation failed. Her latent telepathic talent emerged during a botched extraction, allowing her to sense hostile intent and brush against the edges of another person's thoughts. Vakaria now serves an organization she believes can give her purpose and the power to reshape the hierarchies that discarded her. She does not seek restoration of her old title. She intends to become something more difficult to overthrow.

“From childhood she was trained to read ledgers, faces, and silences, but she never possessed the polished obedience expected of a court-bred daughter.”
From their backstory
Background
Noble

Connections

Species

Human

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