Grawg
Grawg
Sheet
AC 14 · HP 15 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingINT
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresBonus action
- RageLevel 1
When Bonus action
Enter a battle fury as a bonus action, gaining enhanced melee damage and resistance to common weapon damage for up to 1 minute.
- Nimble EscapeGoblinGrawg can take the Disengage or Hide action as a bonus action on each of his turns.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, Grawg's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. His current hide armor provides better protection.
- DarkvisionGoblinGrawg can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
- Fury of the SmallGoblinOnce per short or long rest, when Grawg damages a creature with an attack or spell and the creature is larger than him, he can deal extra damage equal to his level.
- Rustic HospitalityFolk Hero
Grawg can find a place to hide, rest, or recuperate among commoners, who will shield him from the law or anyone searching for him, though they will not risk their lives for him.
Gear
9 itemsWeapons
- GreataxeA heavy, two-handed axe with a broad iron head, carried across Grawg's back.
- 2×HandaxeLight thrown axes balanced for quick strikes or sudden escapes.
Armor
- Hide armorHide armor assembled from mismatched animal skins and reinforced with leather cord.
Tools
- ShovelA sturdy shovel used for digging, prying, burying treasure, and occasionally threatening doors.
- Iron potA dented iron pot used for cooking stew and carrying suspiciously warm objects.
- Woodcarver's toolsA set of rough tools used for simple woodworking and repairs.
Gear
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Common clothesPlain, patched clothing suitable for village work and road travel.
Purse
- 10×Gold piecesStarting currency kept in a knotted leather pouch.
Appearance
Grawg is a wiry male goblin with moss-green skin, long pointed ears, a broad crooked grin, and bright amber eyes that constantly measure exits, food, and possible trouble. He wears a battered hide vest over patched travel clothes, with a greataxe nearly as tall as he is strapped across his back. He smells distinctly of woodsmoke, onion stew, and wet leaves, a scent he considers proof that he has been somewhere interesting. When waiting, he leans forward onto the balls of his feet, rocking slightly as though the ground might suddenly become a race.
Mannerisms
Grawg sniffs every new room before entering it fully, then points his nose toward the safest-looking exit. When excited, he drums his fingers against the haft of his greataxe. He refers to meals as negotiations and loudly compliments food he intends to steal.
Personality
Grawg is energetic, suspicious, and loudly enthusiastic about nearly everything. He is quick to laugh, quicker to take offense, and surprisingly attentive to anyone smaller or weaker than himself. He prefers direct solutions, dramatic entrances, and meals with enough smoke to make the eyes water.
Ideals
Freedom. Nobody gets to decide where Grawg goes, what he carries, or who he is allowed to become. Rules are suggestions made by people too slow to catch him.
Bonds
Grawg is fiercely loyal to the village that called him a hero instead of a pest. He carries a little iron cooking pot from that village and intends to return one day with enough wealth to build a proper bridge over the flood creek that nearly killed the rescued travelers.
Flaws
Grawg cannot resist proving that he is tougher, braver, or cleverer than anyone expects, especially when someone calls him small. He has a habit of treating warnings as challenges and assumes that any locked container probably contains food.
Quirks
Background
Grawg grew up in a goblin warren beneath a charcoal-burner's road, where survival depended on being quick, useful, and willing to eat whatever nobody else wanted. He learned to swing a woodcutter's axe before he could properly pronounce the name of his own clan. His life changed when a merchant's wagon overturned near the warren during a storm. While the adults argued over the spilled goods, Grawg crawled into the wreckage and dragged out three trapped travelers, including a feverish child. He carried them to the nearest village one at a time, then returned for the merchant's mule, mostly because he wanted the mule to stop screaming.
“He learned to swing a woodcutter's axe before he could properly pronounce the name of his own clan.”
- Background
- Folk Hero
Connections
Species
Goblin
Media
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