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Grawg - AI-generated fantasy Character

Grawg

Goblin · Barbarian · Level 1 · Folk Hero

Grawg

Grawg is energetic, suspicious, and loudly enthusiastic about nearly everything.
AC14
HP15/15
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 15 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge15 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingINT
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Woodcarver's tools,
Vehicles (land)

Languages

Common,
Goblin

Features

6 features

Bonus action

  • RageLevel 1

    When Bonus action

    Enter a battle fury as a bonus action, gaining enhanced melee damage and resistance to common weapon damage for up to 1 minute.

  • Nimble EscapeGoblinGrawg can take the Disengage or Hide action as a bonus action on each of his turns.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, Grawg's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. His current hide armor provides better protection.

  • DarkvisionGoblinGrawg can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
  • Fury of the SmallGoblinOnce per short or long rest, when Grawg damages a creature with an attack or spell and the creature is larger than him, he can deal extra damage equal to his level.
  • Rustic HospitalityFolk Hero

    Grawg can find a place to hide, rest, or recuperate among commoners, who will shield him from the law or anyone searching for him, though they will not risk their lives for him.

Gear

9 items

Weapons

  • Greataxe
    A heavy, two-handed axe with a broad iron head, carried across Grawg's back.
  • 2×
    Handaxe
    Light thrown axes balanced for quick strikes or sudden escapes.

Armor

  • Hide armor
    Hide armor assembled from mismatched animal skins and reinforced with leather cord.

Tools

  • Shovel
    A sturdy shovel used for digging, prying, burying treasure, and occasionally threatening doors.
  • Iron pot
    A dented iron pot used for cooking stew and carrying suspiciously warm objects.
  • Woodcarver's tools
    A set of rough tools used for simple woodworking and repairs.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Common clothes
    Plain, patched clothing suitable for village work and road travel.

Purse

  • 10×
    Gold pieces
    Starting currency kept in a knotted leather pouch.

Appearance

Grawg is a wiry male goblin with moss-green skin, long pointed ears, a broad crooked grin, and bright amber eyes that constantly measure exits, food, and possible trouble. He wears a battered hide vest over patched travel clothes, with a greataxe nearly as tall as he is strapped across his back. He smells distinctly of woodsmoke, onion stew, and wet leaves, a scent he considers proof that he has been somewhere interesting. When waiting, he leans forward onto the balls of his feet, rocking slightly as though the ground might suddenly become a race.

Mannerisms

Grawg sniffs every new room before entering it fully, then points his nose toward the safest-looking exit. When excited, he drums his fingers against the haft of his greataxe. He refers to meals as negotiations and loudly compliments food he intends to steal.

Personality

Grawg is energetic, suspicious, and loudly enthusiastic about nearly everything. He is quick to laugh, quicker to take offense, and surprisingly attentive to anyone smaller or weaker than himself. He prefers direct solutions, dramatic entrances, and meals with enough smoke to make the eyes water.

Ideals

Freedom. Nobody gets to decide where Grawg goes, what he carries, or who he is allowed to become. Rules are suggestions made by people too slow to catch him.

Bonds

Grawg is fiercely loyal to the village that called him a hero instead of a pest. He carries a little iron cooking pot from that village and intends to return one day with enough wealth to build a proper bridge over the flood creek that nearly killed the rescued travelers.

Flaws

Grawg cannot resist proving that he is tougher, braver, or cleverer than anyone expects, especially when someone calls him small. He has a habit of treating warnings as challenges and assumes that any locked container probably contains food.

Quirks

Names every important weapon and tool, but gives them insulting names.
Collects buttons, buckles, and bits of colored glass from places he survives.
Claims he can identify people by the sound of their stomachs.
Keeps his iron pot polished enough to use as a tiny mirror.

Background

Grawg grew up in a goblin warren beneath a charcoal-burner's road, where survival depended on being quick, useful, and willing to eat whatever nobody else wanted. He learned to swing a woodcutter's axe before he could properly pronounce the name of his own clan. His life changed when a merchant's wagon overturned near the warren during a storm. While the adults argued over the spilled goods, Grawg crawled into the wreckage and dragged out three trapped travelers, including a feverish child. He carried them to the nearest village one at a time, then returned for the merchant's mule, mostly because he wanted the mule to stop screaming.

“He learned to swing a woodcutter's axe before he could properly pronounce the name of his own clan.”
From their backstory
Background
Folk Hero

Connections

Species

Goblin

Media

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