Dreedar
Dreedar
Sheet
AC 14 · HP 26 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Dragon Ancestor (Silver)Level 1
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. Your ancestor is a Silver dragon (Cold damage type).
- Draconic ResilienceLevel 1
Your hit point maximum increases by 1 at 1st level and by 1 whenever you gain a level in this class. Additionally, while you are not wearing armor, your AC equals 13 + your Dexterity modifier.
- Font of MagicLevel 2
You have 4 sorcery points that you can use to create spell slots or fuel Metamagic features.
- Metamagic: Careful SpellLevel 3
When you cast a spell that forces other creatures to make a saving throw, you can spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier. A chosen creature automatically succeeds on its saving throw against the spell.
- Metamagic: Twinned SpellLevel 3
When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
- TraitHalf-ElfDarkvision (60 feet)
- TraitHalf-ElfFey Ancestry (Advantage on saves vs Charm, can't be put to sleep)
- TraitHalf-ElfSkill Versatility (Proficiency in two skills of choice)
- Rustic HospitalityFolk Hero
You can find a place to hide, rest, or recuperate among commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Spells
10 spellsSpellcasting. Dreedar casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
Gear
7 itemsWeapons
- QuarterstaffA sturdy wooden staff used as a focus and a weapon.
- 2×DaggerA small blade for defense or utility.
Tools
- Cook's UtensilsA set of pots, pans, and cutlery for preparing meals.
Gear
- Component PouchA small, watertight leather belt pouch that holds all the material components you need to cast spells.
- Dungeoneer's PackIncludes a backpack, 10 feet of string, 50 feet of hempen rope, and other essential adventuring gear.
- Iron PotA heavy cooking pot.
- PouchContains 10 gold pieces.
Appearance
Dreedar stands tall with a mix of elven grace and human sturdiness. He has pale skin that seems to shimmer with translucent, silver scales along his neck and cheekbones. His hair is a striking platinum blonde, often tied back with a simple leather cord. He has piercing light blue eyes that seem to hold the chill of a winter morning. He wears practical traveler's clothing reinforced with fur and leather, carrying himself with the calm confidence of a man who has stood against the storm and won.
Mannerisms
Dreedar has a habit of checking the sky for snow before entering any building, and he speaks in a slow, measured cadence that commands attention without raising his voice.
Personality
Stolid and dependable, Dreedar speaks with the quiet weight of mountain stone but possesses a heart as warm as a tavern fire. He is humble despite his fame, believing that his powers are a tool to be used for the community. He values hard work and often assists locals with chores, seeing no task as too small for a hero.
Ideals
Greater Good. It is the sacred duty of those who possess extraordinary power to act as a shield for those who do not.
Bonds
I will forever protect the snowy village of my birth, and I carry its peaceful spirit in my heart wherever I travel.
Flaws
I am occasionally too rigid in my moral outlook, finding it difficult to understand or cooperate with those who use deception, even for a good cause.
Quirks
Background
Dreedar was born in a remote mountain village to an elven hunter and a human healer. From birth, his skin was unnaturally cold to the touch and he never seemed to feel the winter's bite. While his peers stayed inside during the heavy snows, Dreedar walked the mountain passes to guide lost travelers home. He was a simple woodsman until the Year of the Endless Frost, when an elemental rift threatened to bury his village under a magical blizzard. Standing at the village gates, the silver scales on his skin glowed with blinding light as he manifested the power of his draconic ancestors to shield the town and close the rift. Since that day, he has been hailed as a Folk Hero, a protector of the common people. He eventually left his home to seek the source of his lineage, determined to use his gift to serve the greater good across the realm. He carries a simple shovel and a cooking pot as reminders of his humble roots, never letting the arcane power in his blood separate him from the people he sworn to protect.
“From birth, his skin was unnaturally cold to the touch and he never seemed to feel the winter's bite.”
- Background
- Folk Hero
Connections
Species
Half-Elf
Media
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