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Dreedar - AI-generated fantasy Character

Dreedar

Half-Elf · Sorcerer (Draconic Bloodline (Silver)) · Level 4 · Folk Hero

Dreedar

Stolid and dependable, Dreedar speaks with the quiet weight of mountain stone but possesses a heart as warm as a tavern fire.
AC14
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 26 · 30 ft.
AlignmentLawful GoodGenderMaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

None

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Cook's utensils,
Vehicles (land)

Languages

Common,
Elvish,
Draconic,
Celestial

Features

9 features

Always on

  • Dragon Ancestor (Silver)Level 1

    You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. Your ancestor is a Silver dragon (Cold damage type).

  • Draconic ResilienceLevel 1

    Your hit point maximum increases by 1 at 1st level and by 1 whenever you gain a level in this class. Additionally, while you are not wearing armor, your AC equals 13 + your Dexterity modifier.

  • Font of MagicLevel 2

    You have 4 sorcery points that you can use to create spell slots or fuel Metamagic features.

  • Metamagic: Careful SpellLevel 3

    When you cast a spell that forces other creatures to make a saving throw, you can spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier. A chosen creature automatically succeeds on its saving throw against the spell.

  • Metamagic: Twinned SpellLevel 3

    When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

  • TraitHalf-ElfDarkvision (60 feet)
  • TraitHalf-ElfFey Ancestry (Advantage on saves vs Charm, can't be put to sleep)
  • TraitHalf-ElfSkill Versatility (Proficiency in two skills of choice)
  • Rustic HospitalityFolk Hero

    You can find a place to hide, rest, or recuperate among commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Spells

10 spells

Spellcasting. Dreedar casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

Gear

7 items

Weapons

  • Quarterstaff
    A sturdy wooden staff used as a focus and a weapon.
  • 2×
    Dagger
    A small blade for defense or utility.

Tools

  • Cook's Utensils
    A set of pots, pans, and cutlery for preparing meals.

Gear

  • Component Pouch
    A small, watertight leather belt pouch that holds all the material components you need to cast spells.
  • Dungeoneer's Pack
    Includes a backpack, 10 feet of string, 50 feet of hempen rope, and other essential adventuring gear.
  • Iron Pot
    A heavy cooking pot.
  • Pouch
    Contains 10 gold pieces.

Appearance

Dreedar stands tall with a mix of elven grace and human sturdiness. He has pale skin that seems to shimmer with translucent, silver scales along his neck and cheekbones. His hair is a striking platinum blonde, often tied back with a simple leather cord. He has piercing light blue eyes that seem to hold the chill of a winter morning. He wears practical traveler's clothing reinforced with fur and leather, carrying himself with the calm confidence of a man who has stood against the storm and won.

Mannerisms

Dreedar has a habit of checking the sky for snow before entering any building, and he speaks in a slow, measured cadence that commands attention without raising his voice.

Personality

Stolid and dependable, Dreedar speaks with the quiet weight of mountain stone but possesses a heart as warm as a tavern fire. He is humble despite his fame, believing that his powers are a tool to be used for the community. He values hard work and often assists locals with chores, seeing no task as too small for a hero.

Ideals

Greater Good. It is the sacred duty of those who possess extraordinary power to act as a shield for those who do not.

Bonds

I will forever protect the snowy village of my birth, and I carry its peaceful spirit in my heart wherever I travel.

Flaws

I am occasionally too rigid in my moral outlook, finding it difficult to understand or cooperate with those who use deception, even for a good cause.

Quirks

He constantly sharpens his shovel even though he rarely uses it for digging.
His breath always hitches into a small cloud of frost, regardless of the temperature.

Background

Dreedar was born in a remote mountain village to an elven hunter and a human healer. From birth, his skin was unnaturally cold to the touch and he never seemed to feel the winter's bite. While his peers stayed inside during the heavy snows, Dreedar walked the mountain passes to guide lost travelers home. He was a simple woodsman until the Year of the Endless Frost, when an elemental rift threatened to bury his village under a magical blizzard. Standing at the village gates, the silver scales on his skin glowed with blinding light as he manifested the power of his draconic ancestors to shield the town and close the rift. Since that day, he has been hailed as a Folk Hero, a protector of the common people. He eventually left his home to seek the source of his lineage, determined to use his gift to serve the greater good across the realm. He carries a simple shovel and a cooking pot as reminders of his humble roots, never letting the arcane power in his blood separate him from the people he sworn to protect.

“From birth, his skin was unnaturally cold to the touch and he never seemed to feel the winter's bite.”
From their backstory
Background
Folk Hero

Connections

Species

Half-Elf

Media

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