Nithaan
Nithaan
Sheet
AC 17 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
41 featuresBonus action
- Fast HandsLevel 3
You can use a bonus action to make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Always on
- Sneak Attack
When When you hit with an attack under the Sneak Attack conditions.
A precision strike delivered from concealment or advantage, with extra damage on a successful hit.
- Cunning ActionLevel 2
When As a bonus action on your turn.
Move swiftly and vanish or reposition in the same round.
- Uncanny DodgeLevel 5
When When an attacker you can see hits you with an attack.
Avoid taking the full force of a blow.
- EvasionLevel 7
When When subjected to a Dexterity saving throw for half damage.
Turn away area effects with practiced agility.
- Stroke of LuckLevel 20
When Once per short or long rest, after you make a roll.
A perfect moment of certainty, used to guarantee a decisive result.
- ExpertiseLevel 1
You are skilled in stealth, deception, and the tools of the underworld.
- Thieves' CantLevel 1
You can read and write a secret mix of dialects and code that allows hidden messages and covert communication.
- Rogue TrainingLevel 1
Your rogue training grants proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, and thieves' tools.
- Sneak Attack 1d6Level 1
Once per turn, you deal extra damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you do not have disadvantage.
- Roguish ArchetypeLevel 3
You choose a Roguish Archetype.
- Second-Story WorkLevel 3
Climbing no longer costs you extra movement, and you can make a running long jump or high jump after moving only 10 feet on foot.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- Uncanny HandsLevel 5
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Sneak Attack 3d6Level 5
Your Sneak Attack damage increases to 3d6.
- ExpertiseLevel 6
You gain two more proficiencies from the Rogue expertise list.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat.
- Sneak Attack 4d6Level 7
Your Sneak Attack damage increases to 4d6.
- Second-Story Work ImprovementLevel 9
Your climbing and jumping grow even more effortless, and you gain improved mobility on vertical surfaces.
- Supreme SneakLevel 9
You can hide from creatures with darkvision even when you are lightly obscured by darkness.
- Sneak Attack 5d6Level 9
Your Sneak Attack damage increases to 5d6.
- Ability Score ImprovementLevel 10
You gain an Ability Score Improvement or feat.
- Reliable TalentLevel 11
You always seem to know what to say, and you gain a benefit to social and exploratory adaptability.
- Sneak Attack 6d6Level 11
Your Sneak Attack damage increases to 6d6.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or feat.
- Slippery MindLevel 15
You become exceptionally hard to pin down mentally and can shake off charms and fears more reliably.
- Sneak Attack 8d6Level 15
Your Sneak Attack damage increases to 8d6.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or feat.
- Use Magic DeviceLevel 13
You can use magic devices more freely, including scrolls and wands that would normally be beyond your reach.
- Sneak Attack 9d6Level 17
Your Sneak Attack damage increases to 9d6.
- Sneak Attack 10d6Level 19
Your Sneak Attack damage increases to 10d6.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or feat.
- Rogue MasteryLevel 20
Your rogue training at high level makes you a consummate infiltrator, scout, and precision striker.
- TraitElfDarkvision 60 ft.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic can't put you to sleep.
- TraitElfTrance, you meditate for 4 hours instead of sleeping.
- TraitElfElf Weapon Training, proficiency with longsword, shortsword, shortbow, and longbow.
- TraitElfHigh Elf Cantrip, you know one wizard cantrip of your choice.
- TraitElfExtra Language, you can speak, read, and write one extra language of your choice.
- Rustic HospitalityFolk Hero
People of the common folk recognize you as a champion of the downtrodden. You can find shelter, food, and simple assistance among ordinary people as long as you do not endanger them, and they will speak well of you to others who need help.
Spells
1 spellSpellcasting. Nithaan casts with Intelligence (spell save DC 22, to hit with spell attacks).
Cantrips (at will):
Gear
12 itemsWeapons
- RapierA finely balanced blade suited to precise strikes.
- ShortbowA compact ranged weapon for silent ambushes.
- 2×DaggerA pair of quick, concealable blades.
Armor
- Studded Leather ArmorA suit of studded leather armor.
Tools
- Thieves' ToolsA kit of lockpicks and covert tools.
- Calligrapher's SuppliesA rustic tool set of choice, used in her humble roots.
- ShovelA useful farm implement turned field tool.
Gear
- 20×ArrowsA set of arrows for the shortbow.
- Burglar's PackA backpack with rope, bells, hooded lantern, oil, and basic burglary gear.
- Common ClothesA set of common clothes fit for travel and blending in.
- Iron PotA heavy iron cooking vessel.
Purse
- Pouch of 10 gpA pouch of starting coin from her humble beginnings.
Appearance
Nithaan is a tall high elf woman, 6'2" and slender as a blade, with an otherworldly poise that makes her seem both ancient and ageless. Her skin is pale and faintly luminous, shifting through the warm gold of high summer, with a subtle glow that brightens when she speaks with conviction. Her hair is a cascade of glittering gold, long and straight to the middle of her back, moving as if stirred by a private breeze. Her face is sharply elegant, with high cheekbones, a slender nose, and one iris a luminous green while the other is a clear violet, a striking contrast that seems to catch the light from different worlds. Her ears are long and pointed, tipped with delicate silver jewelry that chimes softly when she moves. She wears modern clothes with arcane refinement, a deep forest-green long coat over a cream high-collared shirt, tailored dark trousers, polished burnished boots, silver rings, and a flat stone pendant on a silver chain. A faint scent of wild honeysuckle and fresh rain follows her, and the air around her seems to remember old words.
Mannerisms
She speaks slowly, choosing each word as though weighing it on a jeweler's scale. When thinking, she touches the flat stone pendant at her throat or turns a silver ring on her finger. In tense moments, her glowing eyes narrow slightly and her voice becomes even softer, which somehow makes her sound more dangerous. When she is amused, the corners of her mouth lift by the smallest degree, as if she has shared a private joke with the universe.
Personality
Measured, eloquent, and quietly intense. Nithaan listens more than she speaks, but when she does speak, every sentence feels deliberate and polished. She is compassionate without being sentimental, observant without being invasive, and carries herself with the calm certainty of someone who has survived by reading people better than they read themselves.
Ideals
Truth. Lies are easy to build, but truth changes lives. If a word can free the innocent, expose the corrupt, or shield the vulnerable, then it is worth more than any blade.
Bonds
I protect the common people who once sheltered me, and I still repay old kindnesses with interest. I keep a stone pendant from my first village as a reminder that ordinary lives are worth extraordinary risks. I am determined to expose the syndicate that bought and sold justice in the city where I first made my name.
Flaws
I speak with such careful precision that I can sound cold, even when I mean kindness. I sometimes trust a clever plan more than a direct promise, and that habit has hurt people who needed me to simply believe them. When I think a cause is just, I can become reckless in pursuit of the truth.
Quirks
Background
Nithaan was born among long-lived folk who taught her that language was not merely a way to describe the world, but a means of reshaping it. While other elves studied blade forms and star charts, she studied cadence, rhetoric, rumor, and the way a single well-chosen sentence can open a locked door faster than any stolen key. Her gifts first revealed themselves in the smallest villages, where she would talk border tax collectors into mercy, expose crooked reeves with a letter left in the right hands, and turn desperate farmers into a network of quiet resistance. The people began calling her a folk hero long before she ever accepted the title, because she seemed to arrive wherever injustice had become too familiar. She learned the rest of her trade in the shadows. Nithaan became a thief not for greed, but because the world’s powerful had built their walls higher than their conscience. She slipped through modern city streets in tailored coats and rain-slick alleys, stealing ledgers, false contracts, and blackmail evidence, then returning by dawn with the truth made impossible to hide. Her unusual eyes, one green and one violet, became a rumor in themselves, a sign that the woman who entered a room with a polite smile might leave it with a magistrate ruined and a starving district fed. Even now, at the height of her skill, she still carries herself like a scholar in exile, a patient speaker who prefers words to violence until words fail, and then she becomes terrifyingly precise.
“Nithaan became a thief not for greed, but because the world’s powerful had built their walls higher than their conscience.”
- Background
- Folk Hero
Connections
Species
Elf
Media
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