Vorka
Vorka
Sheet
AC 15 · HP 165 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
42 featuresBonus action
- Bonus Unarmed Strike
When After or during her turn when eligible
Make an Unarmed Strike as a Bonus Action while unarmed or wielding only Pugilist weapons.
- One-Two Punch
When During her turn
Spend 1 Moxie Point to make two Unarmed Strikes as a Bonus Action.
- Brace Up
When During her turn
Spend 1 Moxie Point to gain 1d8 + 13 Temporary Hit Points.
- Stick and Move
When During her turn
Spend 1 Moxie Point to make an Unarmed Strike and Dash or Disengage.
- Second WindLevel 1
Vorka can use Second Wind as a Bonus Action to regain 1d10 + 7 hit points. She can use it three times per Short or Long Rest.
- FisticuffsLevel 1
While unarmed or wielding only Pugilist weapons, wearing light or no armor, and not wielding a shield, Vorka can make an Unarmed Strike as a Bonus Action and use a d8 for her Unarmed Strike or Pugilist weapon damage. Improvised weapons count as having the Sap mastery property for her.
- Dig DeepLevel 4
Vorka can use Dig Deep as a Bonus Action for 10 minutes, gaining resistance to Bludgeoning, Piercing, and Slashing damage and ignoring Exhaustion levels below 6. She can use it once per Long Rest, or restore it by gaining 1 Exhaustion.
- Dig DeeperLevel 13
Vorka can use Dig Deeper as a Bonus Action for 1 minute, gaining the benefits of Dig Deep and using School of Hard Knocks twice per turn. At level 20, she can use it twice per Long Rest.
Reaction
- Unbreakable Reroll
When When she fails a saving throw
Use a Reaction to reroll a failed saving throw after spending 1 Moxie Point.
- Meat Shield Redirect
When When a non-grappled enemy misses her
Use a Reaction to redirect a missed attack against a creature she grapples by spending 1 Moxie Point.
- Bloodied But UnbowedLevel 2
When Vorka takes damage, she can use a Reaction to regain all expended Moxie Points. If Bloodied, she also gains 52 Temporary Hit Points. Once used, this feature recharges after a Short or Long Rest.
- Meat ShieldLevel 6
While grappling a creature, Vorka gains Half Cover against attacks from creatures she is not grappling. When such a creature misses her, she can spend 1 Moxie Point and use a Reaction to redirect the same attack against a creature she grapples.
Always on
- Fighting StyleLevel 1
Vorka gains proficiency with all armor, shields, simple weapons, and martial weapons from her Fighter training, although she generally fights unarmed.
- Iron ChinLevel 1
While wearing light or no armor and not wielding a shield, Vorka's base Armor Class equals 12 + her Constitution modifier.
- MoxieLevel 2
Vorka has 13 Moxie Points, regained at the end of a Short or Long Rest. She can spend them on Brace Up, One-Two Punch, and Stick and Move.
- Swagger StreakLevel 2
When Vorka fails a Strength, Dexterity, Constitution, or Charisma check, she can spend 1 Moxie Point to add 1d8 to the check. If it still fails, the point returns and the feature cannot be used again until a Short or Long Rest.
- Heavy HitterLevel 3
When Vorka hits with an Unarmed Strike, she can deal its damage and also use the Grapple or Shove option.
- Pugilist SubclassLevel 3
Vorka gains the Squared Circle Pugilist subclass and all its features through level 13.
- Extra AttackLevel 5
Vorka can make two attacks whenever she takes the Attack action.
- HaymakerLevel 5
When Vorka attacks with an Unarmed Strike or Pugilist weapon, she can spend 1 Moxie Point. On a hit, the point returns and the attack deals maximum damage.
- Moxie-Fueled FistsLevel 6
Vorka's Unarmed Strikes and improvised weapon attacks can deal Force damage instead of their normal damage type.
- Down But Not OutLevel 7
When Vorka uses Bloodied But Unbowed while Bloodied, she can add her Constitution modifier plus her Exhaustion level to the damage of Unarmed Strikes and Pugilist weapons for 1 minute.
- Muscle MassLevel 7
Vorka chooses Athletics for Muscle Mass. She has Expertise in Athletics, doubling her proficiency bonus for Athletics checks.
- School of Hard KnocksLevel 9
Once per turn, Vorka can deal an extra 1d12 damage with an Unarmed Strike or Pugilist weapon attack, or forgo the damage to apply Endanger or Provoke.
- HerculeanLevel 10
Vorka's Strength score is doubled when determining carrying capacity, her Unarmed Strikes are critical hits against objects, and her jump distance is doubled.
- Shake It OffLevel 10
At the start of her turn, Vorka can remove one Exhaustion level or end the Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned condition on herself. Once used, this recharges after a Long Rest unless she accepts 1 Exhaustion.
- Compression LockLevel 3
While grappling at least one creature, Vorka can deal 1d8 + 3 Bludgeoning damage to each creature she grapples at the start of her turn.
- InescapableLevel 3
When a creature makes a saving throw or ability check against Vorka's grapple or shove DC, she can spend 1 Moxie Point to impose Disadvantage.
- Stop and DropLevel 3
When Vorka hits with an Unarmed Strike without using a mastery property, she can apply both Grapple and Shove.
- HeavyweightLevel 11
Vorka counts as one size larger when using Grapple or Shove. She does not spend extra movement to move a grappled creature her size or smaller.
- UnbreakableLevel 14
Vorka gains Advantage on Strength, Dexterity, and Constitution saving throws. When she fails a saving throw, she can spend 1 Moxie Point to reroll it and must use the new result.
- PugnaciousLevel 15
When Vorka rolls Initiative, she can remove one Exhaustion level and regain her uses of Down But Not Out, Dig Deep, and Shake It Off. This recharges after a Long Rest.
- Improved CriticalLevel 3
Vorka gains a Champion Fighter feature at Fighter level 3, allowing her to score a critical hit on a roll of 19 or 20 with an attack.
- Fighter Saving Throw ProficiencyLevel 1
Vorka gains proficiency in Constitution saving throws from Fighter multiclass progression.
- Additional Fighting StyleLevel 7
Vorka gains one additional Fighting Style from Fighter level 7. She chooses Unarmed Fighting, increasing her unarmed damage and allowing her to deal 1d4 Bludgeoning damage to a creature grappled by her at the start of her turn.
- Ability Score ImprovementsLevel 4
Vorka gains four Ability Score Improvements or feats at Pugilist levels 4, 8, 12, and 16. She has increased her Dexterity by 2, Constitution by 2, and Charisma by 4 through these improvements.
- Ability Score IncreaseHuman+1 to all six ability scores, already included.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Orc.
- VersatileHumanGains proficiency in one additional skill, Intimidation.
- By Popular DemandEntertainer
Vorka can always find a place to perform, usually a tavern, festival, fairground, or fighting hall. She can secure modest food and lodging for herself and her companions by performing, and local admirers may recognize or shelter her.
Gear
7 itemsTools
- Disguise kitA lightweight disguise used when entering venues under a different stage persona.
Gear
- Tank topA simple tank top used as ring attire.
- LeggingsFlexible leggings suitable for wrestling and acrobatic movement.
- Entertainer's costumeA costume for stage performances and wrestling entrances.
- Belt pouchA small pouch containing personal earnings and performance fees.
- Keepsake from an admirerA lucky token from Vorka's first successful wrestling circuit.
Purse
- 20×Gold piecesA modest reserve of coin earned through performances and contracts.
Appearance
Vorka is a powerfully built human woman with broad shoulders, thick muscular arms, a pronounced six-pack, and a rounded, athletic build shaped by years of grappling and performance. She wears a simple tank top over fitted leggings, practical ring attire that emphasizes mobility rather than protection. Her dark, thick hair is pulled into a loose ponytail, with damp strands curling against her temples and nape. Her sharply defined face has a strong jaw, deep-set dark eyes, thick brows, a straight nose slightly crooked from an old break, full lips, tanned skin, and faint scars across her temple and cheekbone. Her expression is usually confident, amused, and ready for the next challenge.
Mannerisms
Vorka rolls her shoulders before speaking, taps two fingers against her sternum when making a promise, and announces important attacks with theatrical names. She treats every doorway like a ring entrance and instinctively checks the floor for good grappling space.
Personality
Vorka is magnetic, competitive, and extravagantly confident. She loves an audience but respects effort more than applause. She treats combat as a performance art, mixing sharp tactical instincts with dramatic flourishes, playful taunts, and sudden displays of overwhelming strength. Beneath the bravado is a warm, protective woman who remembers every person who ever believed in her.
Ideals
Strength should protect the vulnerable, not rule them. Every fight deserves a fair chance, and every defeated opponent deserves the opportunity to stand again.
Bonds
The wrestlers, musicians, and stagehands of her old traveling circuit are her chosen family. She will risk everything to protect them and to rebuild a fighting hall where no promoter can own another person's future.
Flaws
Vorka cannot resist answering an insult with a challenge, even when diplomacy would be wiser. She secretly fears becoming irrelevant, so she sometimes pushes herself past exhaustion to prove that she is still the toughest person in the room.
Quirks
Background
Vorka grew up in a crowded human district where tavern fights were as common as music and where a quick wit could be as valuable as a strong fist. She discovered early that she could turn a brawl into a spectacle. Rather than simply defeating an opponent, she learned to give the crowd a story, a villain, a dramatic entrance, and a finish worth remembering. Her talent brought her from back-alley contests to traveling carnivals, where she became a professional wrestler known for theatrical entrances, impossible lifts, and finishing moves that left opponents sprawled but alive. Her career changed when a corrupt promoter arranged a match meant to kill a rival performer who refused to surrender control of the circuit. Vorka exposed the scheme in front of a packed audience, defeated the promoter's hired bruisers, and walked away from the ring with half the performers following her. Since then, she has traveled as a champion of honest competition, taking contracts against monsters, tyrants, and anyone who mistakes cruelty for strength. Her training has made her a relentless Champion Fighter, while the brutal grappling discipline of the Squared Circle Pugilist has taught her to win without relying on weapons. To Vorka, every battle is both a contest and a promise that the underdog can still rise.
“She discovered early that she could turn a brawl into a spectacle.”
- Background
- Entertainer
Connections
Species
Human
Media
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