neptune
neptune
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandSTR
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- DruidicLevel 1
Neptune knows Druidic, the secret language of druids. He can speak it and leave hidden messages in it. Other druids recognize such messages automatically.
- SpellcastingLevel 1
Neptune can cast druid spells. Wisdom is his spellcasting ability. He knows two druid cantrips and can prepare a number of 1st-level druid spells equal to his Wisdom modifier plus his druid level.
- Ability Score IncreaseHumanNeptune's ability scores each increase by 1.
- SizeHumanNeptune is Medium.
- SpeedHumanNeptune's walking speed is 30 feet.
- LanguagesHumanNeptune can speak, read, and write Common and one additional language of his choice, Giant.
- WandererOutlander
Neptune has an excellent memory for maps, terrain, and the geography of the wilderness. He can find food and fresh water for himself and up to five other people each day, provided the land offers suitable resources.
Spells
4 spellsSpellcasting. neptune casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
11 itemsWeapons
- ScimitarA practical curved blade suitable for cutting brush and defending against predators.
Armor
- ShieldA wooden shield reinforced with leather straps, painted with faded blue spiral symbols.
- Leather armorStudded and treated leather armor, worn beneath his travel cloak.
Gear
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Druidic focusA polished sprig of alder bound with blue thread, used as a druidic focus.
- StaffA sturdy walking staff useful for travel, balance, and warding off animals.
- Hunting trapA compact iron hunting trap with a length of chain.
- Trophy from an animalA preserved black-feathered marsh hawk's wing, carried as a reminder of a difficult journey.
- Traveler's clothesPlain, durable clothing suited to long travel.
- Belt pouchA small leather pouch containing starting coin.
Purse
- 10×Gold piecesStarting currency.
Appearance
Neptune is a broad-shouldered human with weather-browned skin, dark brown hair kept in a loose braid, and steady hazel eyes that seem to measure wind, distance, and escape routes. He wears well-maintained leather armor beneath a moss-green cloak, with a wooden shield painted in faded blue spirals and a simple scimitar at his hip. He smells faintly of cedar smoke, crushed mint, and damp earth. His voice is normally low and patient, but when startled his breath catches sharply and his words come out in a rapid whisper before he regains control.
Mannerisms
Neptune pauses before entering any new room or clearing, taking one slow breath as if testing the air. When listening, he tilts his head toward the speaker without blinking. When rattled, his breath catches audibly and he begins whispering observations about exits, weather, and nearby cover until he feels in control again.
Personality
Neptune is observant, understated, and quietly hospitable. He prefers useful questions to small talk and remembers practical details about people, such as which hand they favor, whether they sleep lightly, and what foods they cannot tolerate. He rarely raises his voice. Instead, his calm becomes more pronounced when everyone else is panicking, though his sudden whispering gives away how hard he is working to remain composed.
Ideals
Stewardship. The wild is not separate from civilization. Every settlement, road, and hearth exists within a living world, and those who benefit from it owe it care in return.
Bonds
The ancient grove that saved his family is slowly dying, and Neptune will risk almost anything to discover what is poisoning its hidden spring.
Flaws
Neptune distrusts comfortable certainty. He can become needlessly stubborn when someone proposes an easy solution, especially if it involves sacrificing a place, animal, or vulnerable person. He also has difficulty admitting when he is frightened, often becoming quiet and overly practical instead.
Quirks
Background
Neptune was raised among a scattered chain of frontier settlements where roads vanished each winter and every traveler carried news worth hearing. His family guided caravans through forests, marshes, and high passes, teaching him to read broken grass, bird calls, cloud shapes, and the silence that comes before danger. He learned early that survival was not merely toughness. It was attention, patience, and knowing when to leave a place before it became hostile. During a season of severe drought, Neptune found an ancient grove whose last spring still ran clear beneath its roots. The grove was guarded by a circle of druids who saw that he treated the land as a living companion rather than a resource. They taught him Druidic and the first principles of shaping natural magic. Now he travels beyond the familiar wilderness, carrying a fragment of blue river stone from that grove. He seeks places where the balance between people and nature is failing, hoping to mend them before desperation turns into destruction.
“He learned early that survival was not merely toughness.”
- Background
- Outlander
Connections
Species
Human
Media
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