Skip to content
CreatePricing
Zephyrin Glimmerwing - AI-generated fantasy Character

Zephyrin Glimmerwing

Aasimar · Sorcerer (Draconic Bloodline (Concept)) · Level 1 · Acolyte

Zephyrin Glimmerwing

Zephyrin is a fountain of boundless energy and humor.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentChaotic GoodGenderMaleAge25
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • PersuasionCHA
  • ReligionINT

Armor

None

Weapons

Daggers,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic

Features

9 features

Action

  • Healing Hands

    When Magic Action

    Touch a creature and roll 2d4 (PB d4s) to restore hit points. Once per long rest.

Bonus action

  • Innate SorceryLevel 1

    As a bonus action, you can unleash sorcery for 1 minute. During this time, your spell save DC increases by 1 and you have advantage on Sorcerer spell attack rolls. You have 2 uses per long rest.

Always on

  • SpellcastingLevel 1

    You can cast known spells using Charisma as your spellcasting ability.

  • TraitAasimarDarkvision (60 ft.)
  • TraitAasimarCelestial Resistance (Necrotic and Radiant)
  • TraitAasimarHealing Hands (1d4 healing PB times per day)
  • TraitAasimarLight Bearer (Light cantrip)
  • TraitAasimarSmall Size
  • Origin Feat: Magic Initiate (Cleric)Acolyte

    You know two cantrips and one 1st-level spell from the Cleric spell list. You can cast the 1st-level spell once without a spell slot per long rest.

Spells

10 spells

Spellcasting. Zephyrin Glimmerwing casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (2 slots): , ,

Gear

5 items

Weapons

  • 2×
    Dagger
    Finesse, light, thrown (range 20/60).

Gear

  • Arcane Focus (Crystal)
    A copper-tinted crystal used to channel magic.
  • Explorer's Pack
    Includes backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.
  • Holy Symbol
    A small copper dragon figurine of the goddess Hlal.
  • Vestments
    Ecclesiastical clothing from the temple of Hlal.

Appearance

Zephyrin is a tiny, two foot eight inch Aasimar with sun-kissed golden skin and shimmering copper scales along his cheeks and knuckles. His eyes glow with a soft, warm light and he often sports a mischievous grin. He wears vibrant, slightly oversized acolyte robes embroidered with dragon motifs and carries a crystal focus that hums with kinetic energy.

Mannerisms

He tends to hop onto chairs and tables to maintain eye level with others and speaks with a rapid-fire, melodic cadence.

Personality

Zephyrin is a fountain of boundless energy and humor. He believes that the divine speaks through laughter rather than solemn prayer. He is quick with a pun, fiercely optimistic, and finds the absurdity in even the darkest situations. He dislikes stifling rules and formality, preferring the chaotic dance of a good joke.

Ideals

Freedom and Joy. Life is a performance that should be filled with laughter and the freedom to follow one's own heart.

Bonds

I carry a tiny copper dragon statuette that represents my connection to Hlal and the temple that raised me.

Flaws

I can never resist the opportunity to pull a prank or deliver a punchline, even when it is dangerously inappropriate.

Quirks

Always carries a deck of cards for illusions
Giggles when casting ray of frost

Background

Born into a traditional temple of Bahamut, Zephyrin was always the odd child out due to his small stature and his insistence on turning morning hymns into jaunty limericks. His celestial heritage revealed itself early, but it was marked by the playful, draconic touch of Hlal, the Copper Dragon deity of wit. This divine blessing manifested as an innate mastery over arcane forces that he treats more like a mischievous companion than a serious discipline. To his teachers, he was a disaster, but to the common folk who visited the temple, he was a ray of genuine sunshine. After a particularly loud magical accident involving the high priest's ceremonial staff and a flock of singing ducks, Zephyrin was gently encouraged to take his 'sermon of smiles' on the road. He views his life as a grand performance dedicated to the goddess of humor. He carries a small copper dragon icon and uses his magic to disrupt the plans of the self-important while protecting those who have forgotten how to laugh. Though he looks like a child to many, his wit is as sharp as his magic, and he is determined to prove that even the smallest being can cast the longest shadow.

“His celestial heritage revealed itself early, but it was marked by the playful, draconic touch of Hlal, the Copper Dragon deity of wit.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

Media

0 images

No images yet.

Visual sheet

Turn Zephyrin Glimmerwing into a sheet

A high-res, share-ready sheet you can post or print.