Cevra Orzani
Cevra Orzani
Sheet
AC 13 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
Cevra can cast wizard spells using Intelligence. She prepares a number of wizard spells from her spellbook equal to her wizard level plus her Intelligence modifier, and can use an arcane focus or component pouch.
- Arcane RecoveryLevel 1
Once per day after a short rest, Cevra can recover expended spell slots with a combined level of up to 2. No recovered slot can be 6th level or higher.
- Divination SavantLevel 2
Cevra chose the School of Divination. She learns two additional divination spells for her spellbook when she gains a wizard level, and copying divination spells into her spellbook costs half the usual time and gold.
- PortentLevel 2
After each long rest, Cevra rolls two d20s and records the results. She can replace an attack roll, saving throw, or ability check made by a creature she can see with one of these rolls, before the roll is made. Each Portent result can be used once, and unused results are lost after a long rest.
- Ability Score ImprovementLevel 4
Cevra increases her Intelligence by 2, to 18.
- DarkvisionHalf-ElfCan see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, discerning colors only as shades of gray.
- Fey AncestryHalf-ElfAdvantage on saving throws against being charmed, and magic cannot put her to sleep.
- Skill VersatilityHalf-ElfProficiency in Insight and Perception.
- Ability Score IncreaseHalf-ElfCharisma +2, Dexterity +1, and Intelligence +1. Her level 4 Ability Score Improvement raises Intelligence by a further 2.
- Position of PrivilegeNoble
People of high birth are inclined to accommodate Cevra, and she can secure an audience with local nobility. Common folk may also try to avoid offending her, though her family name does not guarantee affection or trust.
Spells
17 spellsSpellcasting. Cevra Orzani casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , , , , ,
2nd level (3 slots): ,
3rd level:
Gear
10 itemsWeapons
- QuarterstaffA simple wooden staff used as a walking stick and spellcasting focus.
- DaggerA small knife suitable for utility and emergencies.
Tools
- Gaming setA small set of dice and playing pieces for a traditional court game.
Gear
- Component pouchA component pouch containing the mundane materials needed for spells.
- SpellbookA spellbook filled with copied formulae, observations, and marginal notes.
- Scholar's packA scholar's pack with a backpack, book of lore, ink, quill, parchment, small knife, and other study supplies.
- Fine clothesFine but understated clothes appropriate to her station.
- Signet ringA signet ring bearing her family's discreet crest.
- Scroll of pedigreeA folded family pedigree and letters of introduction.
Purse
- 25×Gold piecesA purse containing 25 gp from her noble background.
Appearance
Cevra is a lean half-elf with warm olive skin, weathered lightly across the bridge of her nose from years of outdoor observation. She keeps her dark, softly curled hair pinned with a plain brass clip, and has long, tapered ears partly hidden beneath it. Her ink-stained fingers and habit of standing perfectly still before she speaks make her seem more like a patient scholar than a courtly noble. Her robes are practical, well-mended, and cut with a discreet family pattern at the cuffs.
Mannerisms
She pauses before answering, as though checking a result only she can see. When thinking, she taps a quiet rhythm against her thumb with the end of her quill.
Personality
Measured and courteous, Cevra listens more than she speaks and remembers details others dismiss. She is sincerely considerate, though her careful questions can make a conversation feel like an examination. She prefers to arrive at a conclusion quietly rather than win an argument loudly.
Ideals
Knowledge should be used to prevent suffering, not to make its keeper seem important. A truth kept from the people it affects is only another kind of injustice.
Bonds
She keeps her late mother's annotated star chart and hopes it will explain why several old estate boundaries were deliberately redrawn. She feels responsible for the servants and tenants who trusted her when she quietly challenged her family's decisions.
Flaws
When a prediction supports her preferred explanation, she trusts it too readily. She also finds it difficult to admit uncertainty in front of people who expect a noblewoman to have answers.
Quirks
Background
Cevra grew up between her human father's country estate and the elven relatives who visited it only briefly. At family dinners, she learned to read pauses as carefully as words. Her father's household expected her to become a polished representative of the family, but she was more interested in the maps, star tables, and old boundary records kept in the estate's neglected observatory. There she discovered that a sequence of supposedly ordinary land disputes matched a pattern of strange lights in the night sky.
“At family dinners, she learned to read pauses as carefully as words.”
- Background
- Noble
Connections
Species
Half-Elf
Media
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