Thrud
Thrud
Sheet
AC 11 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- RageLevel 1
As a bonus action, Thrud can enter a rage for up to 1 minute. While raging, he has advantage on Strength checks and Strength saving throws, deals extra damage with Strength-based melee weapon attacks, and gains resistance to bludgeoning, piercing, and slashing damage. He can rage twice per long rest. His rage damage bonus is +2.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, Thrud's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.
- Ability Score IncreaseHumanEach ability score increases by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Sylvan.
- Extra SkillHumanProficiency in Intimidation, selected through the human's additional skill proficiency.
- WandererOutlander
Thrud has an excellent memory for maps and geography. He can recall the general layout of terrain, settlements, and natural features he has seen, and he can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Gear
10 itemsWeapons
- GreataxeA heavy two-handed martial weapon suitable for powerful melee attacks.
- 2×HandaxeLight thrown melee weapons, useful as backup weapons or hunting tools.
- 4×JavelinThrown spears useful for hunting or ranged attacks.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope, along with other basic adventuring supplies.
- StaffA sturdy wooden staff used for walking, marking trails, and driving off animals.
- Hunting TrapA portable device for trapping small or medium creatures.
- Trophy from an AnimalA keepsake from a wilderness animal Thrud defeated or survived alongside, an antler charm from his first solitary hunt.
- Traveler's ClothesRugged clothing suited for travel through the wilderness.
- PouchA belt pouch containing starting money.
Purse
- 10×Gold PiecesStarting currency from the Outlander background.
Appearance
Thrud is a broad-shouldered human with weather-darkened skin, a powerful build, and thick black hair usually tied back with strips of red cloth. His beard is braided with small iron rings, and he wears layered furs over rough travel clothes despite the season. He smells faintly of pine smoke, animal grease, and crushed juniper, a scent he insists is simply the smell of being prepared. Before speaking, he pauses and draws a slow breath through his nose, as if deciding whether the conversation is worth the effort. His gray-green eyes are alert and amused, and his well-used hands are marked by calluses from axe work, climbing, and wilderness travel.
Mannerisms
Thrud pauses and inhales before answering, often tilting his head as if listening to distant weather. He checks the direction of the wind whenever he enters a new place, rolls his shoulders before a fight, and treats campfire silence as a form of conversation. When amused, he gives a low breathy chuckle instead of smiling.
Personality
Thrud is direct, observant, and hard to intimidate. He speaks in a low, gravelly voice that often arrives after a deliberate pause, as though every word has been tested for weight. He is generous with food, fiercely protective of companions who earn his trust, and fascinated by unfamiliar customs, though he usually studies them by copying the strangest person in the room. He enjoys danger more than he should and considers a quiet day successful only if it included good weather, a useful track, or a worthy argument.
Ideals
Freedom. No lord, law, or custom has the right to own a person's choices. The wilderness is harsh, but at least it does not pretend otherwise.
Bonds
Although he now travels far beyond his home, Thrud still carries a small antler charm taken from the first animal he ever tracked alone. He has sworn to protect wild places from those who destroy them for sport or profit, and he hopes to one day return to his settlement with enough coin and influence to establish a permanent wilderness refuge. He is also quietly searching for the poacher captain who escaped that first confrontation.
Flaws
Thrud mistakes stubbornness for integrity and would rather endure a problem than admit he chose the wrong path. He is easily baited by insults aimed at the weak, the wild, or his competence. He also has little patience for plans that require waiting, subtlety, or asking permission.
Quirks
Background
Thrud was born in a human frontier settlement that stood where the last farms gave way to trackless woodland. His family were hunters, trappers, and guides, and he learned early that the wilderness was not empty. It had rules, moods, and old paths that punished anyone who treated it carelessly. He grew into a strong, restless young man who preferred sleeping beneath open skies to living behind a palisade. His first real lesson in rage came when a band of poachers burned a nesting ground sacred to the local elk herds. Thrud drove them away with an axe handle and a fury he barely understood, then spent three days carrying injured animals to safer ground.
“His family were hunters, trappers, and guides, and he learned early that the wilderness was not empty.”
- Background
- Outlander
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Thrud into a sheet
A high-res, share-ready sheet you can post or print.