Neris Adeyemi
Neris Adeyemi
Sheet
AC 13 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Eldritch Blast
When As an action, target one creature within 120 feet.
You unleash a beam of crackling, otherworldly energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.
- Mage Hand
When As an action, create or move the spectral hand.
You conjure a spectral, disembodied hand at a point within 30 feet. The hand can manipulate objects, open doors, retrieve items, and perform similar simple tasks.
- Hex
When As a bonus action, target one creature within 90 feet.
You place a curse on a creature you can see within 90 feet. Until the spell ends, the target takes an extra 1d6 necrotic damage whenever you hit it with an attack, and you have advantage on ability checks made to find it. The spell requires concentration.
- Armor of Agathys
When As an action, cast on yourself.
A protective force surrounds you, granting 5 temporary hit points for 1 hour. If a creature hits you with a melee attack while you have these temporary hit points, it takes 5 cold damage.
- Fey PresenceLevel 1
When As an action, once per short or long rest.
Each creature in a 10-foot cube originating from you makes a Wisdom saving throw. On a failure, you choose whether it is charmed or frightened by you until the end of your next turn.
- Otherworldly Patron, The ArchfeyLevel 1
You have entered a pact with an otherworldly patron, the Archfey. Your patron grants you magical abilities and demands nothing that can be understood without careful thought.
- Pact MagicLevel 1
Your arcane research and the magic bestowed by your patron give you limited spellcasting. You know two cantrips and two 1st-level warlock spells. You regain your expended spell slot when you finish a short or long rest. Charisma is your spellcasting ability.
- TraitHalf-ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitHalf-ElfSkill Versatility, you gain proficiency in two skills, Insight and Perception.
- TraitHalf-ElfYou can speak, read, and write Common, Elvish, and one additional language.
- Position of PrivilegeNoble
You are welcome in high society, and common folk generally treat you as a person of wealth and influence. You can secure an audience with local nobility if needed, and your lineage can open doors that would otherwise remain closed.
Spells
4 spellsSpellcasting. Neris Adeyemi casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
9 itemsWeapons
- SickleA simple iron-bladed weapon kept more for practicality than ceremony.
- 2×DaggerA narrow blade concealed in her boot.
Armor
- Leather armorA fitted suit of studded leather armor, darkened by travel and repaired at the shoulders.
Gear
- Arcane focusA focus of polished black river stone wrapped in copper wire, used to channel pact magic.
- Scholar's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and fifty feet of hempen rope.
- Fine clothesA well-tailored outfit bearing subtle signs of noble status.
- Signet ringA brass ring engraved with the crest of House Adeyemi, recognized by those familiar with the local nobility.
- Scroll of pedigreeA folded document tracing her ancestry through several generations of human and elven relatives.
Purse
- 25×Gold piecesCoin kept in a hidden inner pocket and spent reluctantly.
Appearance
A lean half-elf woman with warm brown skin, gray-green eyes, and thick black hair cut to her jaw. One pointed ear bears a small brass cuff, while the other is usually hidden beneath her hair. She dresses in well-made but repeatedly mended traveling clothes beneath a worn leather coat. Her noble bearing remains visible in her posture, careful speech, and old signet ring, though years away from court have given her hands the calluses of someone who carries her own luggage and opens her own doors.
Mannerisms
Neris smooths her cuffs before making a threat and taps her signet ring against a glass when thinking. She maintains direct eye contact a moment longer than politeness allows, then smiles as though she has just remembered a private joke.
Personality
Neris is observant, dryly funny, and socially fearless. She can move from polished courtly conversation to blunt roadside bargaining without changing her expression. She enjoys clever people, dislikes solemn authority, and has a habit of turning every conversation into a quiet contest. Beneath her confidence is a persistent fear that her choices are only another form of obedience.
Ideals
Freedom. No family, patron, court, or prophecy gets to decide what I become. I will accept a bargain, but I will never mistake a bargain for ownership.
Bonds
I will protect my younger brother, the only member of my family who treated me as a person rather than an asset. I also intend to uncover every name in the old ledger and learn what became of those who made bargains before me.
Flaws
I cannot resist proving that I am the cleverest person in the room, even when silence would be safer. I treat genuine kindness as a negotiation tactic until someone demonstrates otherwise. When frightened, I become reckless rather than admit that I need help.
Quirks
Background
Neris Adeyemi was born into a minor noble house whose wealth came from river tolls, grain contracts, and a reputation for never paying more than necessary. Her human father taught her the practical duties of an estate, while her elven mother taught her that every room had rules, every smile concealed a price, and every family kept at least one locked door. As a half-elf, Neris was useful to both sides of the household and fully trusted by neither, which made her an excellent observer and an inconveniently independent daughter. At seventeen, Neris found a sealed family ledger hidden behind a loose stone in the ancestral chapel. The names inside belonged to generations of relatives who had sought favors from a presence that spoke through reflections and candle smoke. When Neris read the final entry aloud, the candles bent toward her and a voice offered her the means to escape a marriage arranged to settle her family's debts. She accepted, not out of devotion, but because she wanted one choice in her life that belonged entirely to her. The bargain left a pale crescent mark beneath her collarbone and gave her magic that feels like cold moonlight on the skin. Neris abandoned the marriage, took her mother's signet ring, and left home before dawn. Now she travels as a charming problem-solver, trading favors, secrets, and carefully measured threats while trying to determine whether her patron wants her obedience, her bloodline, or simply to see what she will become.
“At seventeen, Neris found a sealed family ledger hidden behind a loose stone in the ancestral chapel.”
- Background
- Noble
Connections
Species
Half-Elf
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