PAWTHOR
PAWTHOR
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Grovel, Cower, and BegKoboldas an action, Pawthor can distract enemies within 10 feet. Allies gain advantage on attack rolls against those enemies until the end of Pawthor's next turn. Pawthor cannot use this feature if he cannot see, if he cannot see the enemies, or if he is incapacitated. Once used, he cannot use it again until he finishes a short or long rest
Always on
- Divine SenseLevel 1
When As an action
Pawthor can open his awareness to detect celestials, fiends, and undead within 60 feet until the end of his next turn, subject to total cover. He can use this at least once per long rest.
- Lay on HandsLevel 1
When As an action by touch
Pawthor restores up to 5 hit points from his healing pool, or spends 5 points to cure one disease or neutralize one poison.
- TraitKoboldSmall size
- TraitKoboldSpeed 30 feet
- TraitKoboldDarkvision 60 feet
- Pack TacticsKoboldadvantage on an attack roll against a creature if at least one of Pawthor's allies is within 5 feet of the creature and the ally is not incapacitated
- Sunlight SensitivityKobolddisadvantage on attack rolls and on Wisdom (Perception) checks relying on sight when Pawthor, the target of the attack, or the object being perceived is in direct sunlight
- TraitKoboldKobolds speak Common and Draconic
- WandererOutlander
Pawthor has an excellent memory for maps, terrain, and natural landmarks. He can recall the general layout of terrain, settlements, and other features around him, and can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Spells
Spellcasting. PAWTHOR casts with Charisma (spell save DC 7, to hit with spell attacks).
Gear
10 itemsWeapons
- LongswordA one-handed martial sword with a chipped but serviceable blade.
- 5×JavelinLight throwing spears useful for hunting or combat.
Armor
- Chain mailProtective metal armor, adjusted for Pawthor's small frame.
- ShieldA wooden and metal shield bearing Pawthor's crude claw emblem.
Tools
- StaffA sturdy walking staff used for hiking, probing suspicious ground, and dramatic pointing.
Gear
- Priest's packIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Hunting trapA metal trap used to catch small game or deter pursuers.
- Trophy from a slain animalA trophy taken from a defeated creature, currently a polished mountain goat horn.
- Traveler's clothesSimple clothing suitable for travel through wilderness and settlements.
Purse
- 10×Gold piecesCoin carried in a knotted leather pouch.
Appearance
Pawthor is a wiry, russet-scaled kobold with a pale cream muzzle, oversized ears, and bright amber eyes. He wears battered chain mail sized and adjusted for his small frame, a dented shield painted with a crude silver claw, and a weather-stained red scarf. His longsword is slightly too large for him, so he braces it with both hands when striking. A collection of feathers, animal teeth, and polished stones hangs from his belt.
Mannerisms
Pawthor sniffs the air before entering any room, taps his shield three times before a fight, and whispers tactical advice to his sword. When nervous, he crouches low and rapidly flexes his claws.
Personality
I am intensely curious about every trail, ruin, and strange creature I encounter. I speak with absolute confidence even when I have only guessed what is happening. I protect companions fiercely, but I constantly test them with suspicious questions to see whether they are secretly dragons in disguise.
Ideals
Freedom. No clan, lord, god, or rule has the right to decide who deserves protection. I choose my own path and defend those who cannot choose theirs.
Bonds
I will find the knight who saved my life and repay the debt, even if it takes me across the whole world.
Flaws
I mistake stubbornness for bravery and would rather charge into danger than admit I am afraid. I am easily distracted by shiny objects, suspicious noises, and anyone who praises my swordsmanship.
Quirks
Background
Pawthor was born beneath a wind-carved ridge where his kobold clutch survived by scavenging old battlefields and following the migration paths of mountain beasts. He was never the strongest or cleverest among them, but he possessed an unusual stubbornness. When a band of adventurers drove his clan from its tunnels, Pawthor stood between the fleeing hatchlings and the attackers long enough for everyone else to escape. He expected to die, but an injured knight found him afterward, treated his wounds, and told him that courage was not the same thing as confidence. Pawthor remembered those words, even though he misunderstood nearly everything else about chivalry. He now travels as a self-appointed paladin, sworn to protect the small, the hunted, and anyone who looks as frightened as he once felt. His devotion is erratic and intensely personal rather than disciplined. Pawthor treats every road, cave, and forest as a sacred lesson, drawing omens from bird calls, hoofprints, and the direction of smoke. He has little interest in law, ceremony, or the expectations of respectable knights, but he will risk himself recklessly for a companion who has earned his trust. His holy symbol is a crude claw carved from the broken pommel of the knight's sword, and he insists that it is a relic of enormous spiritual importance.
“He was never the strongest or cleverest among them, but he possessed an unusual stubbornness.”
- Background
- Outlander
Connections
Species
Kobold
Media
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