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Serriah - AI-generated fantasy Character

Serriah

Changeling · Bard (College of Glamour, Piss and Vinegar Pugilist) · Level 20 · Entertainer

Serriah

Serriah is magnetic, sharp-tongued, and hard to embarrass.
AC16
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 183 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerformanceDEX
  • PersuasionCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Simple melee weapons,
Improvised weapons

Tools

Disguise kit,
One musical instrument of choice,
One gaming set of choice

Languages

Common,
Elvish,
one additional language of choice

Features

48 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once when you take the Attack action.

Bonus action

  • Brace UpLevel 2

    As a bonus action, gain temporary hit points equal to your Fisticuffs die, plus Pugilist level and Constitution modifier.

  • Stick and MoveLevel 2

    As a bonus action, spend 1 Moxie Point to make an unarmed strike and then Dash or Disengage.

  • Dig DeepLevel 4

    As a bonus action, you can dig deep. For 10 minutes, you gain resistance to bludgeoning, piercing, and slashing damage, and ignore exhaustion below level 6.

Reaction

  • Unbreakable MajestyLevel 14

    When a creature hits you with an attack, you can use your reaction to impose disadvantage on the attack roll and potentially disrupt its momentum.

  • Bloodied But UnbowedLevel 2

    When you take damage, you can use your reaction to regain all expended Moxie Points. If bloodied, you also gain temporary hit points equal to four times your Pugilist level.

Always on

  • Mantle of InspirationLevel 3

    When Bonus Action

    A burst of well-placed words, body language, and supernatural glamor that bolsters allies and lets them move with sudden freedom.

  • Mantle of MajestyLevel 6

    When Bonus Action

    Serriah commands the battlefield from the center of attention, using charm and force of presence to make enemies hesitate and allies shine.

  • Salty SaluteLevel 3

    When Bonus Action

    A barbed insult that lashes an enemy's nerves and draws aggression toward her.

  • One-Two PunchLevel 2

    When Bonus Action

    A brutal, efficient unarmed combination that creates openings for control or grappling.

  • Pocket SandLevel 6

    When Bonus Action

    A fight-changing taunt that turns a crowd, a duel, or a confrontation into her theater.

  • SpellcastingLevel 1

    You can cast bard spells, using Charisma as your spellcasting ability. You prepare and know your bard spells through performance, memory, and supernatural artistry.

  • Bardic InspirationLevel 1

    You can inspire others with words or music, or in Serriah's case, with a cutting look and a razor-edged smile. A creature can add the die to one ability check, attack roll, or saving throw. Uses recharge on a long rest, and at 5th level you regain them on a short or long rest.

  • Jack of All Trades, ExpertiseLevel 2

    You have proficiency in two skills of your choice. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

  • Song of RestLevel 2

    A creature that rests while hearing your music or performance regains extra hit points.

  • CountercharmLevel 2

    You know how to calm a room or command it with a glance. You and allies have advantage on saving throws against being frightened while within 30 feet of you.

  • Bard College, College of GlamourLevel 3

    You can choose a Bard College. Serriah becomes a master of dazzling protection and commanding presence, gaining Mantle of Inspiration and Mantle of Majesty features from College of Glamour.

  • Enthralling PerformanceLevel 3

    You can inspire, soothe, or entrance a crowd with an hour of performance.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or feat.

  • Font of InspirationLevel 5

    Your Bardic Inspiration dice become d8s, and you regain all Bardic Inspiration uses on a short rest.

  • Jack of All TradesLevel 3

    You gain one additional skill proficiency, and your Bardic Inspiration die becomes a d8 if it was lower. You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.

  • ExpertiseLevel 3

    You gain one additional skill proficiency.

  • Ability Score ImprovementLevel 8

    You gain another Ability Score Improvement or feat.

  • Superior Inspiration DieLevel 10

    Your Bardic Inspiration die becomes a d10.

  • Magical SecretsLevel 10

    You gain Magical Secrets, learning two spells from any class list.

  • Song of Rest ImprovementLevel 13

    Your Song of Rest die becomes a d10.

  • Magical SecretsLevel 14

    You gain another pair of Magical Secrets, learning two additional spells from any class list.

  • Ability Score ImprovementLevel 12

    You gain another Ability Score Improvement or feat.

  • Superior InspirationLevel 20

    If you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

  • FisticuffsLevel 1

    You can make stylish, forceful combat maneuvers that pair well with your unarmed and improvised fighting style.

  • Iron ChinLevel 1

    While you are unarmed or wielding only Pugilist weapons and wearing light or no armor and no shield, your AC equals 12 plus your Constitution modifier.

  • MoxieLevel 2

    You have Moxie Points equal to your Pugilist level, and can spend them on pugilist techniques.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend 1 Moxie Point to add your Fisticuffs die to the roll.

  • Heavy HitterLevel 3

    When you hit with an unarmed strike, you can also choose to grapple or shove the target.

  • Pugilist SubclassLevel 3

    You gain a Pugilist subclass, choosing Piss and Vinegar.

  • Bad AttitudeLevel 3

    You gain proficiency in Intimidation, and add your Strength modifier as a bonus to Intimidation checks.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or feat.

  • HaymakerLevel 5

    When you make an unarmed strike or pugilist weapon attack, you can spend 1 Moxie Point to deal maximum damage on a hit, then regain the point.

  • Moxie-Fueled FistsLevel 6

    Your unarmed strikes and improvised weapon attacks can deal force damage instead of their normal damage type.

  • Dirty TricksLevel 6

    When you deal damage with an unarmed strike or improvised weapon, your attack can impose the chosen dirty trick.

  • HeelstomperLevel 6

    When you deal damage, the target must save or its speed becomes 0 for 1 minute, repeating the save at the end of each turn.

  • Low BlowLevel 6

    When you deal damage, the target must save or attacks against it have advantage until the end of your next turn.

  • TraitChangelingShapechanger, able to alter appearance, voice, and facial features at will
  • TraitChangelingChangeling nature, with uncanny adaptability and social camouflage
  • TraitChangelingDarkvision
  • TraitChangelingExtra language and social versatility
  • TraitChangelingFey ancestry, with advantage against being charmed and magic that cannot easily put her to sleep
  • By Popular DemandEntertainer

    You can always find a place to perform, and in return you can usually secure free lodging or shelter from those who know your name or reputation.

Spells

23 spells

Spellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , , ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): ,

7th level (1 slot):

Gear

8 items

Weapons

  • Rapier
    A rapier from bard starting gear, kept as backup but usually left sheathed or stored.
  • Dagger
    A dagger from bard starting gear, kept for utility more than combat.

Tools

  • Disguise kit
    A disguise kit used to alter details of appearance, voice, and presentation.
  • Lute
    A musical instrument from bard starting gear, kept but not typically carried.

Gear

  • Coin purse and personal valuables
    A badge of hard-won style and a stack of payments from patrons, admirers, and clients.
  • Traveler's clothes, gray hoodie and black cargo pants
    A set of gray urban clothes fitted for travel, performance, and anonymity.
  • Entertainer's costume
    A costume suited to stagework, seduction, and public performance.
  • Diplomat's pack
    Diplomat's pack from bard starting gear, containing useful travel and socializing supplies.

Appearance

Serriah is a striking changeling with stark white skin, blank white eyes ringed in charcoal-dark shadows, and a soft, nearly featureless face that seems to shift between feminine beauty and eerie abstraction. Her silver-white undercut frames her head like moonlit silk, and her build carries an androgynous, deliberately curated glamour. She favors a gray hoodie sweatshirt and black cargo pants, dressing like a modern city drifter who might vanish into a crowd, then reappear on a stage, in an alley, or in the corner booth of an exclusive club. She carries herself with the practiced poise of a model, but there is always something predatory in the stillness behind her smile.

Mannerisms

She holds eye contact a little too long, then breaks it with a small, knowing smile. When annoyed, she taps two fingers against her wrist as if counting invisible debts. In conversation she tilts her head like she is being photographed, and when a room gets tense, she starts speaking softer instead of louder.

Personality

Serriah is magnetic, sharp-tongued, and hard to embarrass. She treats social situations like a stage and combat like an argument she has already won. Beneath the polish is a deeply pragmatic survivor who values consent, leverage, and clear terms, and she respects people most when they are honest about what they want.

Ideals

Self-ownership. No one gets to define her body, her name, her worth, or her story except her. She believes glamour should be a tool of liberation, not a cage, and that power is only worth keeping if it can be used to protect people who have been commodified, cornered, or silenced.

Bonds

She keeps a private ledger of everyone who ever bought her kindness, body, silence, or loyalty, and she intends to settle every debt on her terms. She is fiercely protective of other people who have been treated like disposable entertainment, and she will go to dangerous lengths to shield a younger performer, a runaway, or a frightened shapeshifter who reminds her of who she used to be.

Flaws

Serriah trusts flattery a little too easily when it comes wrapped around good money or a pretty face. She can become viciously spiteful when dismissed, misgendered, mocked, or treated like an object instead of a person. Under pressure, she sometimes escalates a scene just to prove she is the one setting the terms, even when restraint would serve her better.

Quirks

She rarely blinks first in a stare-down.
She unconsciously checks reflections in windows and polished metal.
She speaks to service staff with precise courtesy and to bullies with surgical contempt.
She changes tiny facial details when bored, as if trying on different moods.
She keeps her hands busy by adjusting sleeves, rings, or cuffs even when perfectly calm.

Background

Serriah learned early that attention was a currency, and that fear often spent just as well as admiration. As a changeling, she could be anyone long before she learned to be herself, and for years she survived by becoming whatever the room needed, a pretty face, a cutting joke, a sympathetic listener, a rumor made flesh. On the stage, she found that glamour could turn survival into art. Off the stage, she discovered the same lesson in back rooms, alleys, and private suites where the wealthy paid for the illusion of being seen. She built a life around performance, not because it was fake, but because it was the only language the world had ever truly respected from her. When the money, favors, and whispered invitations stopped feeling like freedom and started feeling like a cage, Serriah answered with fists. She had always known how to charm a crowd, but it was in tavern brawls and ugly street fights that she learned how to control one. The pugilist discipline gave her a brutal honesty that her polished smile never could. Now she moves through high fantasy courts and neon-lit city nights alike in simple clothes and a sharper mood, turning insult into opening, pain into momentum, and every audience into a witness. She is still a performer, still a model, still an escort when the work is worth it, but now she chooses her own scenes, her own names, and when the curtain falls, she is the one standing.

“On the stage, she found that glamour could turn survival into art.”
From their backstory
Background
Entertainer

Connections

Species

Changeling

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