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Nilus - AI-generated fantasy Character

Nilus

Air Genasi · Bard (College of Lore) · Level 7 · Noble

Nilus

Calm, warm-humored, and unfailingly courteous, Nilus treats strangers with the same formal respect he gives dignitaries.
AC14
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 45 · 30 ft.
AlignmentTrue NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Lute,
Dragonchess set

Languages

Common,
Primordial,
Draconic

Features

14 features

Action

  • CountercharmLevel 6

    You can use musical or poetic words to disrupt mind-affecting effects. As an action, choose friendly creatures within 30 feet who can hear you. They have advantage on saving throws against being frightened or charmed until the end of your next turn.

Bonus action

  • Bardic Inspiration (d8)Level 1

    You can inspire another creature that can hear you within 60 feet as a bonus action. It gains a d8 Bardic Inspiration die, usable within 10 minutes to add to an ability check, attack roll, or saving throw. You have three uses, regained on a long rest.

Reaction

  • Cutting WordsLevel 3

    When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your reaction and expend a Bardic Inspiration die to subtract it from the roll. You can use this after the roll, but before its effects are applied.

Always on

  • Jack of All TradesLevel 2

    Add half your proficiency bonus, rounded down, to ability checks that do not already include your proficiency bonus.

  • Song of Rest (d6)Level 2

    During a short rest, you can use music or oration to help your allies recover. You and friendly creatures who hear your performance regain an extra 1d6 hit points if they spend Hit Dice.

  • Bonus ProficienciesLevel 3

    Choose three additional skill proficiencies: Arcana, Intimidation, and Investigation.

  • Ability Score ImprovementLevel 4

    Increase Charisma by 2, from 15 to 17.

  • ExpertiseLevel 3

    Choose two proficient skills, Persuasion and Perception. Your proficiency bonus is doubled for checks using them.

  • Additional Magical SecretsLevel 6

    You learn two spells of your choice from any class. They count as bard spells for you and do not count against your bard spells known. Nilus has chosen Counterspell and Fireball.

  • Ability Score IncreaseAir GenasiConstitution +2 and Dexterity +1.
  • DarkvisionAir GenasiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, in shades of gray.
  • Unending BreathAir GenasiYou can hold your breath indefinitely while you are not incapacitated.
  • Mingle with the WindAir GenasiYou can cast Levitate once per long rest, requiring no material components. Constitution is your spellcasting ability for this trait.
  • Position of PrivilegeNoble

    People are inclined to think well of you and accept your place in high society. You can secure an audience with local nobility, and common folk make an effort to accommodate you, provided your behavior does not bring your status into question.

Spells

15 spells

Spellcasting. Nilus casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (1 slot):

Gear

10 items

Weapons

  • Rapier
    A rapier used for both formal appearances and self-defense.
  • Light crossbow and bolts
    A light crossbow with 20 bolts.

Armor

  • Studded leather armor
    Studded leather armor, chosen as a practical upgrade from the bard's starting leather armor. Its fitted panels are carefully maintained.

Tools

  • Lute
    A leather instrument case containing a lute.

Gear

  • Diplomat's pack
    A diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.
  • Signet ring
    A finely worked signet ring bearing his family's device.
  • Scroll of pedigree
    A scroll of pedigree recording his lineage.
  • Fine clothes
    A set of fine clothes suitable for court.
  • Dragonchess set
    A gaming set of Nilus's choice, used to pass time and read opponents.

Purse

  • 25×
    Gold pieces
    A purse containing 25 gp from the noble background.

Appearance

Nilus is a strikingly handsome young air genasi, with pale blue-gray skin, bright silver eyes, and dark hair that lifts slightly as if stirred by a private breeze. His smile shows broad, neatly kept front teeth and a strong jaw, especially noticeable when he laughs around a meal. He wears elegant, well-tailored court clothes beneath a travel-worn mantle; the mantle's cuffs have been carefully darned in thread that almost, but not quite, matches. His rapier is polished with conspicuous care.

Mannerisms

He lets a silence settle before answering, then delivers even jokes in the measured tone of a court announcement. When someone speaks, he gives them his full attention. He often rolls his signet ring once around his finger before making a difficult decision.

Personality

Calm, warm-humored, and unfailingly courteous, Nilus treats strangers with the same formal respect he gives dignitaries. He enjoys teasing pompous people, though he rarely raises his voice. Beneath his easy charm is a prince's certainty that some acts cross a line from which no apology can return.

Ideals

Dignity. Every person deserves to be treated with respect, from a servant to a sovereign. That respect is not permission to commit cruelty without consequence.

Bonds

He carries a small, folded family decree from Vaelos, not as a claim to command strangers but as a reminder that his choices reflect on those he left behind. He is determined to make his courtly education matter beyond court walls.

Flaws

His calm can become frighteningly cold when he believes someone has committed a truly vile betrayal. He is capable of killing in retaliation, and can convince himself that respect for others excuses his own final judgment. He also takes the seven-galaxies beauty boast more seriously than he admits.

Quirks

He accepts compliments with a small, solemn nod, as though confirming a matter of record.
He remembers the names and preferred forms of address of people he has just met.
He hums a few notes before answering questions he finds irritating.
He carefully repairs the mantle cuffs himself, despite having the means to replace the garment.

Background

Nilus was born to the ruling house of Vaelos, a high-air world whose palaces ride the currents above its cloud seas. His tutors taught him courtly histories, diplomacy, and the art of making a room listen. He learned music because a prince who could turn a treaty into a song was more useful than one who merely recited it. His airy nature gave his performances a strange lift: ribbons trembled, candle flames leaned, and a quiet room seemed to breathe with the melody. He accepts the claim that he is the most handsome man in seven galaxies with a serene smile, as though it were an administrative fact.

“His tutors taught him courtly histories, diplomacy, and the art of making a room listen.”
From their backstory
Background
Noble

Connections

Species

Air Genasi

Media

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