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Urazak - AI-generated fantasy Character

Urazak

Orc · Pugilist (Dog & Hound) · Level 20 · Soldier

Urazak

Stoic and quiet, Urazak speaks with the brevity of a man who knows that breath is a precious resource.
AC22
HP345/345
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 22 · HP 345 · 70 ft.
AlignmentNeutralGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCON

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Melee Weapons,
Improvised Weapons,
Battleaxes

Tools

Gaming Set,
Vehicles (Land)

Languages

Common,
Orc

Features

30 features

Bonus action

  • FisticuffsLevel 1

    While wearing light or no armor and no shield, use 1d12 for Unarmed Strikes. Can use a Bonus Action to make an Unarmed Strike. Improvised weapons have the Sap property.

  • Dig DeepLevel 4

    Bonus Action: Gain resistance to physical damage and ignore most exhaustion for 10 mins. Regain by taking 1 level of Exhaustion.

Reaction

  • Bloodied But UnbowedLevel 2

    As a Reaction to damage, regain all Moxie points. If Bloodied, gain 80 Temporary Hit Points.

Always on

  • Iron ChinLevel 1

    Base AC equals 12 plus Constitution modifier while wearing Light or no armor and no Shield.

  • Moxie (20 Points)Level 2

    Spend points for Brace Up, One-Two Punch, or Stick and Move. Regain on Short or Long Rest.

  • Swagger StreakLevel 2

    On a failed ability check, spend 1 Moxie to add 1d12 to the roll.

  • Heavy HitterLevel 3

    When hitting with an Unarmed Strike, use Damage plus a Grapple or Shove for free.

  • Brawler’s Best FriendLevel 3

    Summon a Hound (Koth). Shares HP, AC, and actions based on your stats. Re-summon on Long Rest.

  • Mutt With MoxieLevel 3

    Hound gains benefits whenever you use Brace Up, One-Two Punch, or Stick and Move.

  • Extra AttackLevel 5

    Attack twice instead of once with the Attack action.

  • HaymakerLevel 5

    Spend 1 Moxie on hit to deal maximum damage. Regain the Moxie if it hits.

  • Moxie-Fueled FistsLevel 6

    Unarmed strikes and improvised weapons deal Force damage if desired.

  • Coordinated AttackLevel 6

    Hound can use Reaction to grant Advantage on your attack and add 3d4 damage.

  • Down But Not OutLevel 7

    While Bloodied, add CON mod plus Exhaustion level to weapon/unarmed damage for 1 min.

  • School of Hard KnocksLevel 9

    Once/turn deal extra 1d12 damage, or apply Endanger (max damage on next hit) or Provoke (disadvantage on others).

  • HerculeanLevel 10

    Double carrying capacity, double jump distance, automatic Critical Hits against objects.

  • Shake It OffLevel 10

    Remove exhaustion or conditions (Blinded, Charmed, etc.) at start of turn.

  • Hound’s Best FriendLevel 11

    When Hound takes damage, use Reaction to move half speed and counter-attack.

  • Dig DeeperLevel 13

    Upgrade Dig Deep to use School of Hard Knocks twice per turn for 1 minute.

  • UnbreakableLevel 14

    Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll failed saves.

  • PugnaciousLevel 15

    On Initiative, remove one Exhaustion and regain limited-use features.

  • Off The ChainLevel 17

    When Hound is bloodied, grant it 100 Temp HP, +15ft speed, and free Bite commands for 1 min.

  • Fighting SpiritLevel 18

    When dropped to 0 HP, drop to 1 instead, gain 172 Temp HP, regain all Moxie, and gain global resistance.

  • Epic Boon: Boon of Combat ProwessLevel 19

    Once per turn, when you miss an attack roll, you can turn the miss into a hit.

  • Peak Physical ConditionLevel 20

    +2 to STR and CON max (23/Actual stats reflect override), remove all Exhaustion on Long Rest, heal 40 HP on Short Rest.

  • TraitOrcAdrenaline Rush
  • TraitOrcDarkvision (120 ft)
  • TraitOrcPowerful Build
  • TraitOrcRelentless Endurance
  • Savage AttackerSoldier

    Once per turn when you hit a target with a Melee weapon, you can roll the damage dice twice and use either total.

Gear

3 items

Weapons

  • Executioners Battleaxe +3
    +17 to hit, 1d12 + 11 slashing damage.

Tools

  • Set of bone gaming dice
    Carved from the knuckles of desert beasts.

Gear

  • Hide Vest
    Durable tanned leather vest.

Appearance

Urazak stands at six feet five inches with a frame of thick, sunbaked muscle. His skin is the color of aged leather, weathered by desert sands and cross-hatched with scars. His most striking features are his unblinking pale yellow eyes, matching those of the massive black-and-gray dire wolf that never leaves his side. He wears simple hide clothing and a heavy tool belt.

Mannerisms

He tilts his head slightly when listening, much like a wolf, and frequently checks the wind direction even when indoors.

Personality

Stoic and quiet, Urazak speaks with the brevity of a man who knows that breath is a precious resource. He views life through the lens of the desert, where only the strong and the patient survive. He treats beasts with more tenderness than men, yet he is capable of clinical, detached violence when his duty to the syndicate demands it.

Ideals

Patience. Like the desert, one must wait for the right moment to strike or to grow. Loyalty. The pack is everything, and those who break their word are weeds to be pulled.

Bonds

Koth is more than a companion, he is the last remnant of the wild spirit Urazak's family once lived alongside. He owes his current survival to Ripley and the Shroud Syndicate.

Flaws

Urazak struggles to find empathy for those he deems weak or soft. His silence is often mistaken for stupidity, leading him to overlook political nuances.

Quirks

Always carries a small pouch of desert sand to run through his fingers.
Sleeps with his eyes open, a habit from the pits.

Background

Born to desert farmers in the dunes of Desertstone, Urazak's life was once measured by harvests and sandstorms. When a catastrophic storm claimed his family and their land, he was forced into the urban pits to survive. His transition from a patient tiller of soil to a brutal pit fighter was driven by necessity, but it was his natural affinity for taming the wild that caught the eye of the Shroud Syndicate. Ripley, the syndicate leader, saw the potential in a man who could stare down a dire wolf without flinching. Now serving as the Beastmaster and a feared enforcer, Urazak uses the lessons of the desert to break those who refuse to pay. He remains an enigma, a man whose hands can both soothe a panicked stallion and crush a human skull with equal precision. He and his hound, Koth, are the silent shadows of the dunes, bringing the desert's merciless heat to the city's coldest alleys.

“When a catastrophic storm claimed his family and their land, he was forced into the urban pits to survive.”
From their backstory
Background
Soldier

Connections

Species

Orc

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