Tomaq Suyana
Tomaq Suyana
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When Bonus action on your turn
Regain 1d10 + 1 hit points as a bonus action. Usable once per short or long rest.
Always on
- Fighting Style: DefenseLevel 1
You adopt the Defense fighting style. While you are wearing armor, you gain a +1 bonus to Armor Class.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and live less than a century.
- AlignmentHumanHumans tend toward no particular alignment, but Tomaq is Chaotic Good.
- SizeHumanMedium.
- SpeedHumanYour base walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and natural features you have seen. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers berries, small game, water, or similar resources.
Gear
12 itemsWeapons
- LongswordA versatile one-handed martial weapon with a heavy haft and broad blade. Damage: 1d8 slashing, versatile 1d10.
- Light CrossbowA compact ranged weapon with a case of iron-tipped bolts. Damage: 1d8 piercing, range 80/320, loading, ammunition, two-handed.
Armor
- Chain MailHeavy metal armor made of interlocking rings. While worn, it sets your base AC to 16 and imposes disadvantage on Dexterity (Stealth) checks.
- ShieldA sturdy shield bearing a plain painted sunburst. It grants +2 AC when wielded.
Gear
- 20×Crossbow BoltsStandard bolts sized for a light crossbow.
- Dungeoneer's PackA pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to its side.
- StaffA stout walking and quarterstaff, useful for balance, defense, and testing uncertain ground.
- Hunting TrapA metal trap used to catch small or medium beasts.
- Trophy from a Hunted AnimalA carefully preserved mountain condor feather tied with red thread, kept as a reminder of the first pass Tomaq crossed alone.
- Traveler's ClothesSimple practical clothing suited to long travel.
- PouchA belt pouch containing starting spending money.
Purse
- 10×Gold PiecesStarting currency from the Outlander background.
Appearance
A broad-shouldered human man with warm brown skin, thick black hair worn in a short, wind-tossed braid, and dark eyes that seem constantly to measure the nearest path through a room. He wears practical chain mail beneath a weathered green cloak, with a round wooden pendant always resting against his chest. The pendant is smooth everywhere except where the cord has worn a pale groove into its edge. Within a minute of meeting him, people notice his low, gentle voice and the way he breathes through his nose when calm. When rattled, his words become clipped and his breathing turns audibly shallow, as though he is bracing against high mountain air. His hands are large and callused from travel, weapons practice, and years of working with rope, snares, and camp tools.
Mannerisms
Tomaq speaks softly and rarely wastes words. He keeps his thumb hooked beneath the cord of his wooden pendant when listening, and he turns his body slightly toward exits without seeming to look at them. When startled, he inhales sharply through his nose, pauses, then answers in short, measured phrases.
Personality
Tomaq is patient, observant, and quietly warm with people who show practical kindness. He prefers doing useful work to receiving praise, and he treats strangers as potential companions until they prove otherwise. He is most comfortable outdoors, where every sound has a source and every path has a history. In towns, he can seem restless and overly alert, though he tries to hide it behind gentle humor.
Ideals
Freedom. No road, ruler, or tradition has the right to own a person's future. People should be free to leave, choose, and begin again.
Bonds
I will find and protect the scattered families of the mountain caravan that once saved my settlement from starvation.
Flaws
I distrust walls, locked doors, and anyone who claims that a problem can be solved by waiting. When anxious, I move before I have fully thought through the consequences, especially if someone weaker is being threatened.
Quirks
Background
Tomaq Suyana was born in a small human settlement tucked between cedar valleys and high, stony passes. His mother kept the settlement's stores, his father guided caravans over dangerous trails, and Tomaq learned early that survival was less about fearlessness than about noticing what fear was trying to tell you. He could read weather in the shape of clouds, follow a broken trail across bare rock, and remember every bridge, spring, and sheltered hollow along a day's journey. The smooth wooden pendant at his throat was carved from the first tree he helped fell, and he has worn it ever since, even after the cord began to cut its groove into the pendant's edge.
- Background
- Outlander
Connections
Species
Human
Media
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