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Garen Walecrest - AI-generated fantasy Character

Garen Walecrest

Goliath · Monk (Warrior of Shadow) · Level 13 · Acolyte

Garen Walecrest

Analytical, patient, and remarkably calm under pressure.
AC14
HP68/68
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 68 · 55 ft.
AlignmentLawful GoodGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • InsightWIS
  • ReligionINT
  • StealthDEX

Weapons

Simple Weapons,
Martial Weapons (Simple weapon mastery applies)

Tools

Calligrapher's Supplies

Languages

Common,
Giant,
Celestial

Features

18 features

Action

  • Self-RestorationLevel 10

    You can use your action to end one effect on yourself that is causing the Charmed, Frightened, or Poisoned condition.

Bonus action

  • Shadow StepLevel 6

    In dim light or darkness, you can teleport up to 60 feet as a bonus action. You have advantage on the first melee attack you make before the end of the turn.

  • Large FormGoliathAs a bonus action, you become Large for 10 minutes. Once per long rest.
  • Cloud Ancestry (Cloud's Jaunt)GoliathTeleport up to 30 feet to an unoccupied space you can see as a bonus action. Usage: 5 times per long rest.

Reaction

  • Deflect AttacksLevel 3

    Use your reaction to reduce damage from a melee or ranged attack by 1d10 + DEX mod + Monk level. If reduced to 0, you can spend 1 focus point to redirect it.

Always on

  • Martial ArtsLevel 1

    Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons. Your die is a 1d10.

  • Unarmored DefenseLevel 1

    Your AC equals 10 + Dexterity modifier + Wisdom modifier while wearing no armor.

  • Monk's FocusLevel 2

    You have 13 Focus Points. You can use them for Flurry of Blows, Patient Defense, or Step of the Wind.

  • Unarmored MovementLevel 2

    Your speed increases by 20 feet. You can move along vertical surfaces and across liquids on your turn.

  • Shadow ArtsLevel 3

    You gain Darkvision (60 ft). You can spend 1 focus point to cast Darkness without material components, and you can see through this darkness.

  • Stunning StrikeLevel 5

    When you hit with a Monk weapon or unarmed strike, spend 1 focus point to attempt to stun the target until the end of your next turn.

  • Empowered StrikesLevel 6

    Your unarmed strikes can deal Force damage instead of Bludgeoning damage.

  • Deflect EnergyLevel 11

    You can use your Deflect Attacks feature against attacks that deal any damage type, not just physical.

  • Improved Shadow StepLevel 11

    You can use Shadow Step even in bright light by spending 1 focus point, or use it as part of your Attack action.

  • Disciplined SurvivorLevel 13

    When you fail a saving throw, you can spend 1 Focus Point to reroll the die and must use the new roll.

  • Powerful BuildGoliathYou have advantage on saving throws to end the Grappled condition and your carrying capacity is doubled.
  • Mountain BornGoliathYou have resistance to Cold damage and altitude acclimation.
  • Magic Initiate (Cleric)Acolyte

    You know the Guidance and Resistance cantrips. You can cast Detect Evil and Good once per long rest without a spell slot.

Spells

3 spells

Spellcasting. Garen Walecrest casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

4 items

Weapons

  • Dagger
    Simple melee weapon.

Tools

  • Holy Symbol
    A silver medallion of the Arcane Inquisitors.

Gear

  • Prayer Book
    Liturgies and records of magical anomalies.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.

Appearance

Garen stands at a towering seven feet with the characteristic stone-grey skin of a Goliath. His body is covered in faint, glowing blue lithic patterns that pulse when he detects magical residue. He wears the stark white and gold vestments of the Arcane Inquisitors over tight, functional leather wraps. His eyes are a piercing, unnatural shade of silver, and he keeps his dark hair shorn close to his skull. He carries a heavy silver censer that functions as both a holy symbol and a focus for his tracking meditations.

Mannerisms

Garen often tilts his head to the side as if listening to a sound no one else can hear. He rarely blinks when questioning suspects.

Personality

Analytical, patient, and remarkably calm under pressure. Garen speaks with a slow, deep resonance that demands attention. He treats every investigation like a mathematical equation, stripping away emotion to reveal the underlying truth of a magical event. He believes that order is the only thing keeping the world from a second Calamity, and he holds himself to a standard of perfection that few others can meet.

Ideals

Balance. The preservation of the world requires that magic be monitored and moderated to prevent another catastrophe.

Bonds

The Order of Arcane Inquisitors is my family, and I will do whatever is necessary to uphold its mission to protect Exandria.

Flaws

I often view people as variables in an equation rather than living beings, which can make me appear heartless.

Quirks

He constantly rubs his thumbs against his index fingers when thinking.
He refuses to stay in any room that does not have at least two clear exits.

Background

Garen was raised in the high peaks of the Alabaster Sierras where his tribe initially saw his sensitivity to the shifting weave as a curse. Rather than pursuing the life of a hunter, Garen found himself drawn to the ley lines that crisscrossed the mountains. His unique ability to feel the hum of magic caught the attention of the Arcane Inquisitors, a monastic order dedicated to monitoring magical threats across Exandria. They brought him to their sanctuary and taught him to harness his focus to see the unseen trails left by practitioners of the arcane arts. Over decades of training, Garen mastered the art of shadow stepping, moving through the very darkness to corner mages who believe they are untouchable. He has served the order faithfully for years, traveling from the crystalline streets of Vasselheim to the wild reaches of Wildemount. His mission is clear, to find the cracks in the world's safety and seal them before reckless spellcasters can tear the veil once again. He knows the weight of history and the price of failure, and he carries that burden with every step across the continent.

“Rather than pursuing the life of a hunter, Garen found himself drawn to the ley lines that crisscrossed the mountains.”
From their backstory
Background
Acolyte

Connections

Species

Goliath

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