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Harek Togan - AI-generated fantasy Character

Harek Togan

Human · Fighter (Battle Master) · Level 7 · Folk Hero

Harek Togan

Practical, watchful, and warm in a restrained way, Harek makes sure everyone has a task and no one is quietly left out.
AC18
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 52 · 30 ft.
AlignmentNeutral GoodGenderMaleAge36
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • PerceptionWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Carpenter’s tools,
Smith’s tools,
Vehicles (land)

Languages

Common,
Dwarvish

Features

14 features

Always on

  • Second WindLevel 1

    When Bonus action, once per short or long rest

    Regain 1d10 + 7 hit points.

  • Action SurgeLevel 2

    When On his turn, once per short or long rest

    Take one additional action.

  • Extra AttackLevel 5

    When When taking the Attack action

    Make one additional weapon attack as part of the Attack action.

  • Battle Maneuvers

    When When a maneuver's trigger occurs, spending one superiority die

    Spend a superiority die to trip, improve an attack roll, or frighten a target, as appropriate to the chosen maneuver.

  • Combat SuperiorityLevel 3

    Harek learns three maneuvers: Trip Attack, to knock a target prone; Precision Attack, to add a superiority die to an attack roll; and Menacing Attack, to frighten a target. He has four d8 superiority dice, regained on a short or long rest. Maneuvers that call for a saving throw use DC 13.

  • Student of WarLevel 3

    Harek gains proficiency with carpenter’s tools.

  • Know Your EnemyLevel 7

    After observing a creature outside combat for at least one minute, Harek can learn whether it is his equal, superior, or inferior in two characteristics of his choice: Strength score, Dexterity score, Constitution score, armor class, current hit points, total class levels, or fighter levels.

  • Ability Score ImprovementLevel 4

    Harek increases his Strength by 2, from 11 to 13.

  • Ability Score ImprovementLevel 6

    Harek increases his Strength by 2, from 13 to 15.

  • Ability Score IncreaseHuman+1 to all six ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, Dwarvish.
  • Rustic HospitalityFolk Hero

    Commoners will shelter Harek and his companions, and hide them from those who pursue them, though they will not risk their lives for him.

Gear

11 items

Weapons

  • Battleaxe
    Martial melee weapon, chosen as a battleaxe.
  • 2×
    Handaxe
    Thrown or melee weapons.

Armor

  • Chain mail
    Chain mail, providing AC 16 before shield.
  • Shield
    A shield, increasing AC by 2.

Tools

  • Carpenter’s tools
    Carpenter’s tools from the Battle Master Student of War feature.
  • Smith’s tools
    Artisan’s tools chosen for the Folk Hero background.

Gear

  • Explorer’s pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Shovel
    A simple farming tool he used during the flood rescue.
  • Iron pot
    A dented pot useful for cooking or carrying small supplies.
  • Common clothes
    Plain, well-mended clothes.
  • Belt pouch with 10 gp
    Starting coin from the Folk Hero background.

Appearance

Harek is broad through the shoulders, with a practical, weather-browned face and close-cropped dark hair. His chain shirt and coat are patched neatly at the elbows, but he keeps his old wooden-handled hammer polished and wrapped against the rain. In a crowded room, his attention goes first to the doors, then to whoever has been left standing alone.

Mannerisms

He checks doors and windows before sitting, and quietly counts the people in a room when someone enters or leaves. When explaining a plan, he taps out its steps with one finger on the nearest solid surface.

Personality

Practical, watchful, and warm in a restrained way, Harek makes sure everyone has a task and no one is quietly left out. He speaks plainly, but has a dry humor that surfaces once he knows a person is safe.

Ideals

A village is only as safe as the least protected person in it. Those who have strength or skill owe their neighbors its use.

Bonds

He carries a small carved measure from the ruined mill, and intends to help rebuild it before the next flood season. He sends most of his pay home to his sister, Nelli, who now keeps the village’s tools and records.

Flaws

He cannot leave a practical problem alone, even when solving it will make a dangerous situation worse. He also takes praise as a promise that he must keep doing more.

Quirks

Keeps a tiny wooden wedge in his pocket and uses it to stop rattling doors or tools.
Remembers who has eaten and quietly offers them the better portion.
Tests a bench or bridge with his weight before inviting anyone else onto it.

Background

Harek Togan grew up mending fences and setting millstones in a farming hollow where the river flooded every spring. When a flash flood broke the old embankment, he rallied the villagers with a carpenter’s mallet and a farm cart, directing them to cut a spillway before the water swallowed the lower homes. The villagers remember his orders more clearly than the danger, and tell the story as if he had planned the whole rescue days ahead.

“The villagers remember his orders more clearly than the danger, and tell the story as if he had planned the whole rescue days ahead.”
From their backstory
Background
Folk Hero

Connections

Species

Human

Media

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