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Aurelian Vostari - AI-generated fantasy Character

Aurelian Vostari

Elf · Ranger (Hunter) · Level 5 · Soldier

Aurelian Vostari

Quietly defiant, observant, and disciplined.
AC16
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 30 · 30 ft.
AlignmentNeutral GoodGenderMaleAge137 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set

Languages

Common,
Elvish,
Giant,
Goblin

Features

22 features

Action

  • Extra AttackLevel 5

    When When you take the Attack action

    Make two attacks instead of one whenever you take the Attack action.

Reaction

  • Defensive Duelist

    When When a melee attack would hit you

    Use a Reaction to add +3 to AC against one melee attack while wielding a Finesse weapon.

  • Ability Score Improvement: Defensive DuelistLevel 4

    You gain the Defensive Duelist feat. When wielding a Finesse weapon, you can use your Reaction to add your Proficiency Bonus to your Armor Class against one melee attack that would hit you, potentially causing it to miss.

Always on

  • Archery

    When Whenever you make a ranged weapon attack

    Add +2 to ranged weapon attack rolls.

  • Colossus Slayer

    When When you hit a wounded creature with a weapon

    Deal an extra 1d8 weapon damage once per turn against a creature missing any Hit Points.

  • Hunter’s Mark and Hunter’s Lore

    When When a creature is marked by Hunter’s Mark

    Add 1d8 damage to one hit against a marked creature if it is missing any Hit Points, once per turn, and reveal its damage resistances, immunities, and vulnerabilities while it is marked.

  • SpellcastingLevel 1

    You can cast Ranger spells using Wisdom as your spellcasting ability. You can use a Druidic Focus as a spellcasting focus for them. You have 6 Ranger spells prepared at this level, including Hunter’s Mark from Favored Enemy.

  • Favored EnemyLevel 1

    Hunter’s Mark is always prepared for you. You can cast it without expending a spell slot 3 times, regaining all uses when you finish a Long Rest.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two proficient weapons. Your chosen weapons are Longbow and Shortsword, and you can change these choices after a Long Rest.

  • Deft ExplorerLevel 2

    Choose one proficient Ranger skill for Expertise. Aurelian has Expertise in Survival. You also learn two languages of your choice, Giant and Goblin.

  • Fighting Style: ArcheryLevel 2

    You gain the Archery Fighting Style, granting a +2 bonus to attack rolls you make with ranged weapons.

  • Ranger SubclassLevel 3

    You gain a Ranger subclass. Aurelian is a Hunter.

  • Hunter’s LoreLevel 3

    While a creature is marked by your Hunter’s Mark, you know whether it has Immunities, Resistances, or Vulnerabilities, and you know what they are.

  • Hunter’s Prey: Colossus SlayerLevel 3

    When you hit a creature with a weapon, it takes an extra 1d8 damage if it is missing any Hit Points. You can deal this extra damage only once per turn.

  • TraitElfDarkvision, range 60 feet.
  • Elven LineageElfHigh Elf. You know the Prestidigitation cantrip, and after each Long Rest you can replace it with a different Wizard cantrip.
  • TraitElfAt character level 3, you always have Detect Magic prepared and can cast it once without a spell slot per Long Rest. Intelligence is your spellcasting ability for these lineage spells.
  • TraitElfAt character level 5, you always have Misty Step prepared and can cast it once without a spell slot per Long Rest. Intelligence is your spellcasting ability for these lineage spells.
  • TraitElfFey Ancestry, Advantage on saving throws made to avoid or end the Charmed condition.
  • TraitElfKeen Senses, proficiency in Insight.
  • TraitElfTrance, no need to sleep, immunity to magical sleep, and the ability to finish a Long Rest in 4 hours through conscious meditation.
  • Military RankSoldier

    You can find the military forces of your former organization, identify its commanders, and recognize the insignia, tactics, and culture of soldiers from that organization. Soldiers loyal to your former command may provide shelter, information, or limited aid, though they will not endanger themselves recklessly.

Spells

10 spells

Spellcasting. Aurelian Vostari casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , , , , ,

2nd level (2 slots): ,

3rd level:

Gear

14 items

Weapons

  • 2×
    Scimitar
    A martial melee weapon with the Finesse and Light properties, used as one of Aurelian’s paired curved blades.
  • Longbow
    A martial ranged weapon with the Ammunition, Heavy, Range 150/600, and Two-Handed properties.
  • Spear
    A simple melee weapon inherited from his military kit.
  • Shortbow
    A simple ranged weapon supplied by his former unit.

Armor

  • Studded Leather Armor
    Studded leather armor, Armor Class 12 plus Dexterity modifier.

Tools

  • Gaming Set
    A small carved gaming set used by soldiers to pass long watches.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Druidic Focus
    A carved sprig of winter-bent mistletoe used as a Druidic Focus.
  • Explorer’s Pack
    A compact pack containing travel necessities, rope, bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Healer’s Kit
    A kit containing bandages, splints, salves, and other basic medical supplies.
  • 2×
    Quiver
    A leather container for arrows.
  • Traveler’s Clothes
    Rugged clothing suitable for long patrols and harsh weather.

Purse

  • 21×
    Gold Pieces
    Coin carried over from military pay and expedition supplies.

Appearance

A young mixed-skinned male elf with a lean athletic build, short curly black hair, dark brown alert eyes, and a quietly defiant expression. He wears a snow-white hunter’s coat with intricate woven patterns, a small shoulder capelet, fitted sea-blue leather bracers, sturdy travel boots, and a pointed white leather tricorn-style hat. A golden recurve longbow rests in his hand, with paired curved blades at his belt and a carved icy focus hanging beside them. His movements are controlled and economical, but he pauses for one measured breath before speaking, as though judging the wind.

Mannerisms

Before speaking, he pauses and draws one quiet breath through his nose. He walks with his weight slightly forward, always ready to turn into a sprint, and unconsciously measures doorways, windows, and escape routes. When irritated, he taps two fingers against his bow grip in the rhythm of a marching cadence.

Personality

Quietly defiant, observant, and disciplined. Aurelian speaks little in camp, but he notices every change in weather, posture, and tone. He is protective toward civilians, children, and inexperienced travelers, though he disguises concern as brisk instruction. His dry humor appears without warning, usually at the worst possible moment.

Ideals

Protection. Skill exists to protect people who cannot protect themselves. Any order that abandons the helpless has already forfeited the right to be obeyed.

Bonds

The surviving families of the winter village are his responsibility. He also carries the name of the commander who died covering for his disobedience, and he refuses to let that sacrifice become an obscure footnote.

Flaws

He treats every disagreement like the opening movement of a military tribunal. Once he decides someone is endangering civilians, he becomes nearly impossible to persuade, even when retreat or compromise would be wiser.

Quirks

He paints tiny blue arrows on stones to mark safe routes, even when no one has asked him to.
He names every bowstring after the weather in which it was first used.
He refuses to sit with his back to an unguarded entrance.
He keeps a folded scrap of white cloth for cleaning frost from his arrowheads.
He can identify most soldiers by their marching rhythm before he recognizes their faces.

Background

Aurelian Vostari was raised in a border settlement where human watchtowers stood beneath ancient elven boughs. His mother taught him the patient geometry of painting, while his father served as a trail officer for the local defense force. Aurelian learned to sketch terrain before he learned to read battle reports, and he came to understand that a painted ridge line could save more lives than a heroic speech. His unusual gift for noticing changes in snow, light, and animal movement eventually brought him into the army as a scout and forward observer. During a winter campaign against raiders and monsters from the northern passes, Aurelian’s unit was ordered to abandon a village that had been marked for destruction. He disobeyed, guiding civilians through a blizzard by painting temporary blue sigils onto stones and tree trunks. The village survived, but his commanding officer took the blame for his insubordination and was executed. Aurelian left the army carrying the officer’s white coat and a carved fragment of enchanted ice from the old watch shrine. Now he travels as a ranger, hunting the warlords, beasts, and profiteers who turn wilderness into a weapon. He still paints every trail he saves, not for glory, but so someone else can find the way home.

“His mother taught him the patient geometry of painting, while his father served as a trail officer for the local defense force.”
From their backstory
Background
Soldier

Connections

Species

Elf

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