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Toma - AI-generated fantasy Character

Toma

Human · Warlock (.) · Level 1 · Soldier

Toma

Quiet, practical, and difficult to impress, Toma speaks in short observations rather than opinions.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Shortbow,
Spear,
Quarterstaff

Tools

Gaming set, knucklebones,
Land vehicles

Languages

Common,
Dwarvish

Features

10 features

Always on

  • Mask of Many FacesLevel 1

    When At will

    Toma can cast disguise self without expending a spell slot.

  • Savage Attacker

    When When hitting with a weapon, once per turn

    Once per turn when Toma hits with a weapon, he can roll the weapon's damage dice twice and use either result.

  • Pact MagicLevel 1

    Toma can cast prepared Warlock spells using Charisma as his spellcasting ability. He has two cantrips known, two prepared level 1 spells, and one Pact Magic spell slot. The slot is regained after a Short or Long Rest.

  • Eldritch InvocationsLevel 1

    Toma has learned two Eldritch Invocations. He has chosen Pact of the Tome and Mask of Many Faces.

  • Pact of the TomeLevel 1

    Pact of the Tome. Toma carries a Book of Shadows, a magical grimoire that grants him the guidance, prestidigitation, and thorn whip cantrips. The book also contains the comprehend languages and detect magic rituals, which he can cast as rituals.

  • ResourcefulHumanAfter finishing a Long Rest, Toma gains Heroic Inspiration.
  • SkillfulHumanToma gains proficiency in one additional skill, Perception.
  • VersatileHumanToma gains an additional Origin feat, chosen here as Alert.
  • AlertHumanToma adds his proficiency bonus to Initiative rolls. He can also swap Initiative with a willing ally after rolling Initiative, provided neither is incapacitated.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when Toma hits with a weapon, he can roll the weapon's damage dice twice and use either total. He can use this benefit once per turn.

Spells

9 spells

Spellcasting. Toma casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (1 slot): , , ,

Gear

10 items

Weapons

  • Quarterstaff
    A plain ash-wood quarterstaff used as both weapon and walking stick.
  • Spear
    A spear carried from his former military service.
  • Shortbow
    A shortbow suitable for patrol and skirmishing.

Armor

  • Leather Armor
    Light protective armor made from boiled and lacquered leather.

Tools

  • Gaming Set
    A set of marked bone knucklebones used for gambling and tactical games.

Gear

  • Arcane Focus
    A small black iron ring bearing a spiral of tiny teeth, used as Toma's arcane focus.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Explorer's Pack
    A pack containing practical travel supplies, including bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Book of Shadows
    A leather-bound grimoire containing the pact's rituals and supplementary cantrips.

Purse

  • 14×
    Gold Pieces
    Common currency saved from military pay and escort work.

Appearance

Toma is a compact human with a square, weathered face, broad nose, and close-cropped black hair threaded with a few premature gray strands. His most noticeable feature is his jaw, which is unusually strong and slightly asymmetrical from years of chewing dried roots, leather cord, and hard trail food. When he laughs, his upper teeth show in a neat, flat line, but he rarely laughs without first checking who else in the room is watching. His gaze moves constantly, measuring exits, hands, windows, and the distance between people rather than settling on faces. He wears battered leather armor beneath a faded soldier's coat, with a copper sun-disc tied at his throat and a black iron ring hidden on a cord beneath his shirt.

Mannerisms

Toma positions himself where he can see every entrance. Before answering a question, he presses his tongue against the inside of his left cheek and looks briefly at the speaker's hands. He chews the edge of a leather cord when thinking, then stops abruptly whenever someone notices.

Personality

Quiet, practical, and difficult to impress, Toma speaks in short observations rather than opinions. He has a soldier's instinct for routine and a veteran's distrust of grand speeches. Beneath his guarded manner is a stubborn kindness, especially toward frightened recruits, hungry travelers, and animals that have been mistreated.

Ideals

Duty. A soldier's promise is worth more than his life, especially when no one else is left to keep it.

Bonds

The surviving members of his old patrol are his family. He will risk almost anything to keep them safe, especially the young courier who still believes Toma saved everyone by skill alone.

Flaws

He treats every kindness as a possible contract and every promise as a weapon someone may eventually use against him. When frightened, he becomes controlling and would rather make a terrible decision alone than admit he does not understand what is happening.

Quirks

Counts doorways and windows whenever he enters a building.
Keeps a pebble from every battlefield or dangerous road he survives.
Never sits with his back to a fire.
Names each weapon after a road where it has been used.
Chews leather cord when concentrating, then denies doing so.

Background

Toma served as a road soldier in the high valleys, escorting grain wagons, tax clerks, and pilgrims through passes where winter could kill more surely than bandits. He was never the strongest fighter in his unit, but he was patient, observant, and dependable. He learned to watch the hands of strangers, the movement of birds, and the way pack animals refused certain paths. His unit called him Stonejaw because he could chew stale travel bread without complaint and because his silence made arguments die around him. During a night march, his patrol found an old shrine buried beneath a landslide. Inside lay a black iron ring engraved with a spiral of tiny teeth. Toma put it on only to keep it from being lost, and immediately heard a voice speaking from the dark between his thoughts. The voice offered him the power to protect his surviving comrades from an ambush that had already begun. Toma accepted, and shadows answered his command. The soldiers lived, but the shrine's voice has followed him ever since. It calls itself Vark, an imprisoned intelligence beneath the mountains, and it insists that every favor creates a debt. Toma now travels as a warlock and veteran, seeking the shrine's true entrance before Vark finds a way to make him pay in full.

“He was never the strongest fighter in his unit, but he was patient, observant, and dependable.”
From their backstory
Background
Soldier

Connections

Species

Human

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