Tavik Cern
Tavik Cern
Sheet
AC 10 · HP 17 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
13 featuresAction
- Naturally StealthyHalflingYou can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Bonus action
- Innate SorceryLevel 1
As a Bonus Action, you can unleash your innate magic for 1 minute. During that time, your Sorcerer spell save DC increases by 1 and you have Advantage on attack rolls for Sorcerer spells. You can use this feature twice per Long Rest.
Always on
- SpellcastingLevel 1
You can cast Sorcerer spells using Charisma as your spellcasting ability. You use an arcane focus as a spellcasting focus, and you have four cantrips and six prepared level 1 or 2 Sorcerer spells, not counting subclass spells that are always prepared.
- Font of MagicLevel 2
You have three Sorcery Points. You regain all expended Sorcery Points when you finish a Long Rest. You can convert Sorcery Points into spell slots or convert spell slots into Sorcery Points using the normal Sorcerer tables.
- MetamagicLevel 2
You know two Metamagic options. When you cast a spell, you can modify it by spending Sorcery Points. Tavik knows Careful Spell and Quickened Spell.
- Sorcerer SubclassLevel 3
You gain the Draconic Sorcery subclass and all subclass features available at Sorcerer level 3.
- Draconic ResilienceLevel 3
Your Hit Point Maximum increases by 3. While you are not wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
- Draconic SpellsLevel 3
You always have Alter Self, Chromatic Orb, Command, and Dragon's Breath prepared. These spells do not count against the number of Sorcerer spells you can prepare.
- BraveHalflingYou have Advantage on saving throws you make to avoid or end the Frightened condition on yourself.
- Halfling NimblenessHalflingYou can move through the space of any creature that is a size larger than you, but you cannot stop there.
- LuckHalflingWhen you roll a 1 on the d20 of a D20 Test, you can reroll the die and must use the new roll.
- TraitHalflingSmall size, 30-foot Speed, and Humanoid creature type.
- AlertCriminal
You gain proficiency in the Alert Origin feat. You are trained in Sleight of Hand and Stealth, and with Thieves' Tools. Your background ability score choices were Dexterity, Constitution, and Intelligence, but your final ability scores remain 10 in every ability as specified.
Spells
12 spellsSpellcasting. Tavik Cern casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (2 slots): ,
Gear
9 itemsWeapons
- SpearA simple melee weapon with a long haft, useful for keeping larger opponents at a distance.
- 2×DaggerLight finesse weapons, each kept in a separate concealed sheath.
Tools
- CrowbarA pry bar favored by burglars and warehouse thieves.
- Thieves' ToolsA set of thieves' tools for opening locks and disabling traps.
Gear
- Arcane Focus, CrystalA clear crystal used as an arcane focus. Tavik has wrapped its setting in copper wire and leather.
- Dungeoneer's PackA pack containing adventuring supplies such as rope, torches, rations, bedroll, and basic travel gear.
- 2×PouchSmall leather pouches for coins, tools, or objects taken from a mark.
- Traveler's ClothesHard-wearing clothing suitable for travel and inconspicuous work.
Purse
- 44×Gold PiecesLoose starting coin from Sorcerer and Criminal equipment.
Appearance
Tavik is a three-foot-tall halfling with a weathered, practical face, sandy-brown hair tied back with plain cord, and steady hazel eyes. His clothes are well patched but carefully brushed, with a too-large charcoal coat whose sleeves have been rolled and resewn several times. He moves with a quiet, side-to-side half-step, as if always making room for someone taller, and keeps one hand near his crystal focus even when relaxed. Fine bronze scales show along his wrists and the back of his neck, remnants of the draconic magic that awakened in him.
Mannerisms
Tavik speaks in a low, matter-of-fact voice and rarely wastes a word. He checks doors with his fingertips as he passes, counts steps under his breath, and gives a small nod whenever someone says something he intends to remember.
Personality
Tavik is observant, dryly funny, and more tenderhearted than he wants anyone to know. He distrusts grand speeches but believes practical help is sacred. Around strangers he appears watchful and difficult to impress. Around people in genuine trouble, he becomes startlingly brave and quietly takes charge.
Ideals
Freedom. No guild, law, dragon, or prophecy gets to decide what a person is allowed to become.
Bonds
He owes his life to the former gang lookout who took the blame for Tavik's first magical outburst. He intends to find that halfling, repay the debt, and dismantle the gang that abandoned them both.
Flaws
He assumes every kindness has a price, and when frightened he lies before he has time to choose honesty. He cannot resist testing a lock, latch, or secret compartment, even when doing so is obviously unwise.
Quirks
Background
Tavik Cern was raised in a crowded halfling quarter built behind the warehouses of a river city. His family repaired locks, cart wheels, and kitchen tools, but a bad winter and a landlord who counted kindness as weakness pushed Tavik into burglary. He began by slipping through alleys and lifted purses for a small neighborhood crew. He was good at getting into places, better at getting out, and unusually lucky whenever a job turned dangerous. The crew called it instinct. Tavik knew it was something stranger when a stolen brass reliquary split open in his hands and filled the room with the smell of hot metal and thunder.
“He began by slipping through alleys and lifted purses for a small neighborhood crew.”
- Background
- Criminal
Connections
Species
Halfling
Media
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