Lyra Vane
Lyra Vane
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Cunning ActionLevel 2
Bonus Action to Dash, Disengage, or Hide.
- Mage Hand LegerdemainLevel 3
Your Mage Hand is invisible and can perform complex tasks as a Bonus Action.
Reaction
- Spell ThiefLevel 17
As a reaction to being targeted by a spell, you can negate the effect and gain the ability to cast it yourself.
Always on
- Sneak AttackLevel 1
Deal an extra 10d6 damage once per turn to a target you have Advantage against or who is within 5 feet of an ally.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons.
- Cunning StrikeLevel 5
Forgo 1d6 or more Sneak Attack damage to apply effects like Poison, Trip, or Withdraw.
- Uncanny DodgeLevel 5
Reaction to halve damage from an attack you can see.
- EvasionLevel 7
Take no damage on successful DEX saves and half damage on failures.
- Reliable TalentLevel 11
Treat any D20 roll for a proficient skill or tool as a 10 if it is lower.
- Magical AmbushLevel 13
If you are hidden, targets have Disadvantage on saves against your spells.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- ElusiveLevel 18
No attack roll has Advantage against you while you aren't incapacitated.
- Epic Boon of SkillLevel 19
Gain proficiency in all skills (Note: factored as focus on primary chosen skills) and +1 to an ability score.
- Stroke of LuckLevel 20
Once per Short Rest, turn a failed D20 Test into a 20 or a missed attack into a hit.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice (Insight).
- VersatileHumanYou gain an extra Origin feat of your choice (Skilled).
- Alert FeatCriminal
Add Proficiency Bonus to Initiative rolls. You can swap your initiative with a willing ally at the start of combat.
Spells
6 spellsSpellcasting. Lyra Vane casts with Intelligence (spell save DC 18, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (1 slot):
Gear
6 itemsWeapons
- 2×DaggersFinesse, Light, Thrown.
- RapierFinesse martial weapon.
Armor
- Studded Leather ArmorLight armor reinforced with rivets.
Tools
- Thieves' ToolsUsed to pick locks and disarm traps.
Gear
- Silk Rope50 feet of high-quality rope.
- Burglar's PackStandard adventuring kit for thieves.
Appearance
Lyra Vane is a master of aesthetic optimization. She wears shimmering silk robes of midnight blue, tailored with such precision they seem to flow like water without ever snagging. Every inch of her attire is laced with silver filigree forming geometric fractals that mirror the calculations constantly running through her mind. Her eyes are sharp and analytical, darting with a speed that suggests she is observing details five steps ahead of everyone else. Her hair is bound in a complex, knot-work bun that never spills a single strand, reflecting her total control over her physical form.
Mannerisms
She tends to look at people's hands rather than their faces, judging them by their potential for action and coordination.
Personality
Lyra speaks with a melodic, measured cadence that makes every word sound like an undeniable fact. She is profoundly analytical, often viewing social interactions as variables in a larger equation. Despite her calculating nature, she possesses a magnetic charm that draws people into her orbit, though she rarely lets anyone close enough to see the cold logic behind her smile. She moves with a supernatural fluidity, never wasting a single motion or breath.
Ideals
Efficiency. Every action must have a purpose, and every resource must be optimized to its maximum potential.
Bonds
The Archive. A hidden vault of knowledge where she stores every secret she has ever stolen, viewing it as her greatest legacy.
Flaws
Hubris. She believes that because she can calculate the probability of any event, she is truly untouchable and superior to all.
Quirks
Background
Born to a family of failed street magicians, Lyra realized at a young age that her intellect far outstripped her peers. She did not just learn to pick locks, she learned the physics of tension and the mathematics of security. She reorganized the local thieves' guild into a model of corporate efficiency before she was twenty, viewing the criminal underworld not as a life of chaos, but as an unregulated laboratory for her brilliance. Over the years, she integrated arcane studies into her repertoire, viewing magic as simply another system to be mastered and exploited. By the time she reached her current standing, she had successfully 'solved' the city's political landscape, ensuring her profit through a series of subtle, calculated manipulations. Now, at the peak of her power, she seeks the ultimate challenge, viewing the world itself as a puzzle box waiting to be opened. Her reputation as 'The Equation' is well-earned, as she has never encountered a problem she couldn't outthink or a vault she couldn't calculate her way into.
“She did not just learn to pick locks, she learned the physics of tension and the mathematics of security.”
- Background
- Criminal
Connections
Species
Human
Media
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