Severin
Severin
Sheet
AC 15 · HP 50 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- BladesongLevel 2
As a bonus action, gain INT to AC, +10 speed, advantage on Acrobatics, and INT bonus to Concentration saves for 1 minute.
Always on
- SpellcastingLevel 1
You can cast prepared wizard spells using Intelligence.
- Arcane RecoveryLevel 1
Recover spell slots once per day on a short rest equal to half your wizard level.
- Bladesinging: Training in War and SongLevel 2
Gain proficiency in Light Armor and one one-handed melee weapon (Rapier). Gain Performance skill.
- Extra AttackLevel 6
Attack twice instead of once. One attack can be replaced by a Cantrip.
- TraitElfDarkvision (60 ft.)
- TraitElfFey Ancestry (Advantage on saves vs Charm, cannot be put to sleep by magic)
- TraitElfKeen Senses (Perception proficiency)
- TraitElfTrance (4 hours long rest)
- Elf Lineage (High ElfElfPrestidigitation cantrip, additional spells at level 3 and 5)
- AlertCriminal
Add Proficiency Bonus to Initiative. You can swap initiative with a willing ally at the start of combat.
Spells
6 spellsSpellcasting. Severin casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (2 slots):
Gear
5 itemsWeapons
- RapierA fine elven blade used for bladesinging.
Armor
- Studded Leather ArmorFlexible protection for a mobile fighter.
Tools
- SpellbookContains your gathered arcane knowledge.
- Thieves' ToolsA set of tools for lockpicking.
- Component PouchHolds material components for spells.
Appearance
Severin is a slender, athletic elf with silver-white hair tied back in a practical queue. He wears dark, form-fitting studded leather that lacks any shiny buckles. His eyes are a sharp, piercing violet, and he carries a masterfully forged rapier at his hip. A series of faint, faded tattoos depicting ancient elven constellations trace down his forearms.
Mannerisms
He has a habit of constantly checking the edge of his rapier with his thumb and speaks in a low, gravelly whisper.
Personality
Severin is cool, calculating, and somewhat detached. He treats every encounter like a puzzle or a heist. He prefers to listen rather than speak, but when he does, his words are sharp and precise. He values efficiency above all else and has little patience for grandstanding, though he possesses a hidden soft spot for those oppressed by the same types of syndicates he once served.
Ideals
Freedom. No one should be owned or controlled by shadows or gold.
Bonds
I carry a scorched coin from the Nightshade guild as a reminder of who I will never be again.
Flaws
I assume everyone has a hidden agenda and find it difficult to trust even my allies.
Quirks
Background
Born into a lineage of fallen elven nobility, Severin found himself navigating the slums of a human metropolis. He survived by combining his natural affinity for magic with the streetwise tactics of a thief. He eventually caught the eye of the Nightshades, a criminal guild where he was trained as an arcane enforcer. There, he rediscovered the ancient art of Bladesinging, using it not for ceremony, but for survival in the dark alleys. After years of acting as a cold-blooded operative, Severin grew disillusioned when the guild ordered the assassination of a whistleblower who reminded him of his younger sister. He turned his blade against his handlers, burned the guild's local ledger, and fled into the night. Now a wandering veteran, he uses his unique blend of blade and spell to take down those who prey on the weak, using the very criminal tactics he once mastered to even the odds.
“He survived by combining his natural affinity for magic with the streetwise tactics of a thief.”
- Background
- Criminal
Connections
Species
Elf
Media
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