pannizz
pannizz
Sheet
AC 14 · HP 9 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- ExpertiseLevel 1
Pannizz can add her proficiency bonus twice to two chosen proficiencies. She has Expertise in Stealth and thieves' tools.
- Sneak AttackLevel 1
Once per turn, Pannizz deals an extra 1d6 damage to a creature she hits with an attack if she has Advantage on the attack roll or if an eligible enemy of the target is within 5 feet of it. The attack must use a Finesse or Ranged weapon.
- Thieves' CantLevel 1
Pannizz knows the secret mix of code words, gestures, and signs used by criminals and can identify similar communications from others who know the cant.
- Weapon MasteryLevel 1
Pannizz has weapon mastery with two weapons. She has mastery with the dagger and shortbow, allowing her to use their respective mastery properties.
- TraitElfDarkvision, Pannizz can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfElven Lineage, Pannizz is a Wood Elf and knows the Druidcraft cantrip. At level 3 she can cast Longstrider, and at level 5 she can cast Pass without Trace. She can cast each of these spells once per Long Rest without a spell slot, and can also cast them using spell slots if she has any.
- TraitElfFey Ancestry, Pannizz has Advantage on saving throws to avoid or end the Charmed condition.
- TraitElfTrance, Pannizz does not need to sleep and can finish a Long Rest in 4 hours by meditating.
- TraitElfWood Elf, Pannizz has a Speed of 35 feet.
- Criminal ContactCriminal
Pannizz maintains a reliable criminal contact who can pass messages, provide rumors, and arrange introductions within the underworld, though favors may carry a price.
Gear
9 itemsWeapons
- 2×DaggerFinesse melee weapons suitable for concealed attacks.
- ShortswordA light finesse blade for close combat.
- ShortbowA compact ranged weapon with a quiver containing 20 arrows.
Armor
- Leather ArmorLight protective armor made from supple, darkened leather.
Tools
- Thieves' ToolsTools for picking locks and disabling traps. Pannizz is an expert with them.
- Gaming SetA small set used for games of chance and deception.
Gear
- 20×ArrowAmmunition for the shortbow.
- Burglar's PackA pack containing a backpack, 50 feet of hempen rope, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin.
Purse
- 24×Gold PiecesLoose currency saved from several carefully chosen jobs.
Appearance
Pannizz is a lithe wood elf with copper-brown skin, sharp green eyes, and dark auburn hair cut unevenly at the jaw. A thin scar crosses her left eyebrow, and several small silver rings decorate her ears. She wears a weathered leather coat over close-fitting travel clothes, soft boots, and a deep green scarf that can be pulled over her face. Her hands are quick and usually occupied with a coin, a lockpick, or someone else's unattended trinket.
Mannerisms
She constantly rolls a coin across her knuckles, pauses before entering any room to count exits, and smiles politely whenever she is about to lie. She rarely sits with her back to a door.
Personality
Pannizz is quick-witted, irreverent, and intensely observant. She treats danger like a puzzle and strangers like potential accomplices. Her humor is dry and often badly timed, but beneath the bravado she is protective of outsiders, runaways, and anyone being exploited by a stronger power.
Ideals
Freedom. No one owns my time, my choices, or my future. Laws are merely suggestions written by people who already have power.
Bonds
She carries a small jade reliquary stolen from her former criminal employers, and she will risk almost anything to keep it from falling into their hands.
Flaws
Pannizz assumes every promise conceals a trap, and she would rather ruin a good opportunity than admit she needs help. When frightened, she becomes reckless, especially if escape requires leaving someone behind.
Quirks
Background
Pannizz grew up among the elevated walkways and hidden market lanes of a sprawling woodland trade settlement. Her family made an honest living repairing carts and harnesses, but Pannizz was never satisfied with honest work. She discovered an instinctive talent for slipping through crowded streets unnoticed, opening stubborn locks, and telling exactly the lie a stranger wanted to hear. By the time she was old enough to understand the danger, she had become the favored runner of a smuggling ring that moved stolen relics, forged documents, and contraband through the forest roads. Her criminal career ended when the ring betrayed one of its own. Pannizz was ordered to steal a sealed elven reliquary from a traveling scholar, only to discover that the object contained evidence linking her employers to the murder of several villagers. She kept the reliquary, ruined the exchange, and vanished before the smugglers could silence her. Now she survives as a burglar, scout, and occasional information broker, pursuing freedom above all else while quietly collecting proof that will one day bring her former associates down. She insists she works only for herself, but she has a persistent weakness for people trapped under someone else's control.
“Her family made an honest living repairing carts and harnesses, but Pannizz was never satisfied with honest work.”
- Background
- Criminal
Connections
Species
Elf
Media
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