The Silver Emperor II
The Silver Emperor II
Sheet
AC 17 · HP 94 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresAction
- Action SurgeLevel 2
When On your turn
Take one additional action on your turn.
- IndomitableLevel 9
You can use an action to regain hit points equal to 1d10 + your fighter level. You must finish a long rest before using this feature again.
- Extra Attack (2)Level 11
You can attack three times whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
When On your turn, when you need healing
As a bonus action, regain 1d10 + 15 hit points.
Reaction
- Protection
When A creature within 5 feet is attacked
When a creature within 5 feet attacks a target other than you, use your reaction to impose disadvantage on the attack roll while wielding a shield.
- Sentinel Strike
When A creature provokes an opportunity attack
When a creature within your reach provokes an opportunity attack, its speed becomes 0 if you hit it.
- Sentinel's Reach
When A creature within reach takes the Disengage action
Make an opportunity attack against a creature within reach even if it takes the Disengage action.
- Additional Fighting StyleLevel 10
Choose one additional fighting style. This character chooses Protection. When a creature you can see attacks a target other than you within 5 feet, you can use your reaction to impose disadvantage on the attack roll while wielding a shield.
- Feat, SentinelLevel 8
You gain the Sentinel feat. When you hit a creature with an opportunity attack, its speed becomes 0 for the rest of the turn. Your opportunity attacks ignore Disengage, and you can use your reaction to attack a creature that attacks a target other than you within 5 feet.
Always on
- Fighting StyleLevel 1
Choose Defense and Great Weapon Fighting. Defense grants +1 AC while wearing armor. Great Weapon Fighting lets you reroll a 1 or 2 on a damage die for attacks made with a two-handed or versatile weapon wielded in two hands.
- Improved CriticalLevel 3
When you score a critical hit on a weapon attack, you do so on a roll of 19 or 20.
- Remarkable AthleteLevel 7
When making a Strength, Dexterity, or Constitution check that does not already include your proficiency bonus, add half your proficiency bonus, rounded up. You can also jump farther than normal, and you gain proficiency in one of the following skills: Acrobatics, Athletics, History, Insight, Intimidation, Persuasion, or Performance. This character gains Intimidation proficiency from this feature.
- Indomitable, Two UsesLevel 13
You can use Indomitable twice between long rests, but only once on the same turn.
- Superior CriticalLevel 15
Your weapon attacks score a critical hit on a roll of 18, 19, or 20.
- Ability Score ImprovementLevel 4
Increase Strength by 2, raising it to 18.
- Ability Score ImprovementLevel 6
Increase Strength by 2, raising it to 20.
- Feat, Great Weapon MasterLevel 12
You gain the Great Weapon Master feat. On your turn, before making a melee attack with a heavy weapon, you can take a -5 penalty to the attack roll for +10 damage if the attack hits. A critical hit or reducing a creature to 0 hit points grants a bonus-action weapon attack.
- Ability Score ImprovementLevel 14
Increase Charisma by 2, raising it to 16.
- Constructed ResilienceWarforgedYou have advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and do not need to eat, drink, or breathe.
- Sentry's RestWarforgedDuring a long rest, you remain conscious and aware while standing motionless for at least six hours.
- Integrated ProtectionWarforgedYou gain a +1 bonus to Armor Class, and your armor can be integrated into your body.
- Specialized DesignWarforgedYou gain proficiency in one skill and one tool. This character gains Intimidation proficiency as a fighter and smith's tools proficiency from warforged design.
- Warforged Ability Score IncreaseWarforgedConstitution increased by 2 and Strength increased by 1. Ability score increases from later level improvements are included in the final scores.
- Position of PrivilegeNoble
If The Silver Emperor II is not in combat, he can secure an audience with a local noble, assuming he presents himself in a manner appropriate to his station. Common folk may also treat him as a person of rank, though this can create obligations and resentment.
Gear
8 itemsWeapons
- GreatswordA two-handed martial melee weapon, kept perfectly balanced and polished.
- Light CrossbowA ranged martial weapon used for ceremonial hunts and practical battlefield support.
Armor
- Chain MailHeavy armor, AC 16. The armor is integrated with his polished warforged plating and bears the crest of the Argent Imperium.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Fine ClothesFine noble clothing tailored around his integrated armor and ceremonial plating.
- Signet RingA signet ring bearing the extinct Argent Imperium's imperial crest.
- Scroll of PedigreeA sealed genealogy and legal record establishing his claim to the imperial title.
Purse
- 25×Gold PiecesCoins granted as part of his noble household's starting wealth.
Appearance
The Silver Emperor II is a tall, broad-shouldered warforged plated in polished silver-gray metal, with dark blue enamel lines tracing his joints and a small crown-shaped insignia set into his forehead. His movements are precise and economical, but his presence fills a room before he speaks. He pauses for exactly two seconds before answering important questions, then produces a soft internal chime as his voice activates. His heavy armor is immaculate, bearing a silver cloak clasp and a faded imperial crest. Rather than a face, he has a smooth ceremonial mask with narrow blue lenses and a hinged lower grille that opens only when he speaks or eats for social imitation.
Mannerisms
He stands slightly too close during conversation, as if ordinary personal space were a tactical formation. Before speaking, he pauses for two measured seconds and emits a faint internal chime. He addresses strangers by full titles whenever possible, even when they insist on informality. When thinking, he silently counts on the fingers of one hand without moving them.
Personality
The Silver Emperor II is formal, patient, and intensely observant. He treats every conversation like a diplomatic negotiation, recording small details about people's preferences and promises. He is protective toward the vulnerable, but his protection can become overbearing because he assumes responsibility before asking permission. He is capable of dry humor, usually delivered in the same solemn tone he uses for declarations of war.
Ideals
Order. A civilization is measured by the promises it keeps, especially when keeping them is inconvenient. Law must serve stability, but stability without justice is only a well-maintained cage.
Bonds
He carries the last intact imperial seal and believes it must be used to protect the displaced citizens of the Argent Imperium, wherever they now live. He also considers every warforged he meets a possible descendant of his makers' unfinished legacy, and he will risk much to prevent them from being treated as disposable property.
Flaws
He confuses ceremony with morality and can defend an outdated rule long after its purpose has vanished. He is deeply afraid that his identity is only an elaborate imitation, so he becomes cold, formal, and domineering whenever someone questions whether he is truly a person or merely a machine following instructions.
Quirks
Background
The Silver Emperor II was constructed as the second ceremonial warforged sovereign of the vanished Argent Imperium, a kingdom whose rulers believed that a monarch should be incapable of fatigue, corruption, or panic. The original Silver Emperor was destroyed during the empire's final siege, and the second model was awakened too late to inherit anything except an empty palace, a sealed treasury, and the title engraved across his breastplate. His creators gave him the memories of court etiquette but none of the memories of the court itself, leaving him to reconstruct his identity from surviving decrees, contradictory histories, and the habits of people who still remember the old imperial name.
- Background
- Noble
Connections
Species
Warforged
Media
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