Maisini
Maisini
Sheet
AC 15 · HP 38 · 40 ft., climb 20 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
19 featuresAction
- Shadow ArtsLevel 3
When As an action or according to the spell's casting time
Maisini spends 2 ki points to cast darkness, darkvision, pass without trace, or silence.
Bonus action
- Martial Arts Strike
When After attacking with a monk weapon or unarmed strike
After taking the Attack action, Maisini makes one unarmed strike as a bonus action. Her unarmed strikes deal 1d6 plus 3 bludgeoning damage.
- Flurry of Blows
When After taking the Attack action and spending 1 ki point
Maisini makes two attacks with her shortsword, darts, or unarmed strikes.
- Flurry of Blows
When After taking the Attack action and spending 1 ki point
Maisini makes two additional unarmed strikes after taking the Attack action.
- Patient Defense
When On her turn, after spending 1 ki point
Maisini takes the Dodge action as a bonus action.
- Step of the Wind
When On her turn, after spending 1 ki point
Maisini takes the Dash or Disengage action as a bonus action, and her jump distance doubles for the turn.
- Martial ArtsLevel 1
Maisini can make one unarmed strike as a bonus action after attacking with a monk weapon or unarmed strike.
Reaction
- Stunning StrikeLevel 5
When When she hits with a melee weapon attack
Maisini forces a creature hit by her melee attack to make a DC 14 Constitution saving throw. On a failure, it is stunned until the end of her next turn.
- Slow FallLevel 4
When When she falls
Maisini reduces falling damage by 25 using her reaction.
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack
Maisini reduces damage from a ranged weapon attack by 1d10 plus 8. If reduced to zero, she can catch and throw the missile by spending 1 ki point.
Always on
- KiLevel 2
Maisini can spend ki points to use Flurry of Blows, Patient Defense, and Step of the Wind. She has 5 ki points, recovered after a short or long rest.
- Unarmored MovementLevel 2
While unarmored, Maisini gains a bonus to her speed. At 5th level, her unarmored speed is 40 feet.
- Extra AttackLevel 5
Maisini can make two attacks instead of one whenever she takes the Attack action on her turn.
- TraitTabaxiDarkvision out to 60 feet.
- Feline AgilityTabaxiwhen moving on her turn, Maisini can double her speed until the end of the turn, but cannot use this trait again until she moves 0 feet on one of her turns.
- Cat's ClawsTabaxiher claws deal 1d4 plus 3 slashing damage, and she has a climbing speed of 20 feet.
- Cat's TalentTabaxiproficiency in Perception and Stealth.
- LanguagesTabaxiCommon and one additional language, chosen as Primordial.
- Criminal ContactCriminal
Maisini has a reliable criminal contact who can get messages to her, arrange introductions, or provide limited information about local illicit activity, though the contact expects similar favors in return.
Gear
8 itemsWeapons
- ShortswordA finely balanced shortsword with a wrapped grip and a small circus sunburst stamped beneath the guard.
- 10×DartsSlim darts balanced for throwing, each painted with a different faded circus color.
Tools
- CrowbarA sturdy iron bar used for forcing doors, crates, and occasionally jammed circus wagons.
- Thieves' ToolsA set of thieves' tools, including picks, small files, and tension wires.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Dark Common ClothesA set of dark common clothes with a hood, altered with discreet interior pockets.
- Gaming Set, KnucklebonesA weighted set of marked knucklebones used for gambling and passing coded signals.
Purse
- 15×Gold PiecesCoins saved from her old trade and the circus's first few profitable shows.
Appearance
Maisini is a lean, long-limbed tabaxi with smoke-gray fur banded by charcoal stripes, pale green eyes, and a narrow, expressive muzzle. Her lower canine teeth are slightly prominent, showing whenever she smiles or bites into food, which gives her laughter a mischievous, almost foxlike edge. She smells faintly of lamp oil, orange peel, and circus dust, a scent she insists is perfume. Her clothing combines a travel-stained monk's wrap with flexible performer silks, hidden pockets, and a sash embroidered with tiny silver bells that she has carefully muffled.
Mannerisms
Maisini tests every chair, railing, and windowsill for balance before trusting it. When thinking, she slowly flexes the claws of one hand in sequence. She calls people by affectionate nicknames until they reveal what they dislike being called, then remembers it forever.
Personality
Maisini is bright, observant, and theatrically confident. She enjoys making an entrance, but she is more interested in watching everyone else's reaction than in being admired herself. She plans carefully, then pretends every success was an accident. Around children and nervous performers, her guarded humor softens into patient encouragement. Around authority figures, it becomes an elaborate game of needling questions and innocent smiles.
Ideals
Freedom. No lock, law, employer, or tradition should decide where a person is allowed to go. If a rule exists only to protect the powerful, breaking it is a form of honesty.
Bonds
Zephyrai gave Maisini a life beyond theft, and Maisini will protect the circus, its performers, and its secrets even when doing so costs her freedom.
Flaws
Maisini cannot resist proving that she can get through a barrier, outwit a guard, or steal something that was supposedly impossible to steal. She also treats sincere affection with suspicion, assuming every kindness is the beginning of a bargain.
Quirks
Background
Maisini learned early that a locked door was only a suggestion. She made her living by planning three exits before entering a room, then using nimble paws, careful timing, and improbable leaps to reach the one place no guard thought to watch. She was never a particularly violent thief. Her specialty was taking objects from people who had too much, especially smug merchants, dishonest magistrates, and collectors who displayed stolen relics as trophies. She justified the work as redistribution, though she kept enough of the proceeds to maintain a comfortable nest of cushions, dried fish, and brass trinkets beneath an abandoned theater staircase. Her life changed when Zephyrai saw her cross a crowded market by running along awnings, balancing on a fruit cart, and vaulting over a startled mule without dropping the purse she had taken. Rather than call for the watch, Zephyrai offered her a place in the circus. Maisini accepted after discovering that the circus required more than acrobatics. Its performers taught her breath control, disciplined movement, and the strange stillness that comes from listening to a crowd without being ruled by it. She now performs aerial escapes, shadow dances, and feats of balance while quietly investigating which patrons, rivals, or officials might be planning trouble for the troupe. She tells everyone she joined for the applause. In truth, Zephyrai gave her the first honest livelihood that ever trusted her instincts instead of fearing them.
“Rather than call for the watch, Zephyrai offered her a place in the circus.”
- Background
- Criminal
Connections
Species
Tabaxi
Media
0 imagesNo images yet.
Turn Maisini into a sheet
A high-res, share-ready sheet you can post or print.