Senna Quispe
Senna Quispe
Sheet
AC 18 · HP 44 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- CharismaPersuasion
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Second WindLevel 1
When When Senna has taken damage and needs immediate healing.
Senna can use a bonus action to regain 1d10 + 5 hit points. Once used, this move recharges after a short or long rest.
Always on
- Action SurgeLevel 2
When When a decisive burst of effort could change the battle.
Senna can take one additional action on her turn. Once used, this move recharges after a short or long rest.
- Fighting Style, DuelingLevel 1
When Senna wields a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon. Her shield does not prevent this benefit.
- Extra AttackLevel 5
Senna can attack twice, instead of once, whenever she takes the Attack action on her turn.
- Ability Score ImprovementLevel 4
Senna increased her Strength score by 2, raising it from 16 to 18.
- Improved CriticalLevel 3
Senna scores a critical hit on a roll of 19 or 20 on the d20 when making a weapon attack.
- TraitHill DwarfDarkvision, Senna can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees only in shades of gray.
- TraitHill DwarfDwarven Resilience, Senna has advantage on saving throws against poison and resistance to poison damage.
- TraitHill DwarfDwarven Combat Training, Senna is proficient with the battleaxe, handaxe, light hammer, and warhammer.
- TraitHill DwarfDwarven Tool Proficiency, Senna is proficient with smith's tools, brewer's supplies, and mason's tools.
- TraitHill DwarfStonecunning, whenever Senna makes an Intelligence (History) check related to the origin of stonework, she is considered proficient and adds double her proficiency bonus.
- TraitHill DwarfDwarven Toughness, Senna's hit point maximum increases by 1, for a total of 44 hit points at level 5.
- TraitHill DwarfDwarven Speed, wearing heavy armor does not reduce Senna's speed.
- Military RankSoldier
Senna retains her military rank and the respect of soldiers who recognize her service. She can secure simple lodging and temporary assistance from fellow soldiers and can call upon her former unit for limited support, subject to the DM's discretion.
Gear
11 itemsWeapons
- LongswordA versatile martial melee weapon used with one hand alongside her shield. It deals 1d8 slashing damage, or 1d10 when wielded with two hands.
- Light crossbowA ranged martial weapon that deals 1d8 piercing damage and has a normal range of 80 feet and a long range of 320 feet.
- 2×HandaxeSmall one-handed simple weapons used as emergency throwing axes. Each deals 1d6 slashing damage and has a range of 20/60 feet.
Armor
- Chain mailChain mail armor, AC 16. It imposes disadvantage on Dexterity (Stealth) checks and requires Strength 13 to avoid reducing speed by 10 feet.
- ShieldA sturdy shield bearing the faded mark of Senna's former company. It grants +2 AC while wielded.
Tools
- Insignia of rankA metal insignia showing Senna's former military rank.
- Gaming setA set of carved bone dice used for games of chance in military camps.
Gear
- 20×Crossbow boltsAmmunition for Senna's light crossbow.
- Trophy from a fallen enemyA dented brass clasp taken from the collapsed lower passage, kept as a reminder of the soldiers she lost.
- Common clothesPractical clothing for travel and work when armor is removed.
Purse
- 10×Gold piecesCoin pouch containing her remaining starting funds.
Appearance
Senna Quispe is a hill dwarf woman with a round face, high cheekbones, and a square jaw. Her chestnut hair is tied in a loose braid that reaches past her shoulders. Her dark brown eyes are sharp as flint, usually carrying equal parts irritation and reluctant amusement. Her skin is darker than that of many dwarves in the city, with a warm olive undertone, though still lighter than her father's. She is compact and powerfully built, with the dense muscle of someone raised around mines, stonework, and military drills. A brass ring adorns her right ear. In armor, she wears battered chain mail over a deep blue tunic, with a round shield marked by the faded insignia of her former unit.
Mannerisms
Senna checks doors, ceilings, and the nearest defensible position whenever she enters a room. She rolls one shoulder before a fight, taps the rim of her shield when thinking, and addresses people by rank until they prove they deserve a more personal name.
Personality
Blunt, observant, and quietly protective. Senna has little patience for grand speeches, but she notices who is cold, hungry, frightened, or being overlooked. She shows affection by repairing straps, checking armor buckles, and placing herself between danger and the people she has chosen to protect. Her humor is dry and usually arrives a moment after everyone else has stopped laughing.
Ideals
Duty is not obedience. True duty means protecting the people who cannot protect themselves, even when that requires defying the person in command.
Bonds
The soldiers and miners lost in the lower passage are her responsibility, even in death. She carries their names in a small brass-bound ledger and will risk almost anything to expose the officer who abandoned them.
Flaws
Senna distrusts officers, nobles, and anyone who gives orders from a safe distance. She can mistake compromise for cowardice and would rather carry an impossible burden alone than admit she needs help. When frightened, she becomes controlling and sharp-tongued.
Quirks
Background
Senna Quispe was born beneath the council halls of a mining settlement where every family knew the sound of pick against stone. Her father, the settlement's chief, expected her to inherit a place in the council chamber, but Senna found more honesty in the watch barracks than in arguments over tariffs and tunnel rights. She enlisted young, first carrying messages through disputed shafts, then standing guard on trade roads where goblin raiders and desperate smugglers tested the city's patience. Her practical strength, sharp judgment, and refusal to abandon wounded comrades earned her a sergeant's insignia before she was ready to admit she wanted it. Her company was later ordered to hold a collapsed lower passage while civilians were evacuated. Senna obeyed, organizing miners and soldiers into a disciplined retreat, but the officer who gave the order vanished before the last survivors emerged. The official report blamed the unit for the loss of the passage and several soldiers, protecting a politically connected commander. Senna resigned rather than sign the report. She returned home with her shield scarred, her trust in authority cracked, and a stubborn conviction that leadership means standing where the danger is worst. Now she travels as a soldier for hire and occasional escort, searching for evidence that will clear the names of her dead comrades, while quietly wondering whether her father's place is truly the life she wants.
“Her company was later ordered to hold a collapsed lower passage while civilians were evacuated.”
- Background
- Soldier
Connections
Species
Hill Dwarf
Media
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