Morgan
Morgan
Sheet
AC 17 · HP 80 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Reaction
- Skirmisher Movement
When An enemy ends its turn within 5 feet of you.
Move 20 feet without provoking opportunity attacks as a reaction.
- SkirmisherLevel 3
You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- Sneak AttackLevel 1
Deal an extra 6d6 damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.
- EvasionLevel 7
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed and half damage if you fail.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- Superior MobilityLevel 9
Your walking speed increases by 10 feet.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.
Gear
5 itemsWeapons
- Curved DaggerAn ivory-handled curved blade, used for self-defense in the desert.
- ShortbowA compact bow for skirmishing.
Armor
- Studded Leather ArmorLight armor made from tough but flexible leather, reinforced with close-set rivets.
Tools
- Thieves' ToolsA set of lockpicks and precision tools.
Gear
- Burglar's PackA backpack containing 10 feet of string, a bell, candles, a crowbar, and other supplies.
Appearance
Morgan is a woman of thirty-five with a wiry, athletic frame. Her face is sharp, defined by high cheekbones and a nose with a slight, crooked bend from a past break. Her skin is a deep, sun-etched tan, and her dark brown hair is kept in a short, practical cut with grey streaks at the temples. She wears a long, faded leather coat and tight-laced boots, looking like someone who belongs in the dust.
Mannerisms
Morgan has a permanent squint, a habit from years of staring into the harsh desert sun, giving her a skeptical and intense expression even in low light.
Personality
Morgan is a portrait of quiet, focused survival. She speaks only when necessary and possesses a gaze that constantly scans her surroundings for exits or threats. Years as a courier have made her incredibly disciplined and punctual, yet she remains emotionally guarded. She values information and silence, treating trust as a currency she rarely spends.
Ideals
Reliability. When you accept a job, you finish it, no matter the cost to yourself.
Bonds
I carry the final scroll intended for my dead contact. I will ensure its contents reach someone who can stop the cult.
Flaws
I am excessively paranoid about my water supply and frequently check my stores, even when it is safe.
Quirks
Background
Born to a nomadic family in the shifting sands, Morgan's early life ended abruptly when a massive sandwyrm decimated her caravan. Orphaned and alone, she survived the slums of Zahra-Nur by learning the secret rhythm of the streets, eventually parlaying her desert survival skills into a job as a high-stakes courier for Malik. For five years, she was the invisible ghost carrying secrets across the dunes. Everything changed three weeks ago at a remote waystation. Instead of her contact, Morgan found a corpse and a group of robed figures worshipping the very creatures that killed her family. After overhearing their plan to exchange live souls for wyrm-eggs, she fled with a sealed scroll that contains the truth. Now, Malik's hunters are behind her, and the cult is ahead, but she knows the desert routes better than any man alive.
“For five years, she was the invisible ghost carrying secrets across the dunes.”
- Background
- Urchin
Connections
Species
Human
Media
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