Tholadin Ironbrand
Tholadin Ironbrand
Sheet
AC 16 · HP 11 · 25 ft.Saving throws
Skills
- ArcanaINT
- InsightWIS
- InvestigationINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Magical TinkeringLevel 1
You can imbue a tiny nonmagical object with a static visual effect, a recorded sound, a smell, or a constant light source.
- SpellcastingLevel 1
You use tools as a focus to cast spells, drawing on your creative genius to manifest magical effects.
- TraitHill DwarfDarkvision
- TraitHill DwarfDwarven Resilience
- TraitHill DwarfDwarven Combat Training
- TraitHill DwarfStonecunning
- TraitHill DwarfDwarven Toughness
- Guild MembershipGuild Artisan
As an established member of a guild, you have access to guild halls and can lean on your guild for legal defense or equipment if needed.
Spells
4 spellsSpellcasting. Tholadin Ironbrand casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
6 itemsWeapons
- Light CrossbowSimple ranged weapon, 1d8 piercing, range 80/320.
- 2×DaggerSimple melee weapon, 1d4 piercing, finesse, light, thrown 20/60.
Armor
- Scale MailMedium armor consisting of coat and leggings of leather covered with overlapping pieces of metal.
Tools
- Thieves' ToolsEssential for picking locks and disarming traps.
- Smith's ToolsUsed to work metal and craft mechanical components.
Gear
- Dungeoneer's PackIncludes a backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, and a waterskin.
Appearance
Tholadin is a stocky dwarf with skin the shade of polished walnut. His dark brown beard is braided with silver copper wires and tiny gears. He wears heavy brass goggles pushed up on his forehead and his scale mail is covered by a grease-stained leather artisan's apron.
Mannerisms
He frequently clicks his tongue when thinking, mimicking the sound of a ticking clock.
Personality
Tholadin is hyper-focused and meticulous. He views the world as a complex machine that simply needs the right tuning. He is often seen cleaning his tools or absentmindedly sketching schematics in the air with his fingers.
Ideals
Innovation. The world advances through the application of logic and the constant refinement of technology.
Bonds
My guild holds the record of my greatest failure, I must prove my genius to them by crafting a legendary artifact.
Flaws
I become so absorbed in my mechanical projects that I frequently ignore my surroundings and the needs of my companions.
Quirks
Background
Tholadin was born into the Ironbrand clan of stonemasons, but he found the static nature of stone boring. He gravitated toward the intricate movements of jewelry and clockwork, eventually joining the local Tinkers Guild. His career was nearly ruined when a prototype mechanical owl exploded during a guild showcase, which Tholadin insists was a result of sabotage rather than poor design. Though the guild cleared his name, the whisperings of his peers drove him to leave his mountain home. He now wanders the surface world, searching for ancient technologies and exotic materials to create a masterpiece that will restore his reputation and prove his theories on arcane mechanics correct. Every scrap of metal or strange crystal he finds is potential fuel for his next great invention.
“He gravitated toward the intricate movements of jewelry and clockwork, eventually joining the local Tinkers Guild.”
- Background
- Guild Artisan
Connections
Species
Hill Dwarf
Media
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