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Peer Ludvik - AI-generated fantasy Character

Peer Ludvik

Troll Changeling · Trollkarl (School of Abjuration) · Level 5 · Folk Hero

Peer Ludvik

Wry, resourceful, and more tender-hearted than he lets on.
AC10
HP23/23
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 23 · 30 ft.
AlignmentChaotic GoodGenderMaleAge21
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Woodcarver's tools,
Vehicles (land)

Languages

Common,
Giant

Features

10 features

Action

  • ShapechangerTroll ChangelingAs an action, change your appearance and voice, including apparent height and build, within the limits of your basic form. Your game statistics do not change, and you cannot become a different size. Your clothing and equipment do not change.

Always on

  • Arcane RecoveryLevel 1

    You can recover some expended spell slots during a short rest. Once per day, recover spell slots with a combined level no greater than 3, none of them 6th level or higher.

  • SpellcastingLevel 1

    You can copy wizard spells into your spellbook. It begins with six 1st-level wizard spells, and you have added two spells for each additional wizard level.

  • Tactical WitLevel 2

    You can add your Intelligence modifier to initiative rolls. With Intelligence 12, this grants +1 to initiative.

  • Arcane WardLevel 2

    When you cast an abjuration spell of 1st level or higher, you create a ward with hit points equal to twice your wizard level plus your Intelligence modifier. The ward has 11 hit points, absorbs damage before you do, and regains hit points when you cast further abjuration spells.

  • Ability Score ImprovementLevel 4

    Increase one ability score by 2, or two scores by 1. Peer increased Intelligence by 2.

  • Ability score increasesTroll Changeling+2 Charisma and +1 Constitution, using the 2014 changeling-style ability bonuses for this custom species.
  • DarkvisionTroll ChangelingAccustomed to the dark, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Troll-bloodedTroll ChangelingYour troll ancestry is visible in your stone-pale complexion, sharpened teeth, pointed ears, and unusually fast-growing hair. This is a descriptive trait with no regeneration or damage resistance.
  • Rustic HospitalityFolk Hero

    Common folk recognize Peer as one of their own and offer him shelter or assistance when they can. They will hide him from those who seek him, though his trollish appearance sometimes makes that trust hard-won.

Spells

20 spells

Spellcasting. Peer Ludvik casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , , , , , , , ,

2nd level (3 slots): , , ,

Gear

8 items

Weapons

  • Dagger
    A plain, well-used blade Peer keeps for emergencies, not show.
  • Dagger
    A small knife used for cutting food, cord, and spell components.

Tools

  • Woodcarver's tools
    A simple tool Peer learned to use doing ordinary work in the settlements.

Gear

  • Spellbook
    A leather-bound spellbook wrapped in oilskin, containing Peer’s known wizard spells.
  • Component pouch
    A component pouch for spell components that do not have a listed cost.
  • Explorer's pack
    A well-worn pack with a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Wool cloak
    A thick wool cloak, patched but serviceable, that helps Peer conceal his unusual body.
  • Troll-king trophy
    A keepsake from the days when the villagers called him a hero.

Appearance

Peer is unusually tall, with pale grey skin that looks like smooth weathered stone, pointed ears, sharpened teeth, and eerie silver-blue eyes. His once-golden hair has dulled to straw blond and grows fast, so he cuts it close with a knife. A heavy wool cloak hides his build and the coarse hair on his arms. His broad, work-worn hands are permanently roughened from hauling timber, splitting kindling, and handling cold iron. He tries to keep his nails clean, though soil and ink always gather beneath them.

Mannerisms

Peer checks doors and windows before sitting down, then pretends he was merely admiring the joinery. When nervous, he rubs his thumb across the edge of a cold-iron clasp and answers questions with a too-casual joke.

Personality

Wry, resourceful, and more tender-hearted than he lets on. Peer prefers a clever shortcut to a fair contest, but feels a fierce, almost bewildered protectiveness toward people who are hungry or left out. He wants to be welcomed again, though he distrusts anyone who praises him too easily.

Ideals

A person is more than the shape others fear. Peer wants to prove that by protecting ordinary people, even when he resents how easily they once praised him and how quickly they turned away.

Bonds

His wife and unborn child are the home he lost, and he will risk almost anything to learn whether they are safe. He also keeps a small carved wooden bird made by his younger brother, though he has not yet found the courage to seek him out.

Flaws

Peer thinks he can bargain his way out of almost anything, even when his greed or temper has already made matters worse. He is ashamed of his changed body and can become cruelly defensive when someone treats him with pity.

Quirks

Keeps crumbs in a pocket for emergencies, then feels embarrassed when caught hoarding them.
Trims his fast-growing hair with a small knife whenever he has a quiet moment.
Remembers the price of tools and food with unnerving accuracy, but forgets compliments almost immediately.

Background

Peer Ludvik grew up among the scattered farms beneath the northern mountains. After his parents died, his uncle abandoned Peer, his younger brother, and two cousins in the woods. Peer was clever enough to make himself useful, and lazy enough to look for the easiest way through every hardship. He traded labor and favors with trolls for food and tools, dismissing his family’s warnings. He told himself he was only borrowing their ways. The changes came slowly: night-sight, a temper that arrived like a storm, and a hunger that made ordinary meals seem mean. Cold iron finally forced the truth into the open. Peer’s body shifted into its trollish shape, and the people who had praised him as a hero drove him from town. Before that exile, Peer had been celebrated as the swordsman who slew a troll king. He had married a rich farmer’s daughter, gained a home, and was soon to become a father. Some of the tale was true, though the brave version leaves out how much luck and borrowed magic helped him. Now he carries a spellbook wrapped in oilskin and studies practical magic: wards, tricks of light, and spells that keep danger at arm’s length. His older cousin, a hard-bitten berserker, has taken him adventuring for gold and glory, insisting the road will make a real man of him. Peer goes along, but thinks often of his wife and unborn child, and wonders whether his younger brother and other cousin still consider him family.

“After his parents died, his uncle abandoned Peer, his younger brother, and two cousins in the woods.”
From their backstory
Background
Folk Hero

Connections

Species

Troll Changeling

Media

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