Spectre
Spectre
Sheet
AC 20 · HP 203 · 60 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandINT
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
27 featuresAction
- Whirlwind Attack
When When taking an action
Spectre makes one melee attack against every creature within 5 feet, using a separate attack roll for each target.
- Fluid FocusLevel 17
When On his turn
Spectre enters a heightened autonomous state, gaining enhanced defenses, doubled speed, four attacks, four Flurry of Blows strikes, and reality-defying reflexes.
- Purity of BodyLevel 10
Spectre's body becomes extremely resilient. He can use an action to end one effect causing him to be charmed or frightened. He also gains resistance to disease and poison damage and immunity to poison and disease.
- Spectral BarrageLevel 11
Spectre gains one additional attack when he takes the Attack action and one additional Flurry of Blows strike. He can use an action to make one melee attack against every creature within 5 feet of him, with a separate attack roll for each target.
Bonus action
- Flurry of Blows
When After taking the Attack action with an unarmed strike or monk weapon
Spectre makes two unarmed strikes as a bonus action after taking the Attack action with an unarmed strike or monk weapon. With Flurry of Blows, he makes four unarmed strikes. Under Fluid Focus, Flurry of Blows makes four strikes without ki.
- Patient DefenseLevel 2
When Bonus action
Spectre Dodges as a bonus action. When amplified with 1 ki, creatures that miss him while this defense is active become vulnerable to his reactive counterattacks.
- Step of the WindLevel 2
When Bonus action
Spectre Dashes or Disengages as a bonus action. When amplified with 1 ki, his speed doubles and his jump distance triples.
- Martial ArtsLevel 1
Spectre's unarmed strikes use martial arts techniques. He can use Dexterity instead of Strength for unarmed strikes and monk weapons, roll a d8 for his Martial Arts die, and make one unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon.
- Ki and Flurry of BlowsLevel 1
Spectre can use a bonus action to make two unarmed strikes, or three unarmed strikes when using Flurry of Blows. He can spend 1 ki to make the Flurry attacks with advantage. Flurry of Blows no longer normally requires ki.
- Empty BodyLevel 18
Spectre gains the ability to step into the Border Ethereal as an action by spending 4 ki, remaining there for up to 1 minute or until he ends the effect as a bonus action.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack
Spectre reduces ranged weapon damage by 1d10 + 40 and can catch the projectile if the damage becomes 0. In Fluid Focus, this requires no action.
- Immortal Revival
When When reduced to 0 hit points or instantly killed
Spectre returns from death by making a Constitution saving throw, recovering hit points equal to 25 plus 12 per ki spent on a success.
Always on
- Stunning StrikeLevel 5
When After hitting with a melee weapon attack
Spectre attempts to stun a creature hit by a melee weapon attack. The target makes a DC 19 Constitution saving throw.
- Unarmored MovementLevel 2
Spectre's unarmored movement increases by 30 feet. His walking speed is 60 feet while unarmored.
- Slow FallLevel 4
Spectre can slow his fall and reduce falling damage by 100 points when he falls.
- Extra AttackLevel 5
Spectre can make an additional attack whenever he takes the Attack action. His Martial Arts die becomes a d6 at this level, though his custom training later improves its practical impact through additional attacks.
- Ki-Empowered StrikesLevel 6
Spectre's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Diamond SoulLevel 14
Spectre can enter a meditative state for 1 minute, gaining proficiency in all saving throws. If he already has proficiency, he instead adds his proficiency bonus again. He can spend 1 ki to reroll a failed saving throw.
- Tongue of the Sun and MoonLevel 13
Spectre's unarmed strikes count as magical. He also gains the ability to understand all spoken languages and can make himself understood by any creature that understands a language.
- Timeless BodyLevel 15
Spectre no longer ages, requires no food or water, and cannot be magically aged. He also no longer suffers the frailty of old age and cannot die from it.
- Immortal KiLevel 3
When Spectre reaches 0 hit points or is subjected to an effect that would kill him instantly, he makes a Constitution saving throw with a DC of 10 plus the number of times he has been dropped to 0 hit points. On a success, he regains hit points equal to his monk level plus his Constitution modifier plus 12 hit points per ki spent. On a failure, he may still revive by expending all remaining ki. If he has no ki or refuses to revive, the effect resolves normally.
- Ki AmplificationLevel 6
Flurry of Blows, Patient Defense, and Step of the Wind require no ki. Spectre can amplify Flurry of Blows with 1 ki for advantage, Patient Defense with 1 ki for reactive counterattacks against attackers who miss, and Step of the Wind with 1 ki for doubled speed and triple jump distance.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language of choice.
- City SecretsUrchin
Spectre knows the secret patterns and hidden paths of cities. He can find routes through urban environments that others overlook, and he can secure simple shelter for himself and companions among the poor, abandoned, or forgotten.
Gear
9 itemsWeapons
- QuarterstaffA simple quarterstaff used as a focus for disciplined strikes and as a walking aid when traveling incognito.
- 10×DartsA set of ten darts balanced for throwing and concealed movement.
Tools
- Small KnifeA small knife used for cutting stolen food, carving marks, and practical chores.
Gear
- Explorer's PackA small pack containing basic travel and practice supplies.
- Common ClothesA second set of common clothes, kept for disguise, travel, or charitable use.
- Memorabilia from ChildhoodA token of his former life in the streets, kept as a reminder of what he survived.
- Belt PouchA pouch containing coins saved through theft, favors, and years of careful restraint.
- Noble AttireA fine black noble's outfit with silver embroidery, a white ruffled shirt, polished boots, and a fur-trimmed cloak.
- Silver Cloak ClaspA silver clasp bearing an abstract symbol of a broken circle, associated with his death-defying legend.
Appearance
Spectre stands six feet two inches tall, with a devilishly handsome face, a day's worth of dark stubble, neatly trimmed short brown hair, and sharp, perceptive eyes. His lean, athletic build reflects a lifetime of constant movement and combat. He wears a high-collared black doublet with silver embroidery, a crisp white shirt with ruffled cuffs, dark trousers, polished black leather boots, and a heavy black wool cloak trimmed with black and brown fur. A silver clasp fastens the cloak at his throat. His clothing is refined and aristocratic without being ostentatious, conveying authority, wealth, and restrained menace.
Mannerisms
Spectre speaks with polished aristocratic diction and a subtle British cadence. He maintains unwavering eye contact, adjusts his silver cuff before combat, and pauses for exactly one breath before answering difficult questions. When amused, he smiles faintly rather than laughing. When angered, his voice becomes quieter and more courteous.
Personality
Spectre is charming, composed, and effortlessly attentive. He makes people feel seen, often remembering small details they assumed he had forgotten. Beneath that charm is a profound emotional distance, a guarded reserve shaped by repeated encounters with death and realities beyond the mortal world. He is confident without being loud, elegant without being flamboyant, and quietly amused by threats that would terrify ordinary people.
Ideals
Order. The world is ruled by patterns, consequences, and discipline. Freedom without control is merely another form of imprisonment.
Bonds
He has sworn to protect the nameless street children, hidden shrines, and forgotten communities that shaped him. He also carries a silver token from his first teacher, and believes that as long as it remains unbroken, death cannot claim him permanently.
Flaws
Spectre's confidence can become dangerous arrogance. He keeps secrets even from allies who have earned his trust, and he treats death as a problem to be solved rather than a boundary to be respected. He is slow to forgive betrayal, and when faced with chaos he may value order and control over compassion.
Quirks
Background
Spectre remembers hunger more clearly than he remembers his childhood. As a boy, he survived in the alleys beneath a wealthy city by stealing food, memorizing patrol routes, and learning which doors opened for kindness and which opened only for force. He discovered discipline in the least likely place, an abandoned shrine where he watched a silent ascetic practice the same sequence of movements every dawn. The old monk taught him that survival was not the same as freedom, and that a body trained to obey the mind could cross any distance, escape any cage, and endure almost any pain.
- Background
- Urchin
Connections
Species
Human
Media
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