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Katarina Kest - AI-generated fantasy Character

Katarina Kest

Human · Rogue 7 / Pugilist 13 (Inquisitive / Squared Circle) · Level 20 · Entertainer

Katarina Kest

Katarina is magnetic, theatrical, and relentlessly confident.
AC17
HP161/161
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 161 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Improvised weapons,
Unarmed Strikes,
Pugilist weapons

Tools

Thieves' tools,
Disguise kit,
One musical instrument, drum

Languages

Common,
Thieves' Cant

Features

46 features

Bonus action

  • One-Two Punch

    When Bonus Action

    Katarina spends 1 Moxie Point to make two Unarmed Strikes as a Bonus Action.

  • Brace Up

    When Bonus Action

    Katarina uses a Bonus Action to gain 1d8 plus 18 temporary hit points for 10 minutes.

  • Cunning ActionLevel 2

    Katarina can use a Bonus Action to Dash, Disengage, or Hide.

  • Inquisitive FeaturesLevel 3

    Ear for Deceit lets her determine whether a creature is lying with a minimum result of 8 on Wisdom Insight checks made to judge deception. Eye for Detail lets her use a Bonus Action to make a Wisdom Perception check to spot a hidden creature or object, or an Intelligence Investigation check to uncover clues. Insightful Fighting lets her use a Bonus Action to make a Wisdom Insight check contested by a creature's Charisma Deception check. On a success, she can use Sneak Attack against that creature for 1 minute without Advantage, provided she does not have Disadvantage.

  • Fisticuffs and Iron ChinLevel 1

    Katarina gains Fisticuffs. While unarmed or wielding only Pugilist weapons, wearing light or no armor, and not wielding a shield, she can make a Bonus Action Unarmed Strike, use a 1d8 Fisticuffs die for Unarmed Strike or Pugilist weapon damage, and use mastery properties with improvised weapons. She also gains Iron Chin, setting her base unarmored AC to 12 plus her Constitution modifier.

  • MoxieLevel 2

    Katarina has 13 Moxie Points. She can spend them on Brace Up, One-Two Punch, and Stick and Move. Brace Up grants temporary hit points, One-Two Punch makes two Bonus Action Unarmed Strikes, and Stick and Move makes an Unarmed Strike followed by Dash or Disengage.

  • Dig DeepLevel 4

    Katarina can use Dig Deep as a Bonus Action for 10 minutes, gaining resistance to bludgeoning, piercing, and slashing damage and ignoring Exhaustion levels below 6.

  • Dig DeeperLevel 13

    Katarina can use Dig Deeper as a Bonus Action for 1 minute, gaining Dig Deep's benefits and using School of Hard Knocks twice per turn. At Pugilist level 20, she can use it twice per Long Rest.

  • Pugilist AdvancementLevel 13

    Katarina's Unarmed Strikes deal 1d8 bludgeoning damage, or Force damage through Moxie-Fueled Fists, and she can make an additional Unarmed Strike as a Bonus Action.

Reaction

  • Uncanny DodgeLevel 5

    Katarina gains Uncanny Dodge, allowing her to use a Reaction to halve the damage from one attack that hits her when she can see the attacker.

  • Bloodied But Unbowed and Swagger StreakLevel 2

    When damaged, Katarina can use a Reaction to regain all expended Moxie Points. If Bloodied, she also gains temporary hit points equal to 4 times her Pugilist level. She can spend Moxie to add her Fisticuffs die to a failed Strength, Dexterity, Constitution, or Charisma check through Swagger Streak.

Always on

  • Crush and Cover

    When Hit with an Unarmed Strike

    Katarina makes an Unarmed Strike and can immediately Grapple or Shove the target. Against a Grappled creature, Compression Lock deals 1d8 plus 5 bludgeoning damage at the start of her turn.

  • Stick and Move

    When Bonus Action

    Katarina spends 1 Moxie Point to make an Unarmed Strike and then Dash or Disengage.

  • Insightful Fighting

    When Bonus Action

    Katarina makes a Wisdom Insight check to study a target, enabling Sneak Attack against it for 1 minute without Advantage if successful.

  • Rogue FundamentalsLevel 1

    Katarina is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. She is also proficient with thieves' tools. She has four Rogue skill proficiencies, Expertise in Athletics and Stealth, and Sneak Attack for 4d6 extra damage once per turn when its conditions are met.

  • Inquisitive ArchetypeLevel 3

    Katarina chooses the Inquisitive Rogue archetype. She gains Ear for Deceit, Eye for Detail, and Insightful Fighting.

  • Ability Score ImprovementLevel 4

    Katarina gains an Ability Score Improvement, used to increase Strength by 2.

  • ExpertiseLevel 6

    Katarina gains Expertise in Athletics through Muscle Mass, increasing her Athletics proficiency bonus to double proficiency.

  • EvasionLevel 7

    Katarina gains Evasion. On a successful Dexterity saving throw against an effect that normally deals half damage, she takes no damage, and on a failed save she takes half damage.

  • Ability Score ImprovementLevel 8

    Katarina gains an Ability Score Improvement, used to increase Constitution by 2.

  • Heavy HitterLevel 3

    When Katarina hits with an Unarmed Strike, she can deal its damage and also Grapple or Shove the target.

  • Squared Circle and GroundworkLevel 3

    Katarina gains the Squared Circle Pugilist subclass. Groundwork allows Compression Lock damage to Grappled creatures, Disadvantage on saves or checks against her Grapple or Shove DC by spending Moxie, and combined Grapple and Shove effects after an Unarmed Strike. Muscle Mass grants Expertise in Athletics.

  • Ability Score ImprovementLevel 4

    Katarina gains an Ability Score Improvement, used to increase Charisma by 2.

  • Extra Attack and HaymakerLevel 5

    Katarina can attack twice when she takes the Attack action. She can spend 1 Moxie Point on Haymaker to deal maximum damage with a successful Unarmed Strike or Pugilist weapon attack, regaining the point on a hit.

  • Moxie-Fueled FistsLevel 6

    Her Unarmed Strike and improvised weapon damage can be Force damage instead of their normal damage type.

  • Down But Not Out and Meat ShieldLevel 7

    After using Bloodied But Unbowed while Bloodied, Katarina can gain a bonus to Unarmed Strike and Pugilist weapon damage equal to her Constitution modifier plus her Exhaustion levels. She also gains Meat Shield, receiving Half Cover while Grappling and potentially redirecting a missed attack to a Grappled creature.

  • Ability Score ImprovementLevel 8

    Katarina gains an Ability Score Improvement, used to increase Strength by 2.

  • School of Hard KnocksLevel 9

    Once per turn, Katarina can deal an extra 1d12 damage with an Unarmed Strike or Pugilist weapon attack, or forgo that damage to make the target vulnerable to maximum damage from the next hit or give it Disadvantage attacking anyone other than her.

  • Herculean and Shake It OffLevel 10

    Katarina's Strength counts as doubled for carrying capacity, her Unarmed Strikes are critical hits against objects, and her jump distance is doubled. She can also remove one Exhaustion level or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned on herself once per Long Rest through Shake It Off.

  • Reliable TalentLevel 11

    Katarina gains Reliable Talent. Whenever she makes an ability check using a skill or tool proficiency, a d20 roll of 9 or lower counts as a 10.

  • Ability Score Improvement and Tavern BrawlerLevel 12

    Katarina gains an Ability Score Improvement, used to gain the Tavern Brawler feat. She can use improvised weapons proficiently, add proficiency to improvised weapon damage, and grapple after hitting with an Unarmed Strike. Her Strength increases by 1.

  • UnbreakableLevel 14

    Katarina has Advantage on Strength, Dexterity, and Constitution saving throws. She can spend 1 Moxie Point to reroll a failed saving throw, using the new roll.

  • PugnaciousLevel 15

    When she rolls Initiative, Katarina can remove one Exhaustion level and regain uses of Down But Not Out, Dig Deep, and Shake It Off once per Long Rest.

  • Ability Score Improvement and AthleteLevel 16

    Katarina gains an Ability Score Improvement, used to gain the Athlete feat. Her Strength increases by 1. She can stand from prone using only 5 feet of movement, climb without extra movement, and make running jumps after moving only 5 feet.

  • BlindsenseLevel 14

    Katarina gains Blind Sense, allowing her to detect the location of any creature within 10 feet that is not behind total cover, even if she cannot see it.

  • Slippery MindLevel 15

    Katarina gains Slippery Mind, granting proficiency in Wisdom saving throws.

  • ElusiveLevel 18

    Katarina gains Elusive. No attack roll has Advantage against her while she is not Incapacitated.

  • Stroke of LuckLevel 20

    Katarina gains Stroke of Luck. Once per Short or Long Rest, she can turn a failed ability check into a success or treat a missed attack roll against a target within range as a hit.

  • HeavyweightLevel 11

    While Grappling a creature, Katarina gains Heavyweight benefits, counting as one size larger for Grapple and Shove options and moving a Grappled creature of her size or smaller without extra movement.

  • Ability Score IncreaseHuman+1 to all ability scores, represented in the final scores.
  • TraitHumanMedium size.
  • TraitHumanBase walking speed of 30 feet.
  • TraitHumanOne additional skill proficiency, chosen as Perception.
  • TraitHumanOne bonus feat, represented by the character's human versatility and feat selection.
  • TraitHumanCommon language and one additional language, represented by the entertainer's traveling background.
  • By Popular DemandEntertainer

    Katarina can always find a place to perform, from a roadside ring to a noble court. She can secure modest food and lodging for herself and her companions by performing, and local performers, tavern owners, and fans recognize her professional reputation.

Gear

13 items

Weapons

  • Rapier
    A rapier used when a ring match turns into a real fight.
  • Shortbow and arrows
    A shortbow with a quiver of 20 arrows.
  • 2×
    Dagger
    Two daggers concealed in her boots.

Armor

  • Wrestling boots
    Reinforced wrestling boots and knee guards.

Tools

  • Thieves' tools
    Thieves' tools in a compact belt case.
  • Disguise kit
    A disguise kit containing cosmetics, wigs, cloth, and theatrical accessories.

Gear

  • Ring gear
    A fitted set of reinforced crimson and black ring gear designed for mobility and dramatic entrances.
  • Entrance coat
    A leather entrance coat with gold stitching and hidden inner pockets.
  • 2×
    Hand wraps
    Leather-wrapped hand and wrist bindings.
  • Brass ticket punch
    A battered brass ticket punch from her first wrestling troupe.
  • Entertainer's costume
    A costume from her entertainer career.
  • Admirer's favor
    A favor from an admirer, kept as a reminder that the crowd is part of her story.

Purse

  • Coin pouch
    A belt pouch containing 15 gp.

Appearance

Katarina Kest is a striking human woman with a powerful professional wrestler's physique, broad shoulders, heavily muscled arms, a sharply defined six pack, a buxom build, and a pronounced, intentionally theatrical bulge in her fitted ring gear. She has warm olive skin, straight black hair, and blunt bangs that fall across and partly obscure her eyes. Her ring attire combines crimson, black, and gold leather with reinforced wraps, knee guards, polished boots, and a dramatic sleeveless entrance coat. Her expression is confident and challenging, but her smile is unexpectedly genuine.

Mannerisms

Katarina rolls her shoulders before making an important decision, taps her knuckles against her sternum when preparing for danger, and addresses enemies as though announcing them to a cheering crowd. She often pauses before delivering a threat, letting the silence build like the start of a match.

Personality

Katarina is magnetic, theatrical, and relentlessly confident. She treats every confrontation as a contest of timing and nerve, but beneath the swagger is a disciplined professional who studies posture, breathing, and hesitation. She is protective of underdogs, generous with fellow performers, and surprisingly patient with frightened people. Her humor is dry and physical, often expressed through an exaggerated bow or an impeccably timed flex.

Ideals

The Crowd Deserves a Show. Strength means little without the courage to stand up for people who have none. Every performance should leave the audience braver than it found them.

Bonds

She carries a battered brass ticket punch from the first arena that paid her fairly. She is determined to keep the traveling circuit alive and to expose promoters, crime bosses, and nobles who exploit performers. She also quietly supports the children of her old troupe, sending money whenever she can.

Flaws

She cannot resist answering an insult, especially if someone questions her courage or strength. Katarina is also addicted to applause and may take reckless risks when a fight has an audience. She has a deep fear of becoming irrelevant, which makes her overcommit to every challenge.

Quirks

She names especially dramatic wrestling moves after local taverns and neighborhoods.
She collects broken chair legs, tankards, and other memorable improvised weapons.
She practices victory poses in reflective windows.
She always pays performers before paying herself.
She keeps a running mental count of how many people are watching a fight.

Background

Katarina Kest was born into a traveling human family that followed fairs, boxing tents, wrestling circuits, and rough seasonal markets across the borderlands. Her mother stitched costumes and banners, while her father worked as a strongman and occasional bouncer. Katarina learned early that a crowd could be won with timing, spectacle, and nerve. She began wrestling for coin as a teenager, first in patched canvas rings and later in packed taverns where the rules were flexible and the furniture was not. Her natural talent for reading a rival's balance made her as dangerous at a table or doorway as she was under the arena lights.

“Her mother stitched costumes and banners, while her father worked as a strongman and occasional bouncer.”
From their backstory
Background
Entertainer

Connections

Species

Human

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