Nayra Qhapaq
Nayra Qhapaq
Sheet
AC 16 · HP 89 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresAction
- Hunter's SenseLevel 3
Nayra can use an action to study one creature within 60 feet and learn whether it has any damage immunities, resistances, or vulnerabilities, and what they are, if any. She can use this feature a number of times equal to her Wisdom modifier per long rest.
Bonus action
- Disappear Between Footsteps
When Bonus action
Attempt to hide as a bonus action and reposition without leaving a trail.
- VanishLevel 10
Nayra can use a bonus action to hide. She also cannot be tracked by nonmagical means unless she chooses to leave a trail.
Always on
- Slayer's PreyLevel 3
When Bonus action, one creature within 60 feet
Mark one visible creature as Slayer's Prey, adding 1d6 damage once per turn against it.
- Guild Execution
When Action, Attack action
Make two longbow attacks, potentially taking the Sharpshooter penalty for +10 damage each.
- Read the Quarry
When Action, one creature within 60 feet
Use Hunter's Sense to identify a target's resistances, immunities, and vulnerabilities.
- Favored EnemyLevel 1
Choose humanoids and one type of favored enemy. Nayra has favored humanoids, specifically bandits, deserters, and organized criminals. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Choose two types of favored terrain. Nayra has favored urban environments and roads. She gains benefits while traveling and foraging in those environments, including improved navigation, tracking, and stealth while traveling alone.
- Fighting StyleLevel 2
Nayra chose the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Nayra is a 12th-level ranger spellcaster. Wisdom is her spellcasting ability. She knows seven ranger spells and uses the ranger spell slot progression shown below.
- Primeval AwarenessLevel 3
Nayra can expend a use of this feature to sense whether certain aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile, though the feature does not reveal their exact location or identity.
- Ability Score ImprovementLevel 4
Nayra can increase one ability score by 2. She increased Dexterity from 16 to 18.
- Extra AttackLevel 5
Nayra can attack twice, instead of once, whenever she takes the Attack action.
- Land's StrideLevel 8
Nayra can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them.
- SharpshooterLevel 8
Nayra gains the Sharpshooter feat. She ignores disadvantage caused by long range, her ranged attacks ignore half and three-quarters cover, and she can take a -5 penalty to a ranged attack roll to deal +10 damage on a hit.
- Supernatural DefenseLevel 7
Nayra gains a +1d6 bonus to saving throws against the target of her Slayer's Prey. She also has advantage on saving throws against spells and abilities used by that creature.
- Ability Score ImprovementLevel 12
Nayra can increase one ability score by 2. She increased Dexterity from 18 to 20.
- Feral SensesLevel 18
Nayra has blindsight to a distance of 30 feet. She is aware of the location of any invisible or hidden creature within that distance, provided she is not deafened.
- Foe SlayerLevel 20
Nayra can add her Wisdom modifier to the attack or damage roll of one weapon attack made against her favored enemy. She can choose to use this feature before or after the roll, but before any effects are applied.
- Supernatural DefenseLevel 7
Once per short or long rest, when the creature marked by Slayer's Prey forces Nayra to make a saving throw or she makes an ability check to escape that creature's grapple, she can roll 1d6 and add it to the result.
- Magic-User's NemesisLevel 11
When the creature marked by Slayer's Prey teleports or uses an action to become invisible, Nayra can use her reaction to make one weapon attack against it if she can see it. On a hit, the teleport or invisibility fails.
- Slayer's CounterLevel 15
When the creature marked by Slayer's Prey forces Nayra to make a saving throw, she can use her reaction to make one weapon attack against it before making the saving throw. On a hit, she automatically succeeds on the saving throw, in addition to the attack's normal effects.
- TraitHalf-ElfDarkvision, 60 feet
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Nayra to sleep
- TraitHalf-ElfSkill Versatility, proficiency in Investigation and Perception
- TraitHalf-ElfAbility Score Increase, +2 Charisma, +1 Dexterity, +1 Wisdom
- TraitHalf-ElfTrance is not gained by half-elves under the classic 2014 half-elf profile; Nayra sleeps normally
- Ear to the GroundUrban Bounty Hunter
Nayra has contacts in the criminal and mercantile networks of Askia. She can identify likely sources of information in a settlement and usually find someone willing to trade rumors, introductions, or discreet assistance for coin, a favor, or protection.
Spells
7 spellsSpellcasting. Nayra Qhapaq casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (4 slots): ,
2nd level (3 slots): , , ,
3rd level (3 slots):
4th level (3 slots): no spells
5th level (1 slot): no spells
Gear
8 itemsWeapons
- 2×ShortswordA martial melee weapon, damage 1d6 piercing, finesse, light.
- LongbowA martial ranged weapon, damage 1d8 piercing, ammunition, heavy, two-handed, range 150/600.
Armor
- Scale mailMedium armor made from overlapping metal plates. Armor Class 14 + Dexterity modifier, maximum +2.
Gear
- 20×ArrowsArrows for the longbow.
- Explorer's packA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and rope.
- BGHA bounty purseA black leather purse used to conceal guild advances and recovered contract payments.
- Traveler's clothesA set of plain traveler's clothes suitable for entering markets and roadside inns without drawing attention.
- Bounty hunter's kitA BGHA badge, a set of manacles, and a small pouch containing 10 gp.
Appearance
Nayra is a lean half-elf woman of medium height, built for long marches rather than brute force. Her dark hair is braided close to the scalp on one side and gathered into a practical knot on the other, threaded with small copper rings stamped with BGHA case numbers. She wears weathered scale mail beneath a russet traveling coat, with a longbow wrapped in gray waxed cloth. Within a minute of meeting her, people notice that she never settles evenly on both feet. She waits with her weight on the balls of one foot, ready to move, while her eyes travel constantly to doors, windows, stairwells, and hands. Her expression is calm, but her attention is never still.
Mannerisms
When listening, Nayra angles her body toward the nearest exit and quietly counts the breaths between a speaker's sentences. She checks the knots on her bowstring whenever she is forced to wait. When she dislikes a lie, she does not interrupt. She simply repeats the speaker's last three words as a question.
Personality
Nayra is patient, observant, and unexpectedly courteous. She remembers servants' names, asks witnesses the same question in three different ways, and has more sympathy for desperate criminals than for respectable people who exploit them. She dislikes unnecessary cruelty, but once she accepts a contract as legitimate, she pursues it with unnerving persistence.
Ideals
Accountability. A person's power does not make them untouchable. A bounty should be proof of wrongdoing, not merely proof that someone can be found.
Bonds
She carries her father's brass contract seal and refuses to believe he died without uncovering the truth behind the guild deserter's escape. She also protects the families of informants who helped her rise within the BGHA, even when doing so costs her a lucrative contract.
Flaws
She treats every promise as a contract and becomes coldly suspicious when someone speaks from affection rather than obligation. She also has a private fear that her father's disappearance was connected to a compromise inside the BGHA, and she sometimes protects the guild's reputation when she should expose it.
Quirks
Background
Nayra Qhapaq was raised where the eastern caravan roads descend into Askia's crowded lower markets, the daughter of an elven mapmaker and a human debt collector. Her mother taught her to read terrain, weather, and old road marks. Her father taught her that every fugitive leaves a pattern behind, even when they believe they have vanished. When he disappeared while pursuing a guild deserter, the Bounty Hunters Guild of Askia recruited Nayra as both witness and apprentice. She learned quickly that the guild was not a heroic brotherhood. It was a machine of contracts, informants, bribes, and carefully measured violence.
“Her mother taught her to read terrain, weather, and old road marks.”
- Background
- Urban Bounty Hunter
Connections
Species
Half-Elf
Media
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