Skip to content
CreatePricing
Gorak Ironstalker - AI-generated fantasy Character

Gorak Ironstalker

Orc · Ranger (Hunter) · Level 17 · Soldier

Gorak Ironstalker

Blunt, direct, and intensely grounded in physical reality, Gorak respects competence above all else.
AC14
HP173/173
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 173 · 30 ft.
AlignmentNeutral GoodGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineCHA
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Modern firearms, treated as martial ranged weapons for this campaign

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Orc,
Undercommon

Features

24 features

Bonus action

  • VanishLevel 14

    Gorak can use a bonus action to take the Hide action. He also cannot be tracked by nonmagical means unless he chooses to leave a trail.

  • TraitOrcAggressive, as a bonus action, move up to your speed toward a hostile creature you can see or hear.

Always on

  • Hunter's Mark

    When Bonus action after selecting a target

    Gorak marks one creature as his quarry, gaining benefits against it through the hunter's mark spell.

  • Priority Elimination

    When Attack action against a wounded creature

    Gorak fires two precise shots against a priority target. If the target is already injured, Colossus Slayer adds 1d8 damage once per turn.

  • Tactical Volley

    When Action when multiple enemies are grouped together

    Gorak sweeps a designated area with controlled fire, attacking multiple creatures within 10 feet of a chosen point.

  • Ghost Step

    When Bonus action to Hide

    Gorak disappears into cover and repositions without giving enemies a clear opening to strike.

  • Favored EnemyLevel 1

    Gorak has one favored enemy type, humanoids, specifically military organizations and hostile combatants. He has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. He also learns one language of his choice, Undercommon.

  • Natural ExplorerLevel 1

    Gorak is an expert at traveling and surviving in urban and artificial environments. On his favored terrain, modern training facilities and built-up areas, he gains the benefits of doubled proficiency bonus on related Intelligence and Wisdom checks, remains alert while performing other activities, can move stealthily at a normal pace, finds twice as much food, and learns the exact number, sizes, and time since passage of creatures he tracks.

  • Fighting StyleLevel 2

    Gorak adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons, including modern firearms treated as ranged weapons.

  • SpellcastingLevel 2

    Gorak is a half-caster and uses Wisdom for ranger spellcasting. He knows ranger spells and can use a druidic focus or suitable modern equivalent as a spellcasting focus, subject to the campaign setting.

  • Extra AttackLevel 5

    Gorak can make two attacks, instead of one, whenever he takes the Attack action on his turn.

  • Land's StrideLevel 8

    Gorak can pass through nonmagical difficult terrain without extra movement and can move through nonmagical plants without being slowed or damaged by them. He also has advantage on saving throws against magically created or manipulated plants.

  • Hide in Plain SightLevel 10

    Gorak can spend 1 minute camouflaging himself with suitable materials. While remaining still, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.

  • Feral SensesLevel 18

    Gorak has supernatural awareness. He can perceive the location of any invisible creature within 30 feet, provided the creature is not hidden from him and Gorak is not blinded or deafened.

  • Foe SlayerLevel 20

    Once on each of his turns, Gorak can add his Wisdom modifier to the attack or damage roll of an attack he makes against his favored enemy.

  • Hunter's PreyLevel 3

    Gorak chooses Colossus Slayer. Once per turn, when he hits a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum.

  • Defensive TacticsLevel 7

    Gorak chooses Escape the Horde. Opportunity attacks against him are made with disadvantage.

  • MultiattackLevel 11

    Gorak chooses Volley. He can use his action to make a ranged attack against any number of creatures within 10 feet of a point he can see within his weapon's range, making a separate attack roll for each target. He must have ammunition or a loaded weapon for each attack.

  • Superior Hunter's DefenseLevel 15

    Gorak chooses Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, he takes no damage on a successful save and half damage on a failed save.

  • TraitOrcDarkvision, able to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitOrcMenacing, proficiency in the Intimidation skill.
  • TraitOrcPowerful Build, count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • Orcs speak Common and OrcOrcOrcs reach adulthood at age 12 and live up to 50 years.
  • Military RankSoldier

    Gorak can identify the military organization, rank, and insignia of units he has encountered, and he can find shelter and basic support among soldiers and members of allied martial organizations. Soldiers loyal to their former unit will recognize his service and may provide limited aid or information.

Spells

11 spells

Spellcasting. Gorak Ironstalker casts with Wisdom (spell save DC 19, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (1 slot): ,

5th level (1 slot): no spells

Gear

11 items

Weapons

  • Assault rifle
    Modern assault rifle treated as a longbow for ranger weapon statistics, with ammunition represented by magazines and appropriate campaign damage rules.
  • Suppressed pistol
    Modern suppressed pistol treated as a hand crossbow or light crossbow for campaign statistics.
  • Combat knife
    Serrated combat knife treated as a shortsword or dagger according to campaign statistics.
  • 2×
    Tactical hatchet
    Two handaxes represented as compact tactical hatchets.

Armor

  • Studded leather armor
    Studded leather tactical armor, represented by a fitted tactical vest and reinforced clothing.

Gear

  • 20×
    Ammunition
    Ammunition for ranged weapons, represented by rifle magazines and pistol magazines.
  • Explorer's pack
    Explorer's pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of rank
    A military insignia from the Iron Fist mercenary group.
  • Enemy trophy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Common clothes
    A set of common clothes for off-duty use.

Purse

  • Pouch with 10 gp
    A pouch containing starting currency.

Appearance

Gorak is an orc man standing just over six feet tall, built from solid muscle and bone. His muted, earthy-green skin is marked by old battle scars, including a jagged line across his nose and a pale scar along his collarbone. His broad face, square jaw, prominent tusks, heavy brow, and close-cropped hair give him a permanently severe appearance. His deep amber eyes are sharp and watchful. In the modern training area, he wears a fitted black tactical vest over a dark long-sleeved shirt, reinforced cargo pants, black tactical gloves, and heavy combat boots. A suppressed modern rifle is slung across his back, with a sidearm and serrated combat knife secured at his hip. The matte-black equipment contrasts with his weathered green skin and the narrow silver ring on his right hand.

Mannerisms

Gorak speaks in short, measured sentences and rarely repeats himself. He checks exits automatically, scans reflective surfaces before entering a room, and cleans his weapons whenever he is thinking. When angered, he becomes quieter rather than louder. He taps two fingers against his silver ring before a mission and always positions himself where he can see the whole team.

Personality

Blunt, direct, and intensely grounded in physical reality, Gorak respects competence above all else. He speaks little and prefers action to speeches, but his words carry weight when he does speak. Slow to trust, he becomes immovable once loyalty is earned. He dislikes performative cruelty, empty boasting, and officers who spend soldiers' lives to protect their own reputations.

Ideals

Purpose. Strength is not measured by how much destruction one can cause, but by how much suffering one can prevent. A weapon is only as honorable as the purpose behind its use.

Bonds

The Stalker unit is my family. I will never abandon a teammate, even when extraction is impossible and the odds are hopeless. I also keep the silver ring from my first Iron Fist squad leader, a reminder of the soldiers I failed to bring home.

Flaws

Gorak assumes every promise has a hidden cost and every quiet room contains a threat. He struggles to accept help, fears losing control of his fractured memories, and can become brutally decisive when teammates are endangered. His refusal to retreat from a doomed position has cost him allies before, and he still believes that surviving alone is safer than trusting the wrong person.

Quirks

Counts doors, windows, and exits whenever he enters a room.
Keeps spent shell casings from missions that changed the team's fate.
Refuses to sit with his back to an open space.
Gives equipment to injured allies before treating his own wounds.
Names every rifle after a fallen squad member.

Background

Gorak was raised among an orc warband that valued endurance, discipline, and practical strength. He learned early that survival belonged not to the loudest warrior, but to the one who watched the ridgeline, counted the enemy, and brought everyone home. His talent for tracking, scouting, and controlled violence led him into the Iron Fist mercenary group, where he became known for relentless efficiency and an uncanny ability to turn a losing engagement into a disciplined retreat or a sudden victory. He served as a point man, marksman, and field leader, equally comfortable reading footprints in mud or coordinating fire across a modern training ground. His life changed when Nyx captured him. The experience left Gorak scarred in body and mind, and awakened a heightened sensitivity to forces he cannot fully explain. He emerged from captivity with fractured memories, sharpened instincts, and an unwilling awareness of danger before it arrived. Rather than discard him, the Stalker program gave him a purpose and a team. Gorak became a Hunter Ranger, using patient observation, battlefield positioning, and precise modern firearms to eliminate priority targets. He no longer fights for glory or coin. He fights because the Stalker unit is the closest thing he has to family, and because every mission is a chance to ensure that someone else survives what he did not.

“The experience left Gorak scarred in body and mind, and awakened a heightened sensitivity to forces he cannot fully explain.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

0 images

No images yet.

Visual sheet

Turn Gorak Ironstalker into a sheet

A high-res, share-ready sheet you can post or print.