Orenu
Orenu
Sheet
AC 17 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Second WindLevel 1
As a bonus action, Orenu can regain hit points equal to 1d10 + his fighter level. He must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Orenu chooses the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.
- DarkvisionHalf-OrcOrenu can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Orenu can drop to 1 hit point instead. This can be used once per long rest.
- Savage AttacksHalf-OrcWhen Orenu scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- MenacingHalf-OrcOrenu is proficient in the Intimidation skill.
- Rustic HospitalityFolk Hero
Common folk remember Orenu as one of their own and will shelter him, hide him from pursuers, or provide basic aid when they can, though they will not risk their lives for him.
Gear
10 itemsWeapons
- LongswordA dependable one-handed martial weapon selected for close defensive fighting.
- Light crossbowA light crossbow with a leather sling and a case of ammunition.
Armor
- Chain mailA well-maintained suit of interlocking metal rings, worn over padded clothing.
- ShieldA broad wooden shield faced with iron, marked with a simple painted grain sheaf.
Tools
- ShovelA shovel used for farm work, roadside repairs, and the occasional defensive fortification.
- Iron potA sturdy iron cooking pot large enough to feed a small traveling group.
Gear
- 20×Crossbow boltsMetal-tipped bolts suitable for the light crossbow.
- Dungeoneer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Common clothesSimple but carefully mended everyday clothing.
Purse
- 10×Gold piecesCoins saved from village work and early travels.
Appearance
Orenu is a broad-shouldered half-orc with warm olive-green skin, a square jaw, small lower tusks, and thick black hair kept carefully braided behind his head. He stands with a quiet physical presence that makes doorways feel narrower, though he is conscious of it and habitually steps aside before anyone asks. His chain mail is neatly maintained, his shield is scrubbed clean, and a faded red cloth is tied around one wrist. He carries himself like a farm laborer who learned that every movement can become useful in a fight.
Mannerisms
Orenu checks the nearest exit whenever he enters a room, then deliberately relaxes his shoulders so others will not think he expects trouble. When thinking, he rubs the edge of his shield with his thumb and quietly counts under his breath in groups of three.
Personality
Patient, observant, and quietly warm, Orenu prefers practical kindness to grand speeches. He is comfortable working in silence beside strangers until they become friends. Around frightened animals or children, his intimidating size gives way to remarkable gentleness. He dislikes being praised for courage because he considers protecting people a basic responsibility.
Ideals
Dignity. No person's worth is determined by their blood, wealth, or usefulness to the powerful. A strong person should make room for others to stand safely.
Bonds
The people of his home village trusted him when no one else would. He will risk almost anything to protect their harvests, homes, and good name.
Flaws
He is slow to forgive anyone who treats ordinary people as disposable, and his anger can make him reckless when a powerful person abuses authority. He also believes he must be useful every moment, making it difficult for him to accept help or admit exhaustion.
Quirks
Background
Orenu was raised in a small farming village where his human mother taught him the names of every crop and his half-orc father taught him how to mend a fence without wasting a nail. He grew up accustomed to being watched, measured, and occasionally underestimated. Rather than answer every insult with anger, he became the person villagers called when a frightened horse needed calming, a grain cart needed hauling, or a bully needed convincing to leave someone alone. His life changed when a band of armed collectors arrived to seize the village harvest under a forged debt. Orenu organized the farmers, blocked the storehouse doors with wagons, and stood beneath the village bell until the collectors withdrew. The village survived, but the forged documents pointed toward a larger scheme involving powerful merchants and officials. Orenu left with his father's shield, a pot of travel food, and the promise that he would return with proof. He now travels as a fighter, seeking allies and evidence while learning how to protect ordinary people without becoming the kind of hard-handed enforcer he once opposed.
“He grew up accustomed to being watched, measured, and occasionally underestimated.”
- Background
- Folk Hero
Connections
Species
Half-Orc
Media
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